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PS2 Classics Manager v1.00 Beta By CaptainCPS-X is Now Available


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92w ago - Following up on his preview, this weekend PlayStation 3 developer CaptainCPS-X has released PS2 Classics Manager v1.00 Beta (20130324) (CEX 340-4XX) for those interested in running those titles on their PlayStation 3 video game console.

Download: [Register or Login to view links] / [Register or Login to view links] (321 KB) / [Register or Login to view links] (3.21 KB) / [Register or Login to view links] (Mirror) / PS2Classics Guide on Converting ISOs to XMB PS2 Games by spewfr / [Register or Login to view links] by d00bz (via zecoxao)

[BETA] PS2 CLASSICS MANAGER v1.00 [20130324] [CEX 340-4XX]

Here you have the BETA / Test build of PS2 Classics Manager v1.0. This release is not the final version, this is a working build, but it has a couple of things that need to be enhanced to work better and cleaner.

Note: Be aware that this release doesn't support EXTERNAL games. Also from deank: Don't waste time to copy files around. Use a simple "link/unlink" to create hard-links to the new ISO. It takes a split second and doesn't fragment the drive. mM already supports displaying and managing PS2 ISO files, but for PS2 classics there should be one standard folder to use as base where the new ISO.ENC will be placed.

REQUIREMENTS

I - PS2 CLASSICS PLACEHOLDER

Before using this application you MUST read the following guide, because this application depends on PS2 Classics Placeholder and the converted ISOs.

Guide: Convert any PS2 ISO to PS2 Classic

NOTE: Use the new PS2 Classics Placeholder R2.

II - PS2 VME FILES

Inside the PS2 Classics Placeholder R2 RAR I included 2 VME (SCEVMC0.VME, SCEVMC1.VME) files to be used for your converted ISOs, they are clean. Keep reading to understand how to set them up properly for each game.

III - CLEAN UP

If you already have my previous release of the PS2 Classics Placeholder, make sure you remove any ISOs you put inside the USRDIR directory and remove / uninstall it from XMB. Then install the latest R2 release of the placeholder PKG.

On XMB go to "Game->Save Data Utility (PS2)->PS2 Classics Placeholder" and delete it.

IV - DOWNLOADS


SETTING UP PS2 GAMES

I - LOCATION

PS2 games have to be placed in the following directory on your PS3:

/dev_hdd0/PS2ISO/

II - DIRECTORY NAMING

Game directories should be named following this example:

[GAME-ID] GAME NAME

Example: "/dev_hdd0/PS2ISO/[SLUS-20312] Final Fantasy X"

Future builds of PS2 Classics Manager will use the naming standard to look for information of the game on a custom database. If you don't name your directories correctly then you will not benefit from this future feature.

III - DIRECTORY STRUCTURE

There are 4 important things you must have inside every game directory:

  • SAVEDATA/SCEVMC0.VME (included with PS2 Classics Placeholder R2)
  • SAVEDATA/SCEVMC1.VME (included with PS2 Classics Placeholder R2)
  • ISO.BIN.ENC
  • COVER_FULL.PNG (example: img515.imageshack.us/img515/9279/coverfull.png)

Note 1: USE THIS DIRECTORY STRUCTURE IF YOU WANT TO AVOID POSSIBLE ISSUES, IT JUST TAKES A COUPLE OF SECONDS.

Note 2: If you use high resolution covers they will take some seconds to load, this can impact performance so it is recommended to use 480p PNGs.

PS: I will now go to sleep since its 5AM here xD. Tomorrow (or I should say today lol) I will be a bit busy doing some homeworks but after I'm done with them I will keep working on PS2 Classics Manager.

HOW TO FIX THE FOLLOWING ERROR "The copyright protection information is invalid (80029513)."

If you followed my guide and after running reActPSN you still have this issue verify that your ISO.BIN.ENC was encrypted with the following ContentID "2P0001-PS2U10000_00-0000111122223333"

HOW DO I VERIFY IT ?

Using any hex editor open your ISO.BIN.ENC and around the first 16 bytes, and look for "2P0001-PS2U10000_00-0000111122223333", if you see this instead "JP0102-NPJD00015_00-0000000000000000", then it was encrypted using the first old guide I made, I think the first versions of ps2classics GUI application used that ContentID but I'm not sure.

HOW TO FIX IT ?

