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Project: Resident PS3 Devs Are Seeking a Talented Coder


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285w ago - I'm here now to announce that we (the resident PS3 Devs), are currently looking for a talented coder!

What we are expecting from you:

Requirements:

• Very good / strong C / C++ knowledge (preferably commandline tools!)
• Ability to work yourself into (and setup) SDKs, Toolchains, etc.
• Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS)
• English skills
• Some time

A BIG plus! (but not required):

• worked on consoles before (preferably playstation series!)
• expierence / worked with shaders!

A plus (but not required):

• ASM skills
• Debugging skills
• Cell B.E. skills
• Worked with IBMs Cell SDK
• (Not development wise) Other languages (tell us which one you can speak!)

What you can gain from this (if requirements match):

• 0$ / month !!!
• directly joining the crew as a PS3 Dev!
• get latest information from deeper inside (non-public infos)
• work with some cool dudes :P
• if you look at the requirements, you should see where this is going and what goodies you can expect

If you think you perfectly fit into these requirements, then show us some of your previous work so we can take a closer look into this.

If you have any questions, please reply or contact me via iRC. I'm on EFnet, nick: iCEQB (and sometimes iCEQB_alt, if internet connection gets messed up )

/msg iCEQB message

I hope that we get a cool new crew member asap!

Thanks in advance!

iCEQB



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Comments 27 Comments - Go to Forum Thread »

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#17 - aries2k6 - 284w ago
aries2k6's Avatar
Congrats to whoever filled the position that the dev team needed and good luck to anyone else looking to get on board. I'm more of a tester myself. The only programming I've done is on old basic languages, like Qbasic and yabasic. Then on the psp, I got quite familiar with Lua, lol. great language for beginners but useless for hacking. since I got the ps3 I've learned a little C/C+. that was mainly to try and tweak some of the existing ps2 homebrew so it would work on the ps3.

The languages I speak fluently are English and portuguese. I also know a little spanish.

Although I'm not a hacker or dev myself, I always like to try the tools the devs so graciously provide so I can hack my consoles. So keep hacking

#16 - darksyde - 284w ago
darksyde's Avatar
Hi,

My skillset is more web and design oriented. Java/J2EE, javascript, ajax, spring, css, etc.

So if you ever wanted a website done, or improved.

Hope the PS3 Dev team are working on something interesting, with the requirement of a new member.

#15 - PS3 News - 284w ago
PS3 News's Avatar
Quote Originally Posted by iCEQB View Post
first of all...thanks for your replys ..

Since we have now added a new PS3 Dev I am just using (hijacking ) your thread to get others to list their programming languages or special skills... this way, as the need permits we can have a nice list of what members specialize in which things.

#14 - Preceptor - 284w ago
Preceptor's Avatar
Well... iCEQB, I'm pretty sure I don't fit your requirements but, since PS3News asked about the members' skills, I will tell mine.
I graduated at computer science about 3y ago and I have a pretty good knowledge of C and C++ language (I made some games / some peer-2-peer networking jobs using them, and a lot of other academic work).

I have some experience in JAVA and Pascal and some other weird languages like prolog, lisp and verilog hardware language. I also know a tiny little bit about assembly but... nothing that can be made of use. I know absolutely nothing about working with SDKs and I have no knowledge whatsoever about the PS3 architecture. I also know english, portuguese.

#13 - revel8n - 284w ago
revel8n's Avatar
C/C++ Programmer
x86 Assembly experience as well (some VB and Pascal also)
Mainly a computer graphics programmer (games, training simulations, etc.)

I currently do a bit of file format reverse engineering in my spare time (game formats mostly, i.e. xentax.com), and have no problems stepping through executable code (doing plenty of that trying to figure out RE4 and MGS2 file formats). I have no problem coming to grips with sdks, and have some experience working both officially and unofficially with the xbox xdk, and would love to gain a better understanding of the playstation architecture (and any other console/computer for that matter). Visual Studio and more recently IDA Pro are very familiar and i happen to enjoy debugging code.

Let me know if there is anything i can help with, regardless of whether i fit the original post or not.

 

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