39w ago - Following up on his previous update and Flat_z's release earlier today, Spanish PlayStation 3 developer MiralaTijera has now made available the PS2 Classics keys and Cobra 6.0 4.30 PS3 CFW payload from the DRM-infected USB dongle by the notorious scene profiteers.
For those naive, it's no coincidence these PS2 keys and Cobra payload are just now mysteriously being released as the PS3 capitalistic pigs Max Louarn, Paul Owen and Gary Wayne Bowser (aka GaryOpa) ready their next ripoff product for market this month and (once again) their True Blue cycle repeats on even more unsuspecting victims unfortunately.
To quote, roughly translated: payload 4.30 cobra 6.0 xDDDDDDDD
base = 0x8000000000540000
MiraElCobra what next?
Of the keys to what Flatz
VMC 64 E3 0D 19 A1 69 41 D6 77 E3 2E EB E0 7F 45 D2
ATA SEED D9 2D 65 DB 05 7D 49 E1 A6 6F 22 74 B8 BA C5 08 83 84 4E D7 56 CA 79 51 63 62 EA 8A DA C6 03 26
ECDSA PUBLIC 62 27 B0 0A 02 85 6F B0 41 08 87 67 19 E0 A0 18 32 91 EE B9 6E 73 6A BF 81 F7 0E E9 16 1B 0D DE B0 26 76 1A FF 7B C8 5B
DataKey 10 17 82 34 63 F4 68 C1 AA 41 D7 00 B1 40 F2 57
MetaKey 38 9D CB A5 20 3C 81 59 EC F9 4C 93 93 16 4C C9
Mira Miraaaaaa Miraaaalaaaaaaa
Here the dongle detects the payload who send the instruction from the lv2 (0xAAAA 0xC0BA) and them one loop with a send cmd to the dongle...
From haz367: Just for testing this payload..loaded the "payload.bin" using his 4.31CFW and Core 2.6.5 /update4 and it seems to inject payload into kernel, comparing lv1/lv2 dumps is a mess cuse it's always different.. log of payload loaded into kernel.. then what.. lol.. back to my psu.
Core: Mount dev-rewrite Result (0x00000000)
Core: Payloader Called!!! Init subsystem
Core: Payloader copy and place on kernel the payload
Core: Payloader now place the hook on kernel
Core: syscall 36 is UP and all is OK, continue
Finally, from ing_pereira (via elotrolado.net/hilo_informacion-sobre-ps2-classics-en-ps3_1862516_s40#p1731967660):
Here I leave the source published by Flatz (Proof of concept of ps2 classics decryption, the. ENC, the encrypted virtual memory cards. VME and CONFIG file tweaks) with notes in English and the script. Py python already prepared with keys of miralatijera again who does or leaves much of the work.
Use: ps2.py <ISO.BIN.ENC or CONFIG or SCEVMC*.VME> <klicensee_del_juego.bin>
The binary klicensee no texts as always, I remind you need python and well maybe the code has errors at some point but this desconosco it since I am still in the process of testing a classic ps2.
This advanced for devs and theme they want to take a look at the issue of ps2 classics and encryption and decryption. Flatz With its analysis and work on the subject, miralatijera by keys.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Hi cfwprophet, I see your back around. this is multiman for Cobra, this means it is not just deans work so he can't be held 100% responsible for it.
I think honestly dean is doing a great job with multiman and its just sour grapes. Are we talking about same application/coder?
I think his app is one of the best with the best features, and has some of the best after support around. I do not see loads of threads about any serious errors it has caused so i'm not sure why there is negativity on here towards dean.
Maybe he doesn't know these things, maybe he does know and doesn't want to share, I certainly won't be dissing him because of info he may or may not know or info he chooses to keep to himself for whatever reason he might choose. That is his right.
P.S. Have you seen all the improvments he has made to ps1 emulator hack since it came out? And you think he doesnt try to improve things, if that were true we would still be using multiman0001!!
anyway I'm sure if you know about some solution -offset thing to add- that will make these patched ISOs work i'm sure dean will implement it if you can explain a little more, What is this patch to these ISOs that make them different than normal ISOs, I haven't heard about them, maybe dean hasn't either?
Added download progress indication in XMMB/XBDM modes - Web column. An entry will show current download filename and percentage of completion.
Added TextViewer in File Manager (supported files colored in light blue). Supports viewing of ANSI/UTF plain text files.
TextViewer controls: L1/R1 - PageUp/PageDown, L2/R2 - zoom out/in (50%-250%), R3 - change font, UP/DOWN/LEFT/RIGHT - scroll/pan, L1/R1+SELECT - skip to start/end of file
Added support for browsing Video, Games, Favorites and Retro (ROMS/PS1/PS2/PSP) in "Coverflow" display mode. Change content mode with UP/DOWN.
Update of Cobra USB firmware, Cobra PSP Launcher and mmCM focused on improving the compatibility of the psp emulator.
Changelog of Cobra USB 4.4 and Cobra PSP Launcher 2.0:
Added specific support for the following 15 psp games that either crashed or had critical gameplay issues:
BLAZBLUE CONTINUUM SHIFT II
DJMAX PORTABLE 3
LEGO Pirates of the Caribbean The Video Game
LUNAR: SILVER STAR HARMONY
SMT: Persona 2: Innocent Sin
SOULCALIBUR: Broken Destiny
STAR OCEAN: First Departure
TEKKEN 6 (fixed random crashes)
The 3rd Birthday ((if you see a black screen at beginning, press buttons, it will work after that)
White Knight Chronicles: Origins
Z.H.P.: Unlosing Ranger VS Darkdeath Evilman
Added support to load prometheus patched psp isos.
Added an option for psp emulation. You can set it per game in multiman using "Game settings".
You can choose between auto, mode 1 and mode 2. By default, all games are set to auto, what causes mmCM to choose the apropiated setting from a database, but you can set the option manually.
Mode 1 and Mode 2 have different compatibility, some games that work in one of them won't work in the other one. Mode 2 is usually more compatible.
Changelog of mmCM 03.01.02:
Added support for three different modes to load PSP ISO files (Auto, Mode 1, Mode 2): "Game Settings" in XMMB/XBDM SIDE menu
Added support for lastGAME application - it will load the last game you played, without entering mmCM
lastGAME: Application which loads the last played PS1/PS2/PS3/PSP game (folder and ISO format) (separate application)
bdRESET : Application which resets all redirections and unmounts loaded ISO images (separate application)
Note: When you use "Last Played Game" application you will have to launch the PS1/PS2/PS3 game from the disc icon and the PSP game from the "PSP Launcher" icon
Related news from the Cobra Team: 05 - 01 - 2012
About the problems some users are having in 4.4... Some users have notified us that after update to cobra 4.4, their system freezes when starting the system with cobra inserted. In cobra 4.4, some internal changes were made, and cobra 4.4 is not longer compatible with some modified system files.
Users that have this issue likely flashed some unsupported modules in the system, either by themselves or done automatically by some program. In addition to cobra CFW 3.55 modules, Cobra firmware 4.4 officially give supports to the following commonly used modifications:
the modifications done by bitsbubba in bitsbubba NFW v3
replacement of vsh.self by reactpsn 2.0 one (only the one in the 3.55k folder)
Any other alteration to system modules may cause a hang since cobra 4.4. To fix this problem, access recovery menu in the ps3, without cobra inserted, and reflash Cobra USB CFW or the modificied CFW by bitsbubba NFW v3.
If you wish that we give support to some more modified modules, send us a message about it and we'll give support to them in next version.