You have a 2 options to solve this:

Option 1 (NOT RECOMMENDED: This will solve the issue on your PS3, if you copy the ISO in other PS3 it will present the same issue, to avoid this use Option 2)

  • Download the following RAP: [Register or Login to view links]
  • Copy the RAP to the exdata directory in your external USB Storage Device
  • Change user account to "aa" if you already ran reActPSN once and the user account was renamed, just make another user account named "aa" (do not remove the other account).
  • Run reActPSN from "aa" user account
  • Go to your main account and try running PS2 Classics Placeholder now

Option 2 (RECOMMENDED)

  • Follow the guide mentioned on the first thread and when you encrypt the PS2 ISO make sure to use the correct Content ID ("2P0001-PS2U10000_00-0000111122223333")
  • Copy the new ISO.BIN.ENC to its corresponding game directory at /dev_hdd0/PS2ISO
  • Open PS2 Classics Manager and make the current active game not-active by pressing Square while selecting it.
  • Make the game active again by pressing X while selecting it, then try loading it from PS2 Classics Placeholder.

Note: ALWAYS USE "2P0001-PS2U10000_00-0000111122223333" AS CONTENT ID FOR YOUR CONVERTED ISOS TO AVOID ANY PROBLEMS.

Progress Report: I spent like an hour recently adding a few things to stabilize next release of PS2CM. I cleaned up a lot of the code to prepare for a future Source Code public release for those interested.

Implemented several checks when launching PS2CM:

  • Verify if a system directory at "/dev_hdd0/home" needs to be created for PS2 VME files, if it doesn't exist it will be created with the proper files inside.
  • Verify if the application can actually write to the system directory.
  • Verify if PS2 Classics Placeholder is properly installed.
  • Verify if PS2 Classics Placeholder has unneeded files for some reason (SAVEDATA, CONFIG, ...) and remove them to avoid any possible conflicts.
  • Verify if the current installation of PS2CM has missing files or is corrupt.
  • Modified the way VME (Memory Cards) are handled, now it will use only 2 VME for all games, you will be able to have up to 10 VME to select from, and just 2 of them can be used for SLOT 1 or SLOT 2.
  • VME will be located at "/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA" (PS2CM directory)
  • Games just need to have "ISO.BIN.ENC" and "COVER_FULL.PNG" at their respective directory structure (/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/...).

Note: Game Cover handling will be probably managed by PS2CM in the future so you will not have to worry about covers, I am currently doing a collection of covers for use with PS2CM.

Here you have a complete list of additions / changes that I have done so far to the upcoming PS2CM v1.01. I finished for the day, but tomorrow there will be more progress.

  • Added check for correct PS2 Classics Placeholder Content ID on any selected game ISO.BIN.ENC, this will avoid the use of incorrectly encrypted / converted games.
  • Added support for External games at /dev_usb00x/PS2ISO/ ( smaller than 4GB for now )
  • Added feature to import / copy external PS2 games to /dev_hdd0/PS2ISO/ ( smaller than 4GB for now )
  • Added free space check when copying games from external USB Storage Device
  • Added display of free internal HDD space on top of game list
  • Added module to make backups of VME (Memory Cards) to "/dev_hdd0/PS2VME_BKP/" on PS2CM boot and exit for security purposes.
  • VME files will be now linked and not copied to system directory, because of this, save data will be always in synch.
  • Implemented several checks when launching PS2CM:
  • Verify if /dev_hdd0/PS2ISO directory needs to be created for External game import / copy.
  • Verify if a system directory at "/dev_hdd0/home" needs to be created for PS2 VME files, if it doesn't exist it will be created with the proper files inside.
  • Verify if the application can actually write to the system directory.
  • Verify if PS2 Classics Placeholder is properly installed.
  • Verify if PS2 Classics Placeholder has unneeded files for some reason (SAVEDATA, CONFIG, ...) and remove them to avoid any possible conflicts.
  • Verify if the current installation of PS2CM has missing files or is corrupt.
  • Verify if there is a Last Active game with missing files at PS2 Classics Placeholder directory.
  • Remove PS2 Classics Placeholder System memory cards when there is no game Active in it.
  • Modified the way VME (Memory Cards) are handled, now it will use only 2 VME for all games, you will be able to have up to 10 VME to select from, and just 2 of them can be used for SLOT 1 or SLOT 2.
  • VME will be located at "/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA" (PS2CM directory)
  • Games just need to have "ISO.BIN.ENC" and "COVER_FULL.PNG" at their respective directory structure (/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/...).

Note: Game Cover handling will be probably managed by PS2CM in the future so you will not have to worry about covers, I am currently doing a collection of covers for use with PS2CM. Tomorrow I will focus on implementing External Split games support, these will ovbiously be copied / joined to the internal PS3 HDD if you select to make them active in the PS2 Classics Placeholder. You will have another option to just import / copy them to the internal HDD. This can be compared to what multiMAN does with games that have big files (> 4GB)

I been spending time with family these days, but I been able to get some extra time to work on PS2 Classics Manager v1.01 as well , here you have a small list of additions (read previous Progress reports on other pages to see what else is coming):

  • Added PS2 ISO encryption via PS2CM (had to port / modify ps2classic code to be compiled on PS3).
  • Ported / updated my own LIMG patcher code and it will properly check, patch or append the LIMG data segment to the PS2 ISO as needed (If LIMG segment is already found, the module will overwrite it to ensure it is correct). This module will properly handle both "ISO9660 / MODE1 / 2048" and "ISO9660 / MODE2 / FORM1 / 2352".
  • Added progress bar display for PS2 ISO encryption module.

Note: Decryption of ISO.BIN.ENC will be added as a cosmetic feature at later point, it still need to be tested. VME decryption / encryption will be verified / added later as well, it could be really useful for other features

Note 2: I haven't done a release yet, because I want to make sure everything is working fine, and I want to do a very complete release, so that I can work in cosmetic features for later updates.

Just tested the PS2 ISO encryption module with Final Fantasy X [US] [4.19 GB] and the converted ISO.BIN.ENC booted just fine from the PS2 Classic Placeholder.

PS2CM Progress Report: Before going to sleep I did one more thing

  • Added / verified VME (Memory Cards) decryption module to PS2CM, the resulting VMC (VM2) was tested on the XMB by doing a quick "trick" to fool the system and use my card, and I can see the saved data, icons and information properly.

This will be really useful in PS2CM because each time you set a game active in the PS2 Classics Placeholder, the selected VME for Slot 1 and Slot 2 will get decrypted as VM2 and copied to /dev_hdd0/savedata/vmc/SLOT1.VM2 and /dev_hdd0/savedata/vmc/SLOT2.VM2

Then after being brought back to XMB you will be able to check out your saved data by going to Game->Memory Card Utility (there is a little quick "trick" involved but I will give more details later). SeeYa!

For the PS2 Title ID code: If you use this code, the only thing I require is that you mention me as a form of gratitude and that you always release it to the public so others can make use of it as well, I wrote the code from scratch. Performance of this module should be very nice.

[Register or Login to view code]

Updated code to run properly on PS3, the previous one was tested on a PC console app, use this one to have no problems. Replaced "sscanf()" with "strtoull()".

[Register or Login to view code]

PS2CM v1.01 Work in Progress Report

Almost done with the final features I mentioned yesterday. Right now I finished adding these:

Technical Note: When encrypting PS2 ISO / BIN with PS2CM, it will not append zeroes at the end of the image to make it multiple of 16384 bytes. I have done multiple tests and the resulting encrypted ISOs are working just fine without doing so. In case someone finds trouble because of this then I will gladly implement it. In fact I will add a option at CONFIG.CFG in the future to allow users to choose or not to do this.

  • Removed RELOAD.SELF from release PKG, since launching from multiMAN is causing file permission / access problems, these are not related to my application.
  • Added feature to Filter Encrypted / Decrypted (ISO / BIN) on the Game List for organization purposes. To switch filters press L1 / R1 while on the Game List.
  • Added Extended Menu on the Game List, accessible by pressing the Triangle button, this avoids having to assign buttons to every single action. This menu will be useful for future features.
  • Added a Prompt for users when making an external game active, it will ask if they want to import the game internally, or just set it in the Placeholder temporally. When the game is imported you will be automatically taken back to XMB so you can run the Placeholder.

Here you have some screenshots with the changes (Thanks to bubba for the covers , there you see one in action, very nice quality).

PS: I am trying to make the release for tomorrow (Friday), but everything will depend on the time it takes me to add the module to handle Split games. And obviously I will need to take some time to test all features before I make the final release, just to make sure I didn't miss anything important.

From Opium2k comes some PS2 Classics Manager themes stating the following: I think this is the 12th PS3 homebrew application I've brought my tachyon theme to (it would have been lucky 13 but I've misplaced some files) Not exactly a new, original theme but my time was limited and I felt like taking a break from what I was doing to check out the new app from CaptainCPS-X I might make some more themes for this, I might not. I won't make any guarantees.

I've tested it on 3.55. Feel free to try it on 4.xx and let me know if it works. As you can see , I don't have any PS2 games installed. Partly because I'm lazy, partly because I find making themes for apps more fun than actually using them lol. If anyone who actually has some games would be willing to post a screenshot or 2 of the program it would be appreciated.

PS2 Classics Manager Theme PS2-blue - 1.00: This one didn't turn out quite the way I wanted it to but after endlessly adjusting the blue coloring on the text, I've decided it's good enough. I was going to add the ps2 boot sound when the icon is highlighted (SND0.AT3) but I completely forgot until just now so I guess I'll leave that until next time.

Download: [Register or Login to view links] / [Register or Login to view links]

From acab comes the following brief guide: How to Play PS2 Games Installed to External USB Device

Here is what i did to play a ps2 game from an external usb device:

1) Update MM to the latest build
2) Download and install gamedata5 via MM
3) Download and install react psn (or use aldos tools rap2rif to activate your raps)
4) For react psn create a folder called "exdata" in the root dir of a fat32 usb device and put the rap file in there
5) Create a user profile called "aa" and execute react psn from there, while keeping X button pressed ..
5a) If you already converted your rap files to rif just copy them to the exdata folder of your user profile (devhdd0/home/user/00000000..X/exdata)
6) Now execute gamedata5 to get into [usb] mode and install the ps2 game pkg via "install package files"
7) Now start the game in [usb] mode from xmb (playstation 2 folder)
8) profit xxx

Tested with dirt track devils and a few other games.

Finally, from zecoxao comes PS2Classics v2 (linked above) by d00bz / doobz who states:

It’s for you, sandungas.

Consider this a release guys








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Comments 9 Comments - Go to Forum Thread »

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#9 - mandania279 - 3d ago
mandania279's Avatar
Hey CaptainCPS-X, Can you please make a release for KMEAW 3.55? A lot of PS3 user are on this.

Thanks.

#8 - chronosxiii - 7w ago
chronosxiii's Avatar
Another awesome stuff!

#7 - vtspp - 9w ago
vtspp's Avatar
Tutorial on how to enable PS2 Classics PlaceHolder Without React PSN

Requirements:

1> Have at least one PS2 game bought through PSN
2> PS2CLASSICS PLACEHOLDER
3> Multiman
4> React PSN fodase (NOT GOING TO USE TO ENABLE PS2 CLASSICS, WE ONLY USE TO GET RAP WHAT CAUSES NOT BAN)
5> PS3 Tools

NOTE: IF YOU ARE IN THE GAME DO NOT NEED PSNSTUFF PSN NOT REACT TO GET RAP

Step by Step:

1> Install the PS2 game bought on psn
2> Install PS3 Classics Placeholder
3> In the file explorer of Multiman find your purchased game and copy the "ISO.BIN.EDAT" file
4> Still on the file from the directory manager HDD0 / game / PS2U10000 / USRDIR and subistitua the "ISO.BIN.EDAT" for the file that you copied

READY PS2 CLASSICS ON PLACEHOLDER

Now when you convert your PS2 games should use a new license we descobrila now.

Step by Step:

1> Install React PSN (CAN NOT GO WITHOUT FEAR NOTHING GOING FOR IT ENABLE)

NOTE: HAVE A USB FLASH DRIVE OR EXTERNAL HD CONNECTED IN USB00 (ON PS3 SLIM IS RIGHT NEXT TO A MORE READER BD)

2> Run React PSN holding R1

3> It will be created in the root of your pendrive / HD a folder named "React PSN" will contain within it a rar file tds his rap files (games, DLC, themes, etc bought on psn)

4> Extract the file that matches your rap game ps2 purchased on psn

NOTE: IS HAVING YOUR GAME ID

5> Click the right button on the rap file and click "Rap Key to Rif"

6> Sera created two files, you will only use txt

7> Open the txt file that was created and it will be your license

NOTE: THIS PUTS YOU IN License "klicensee" IN TIME TO CONVERT THE GAMES

IF THE GAME HAS ALSO IN PSNSTUFF CLICK ON IT (THE STUFF PSN) AND CLICK ON SAVE THE RAP AND FOLLOW STEP 5 GO AHEAD

MM TO FIND GAMES JUST HAVE FOLLOWED THE TUTORIAL UP AND PUT YOUR GAMES (JA CONVERTED TO PS2CLASSICS) THE NEXT DIRECTORY

dev_hdd0 / PS2ISO / NOMEDOJOGODEPS2

NOTE 1: THE GAME SHOULD HAVE THE NAME OF "ISO.BIN.ENC"

NOTE 2: THERE MUST BE a subfolder for each GAME

EX:

dev_hdd0 / PS2ISO / GOD OF WAR 2
dev_hdd0 / PS2ISO / FINAL FANTASY X
dev_hdd0 / PS2ISO / URBAN REING

Source: perolanegra.org

Thanks to Kratos879

#6 - proficient22 - 9w ago
proficient22's Avatar
thanks a lot

#5 - shery21 - 70w ago
shery21's Avatar
will this work on cfw 3.55 ?

i need to play god hand on my ps3. if this doesn't work on cfw 3.55 is there is any other way?

 

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