ProgSkeet v1.2 PS3 Pin-outs Arrive for Black Tar and Lite Editions


76w ago - Following up on the initital announcement, today PlayStation 3 developer uf6667 has Tweeted that pin-outs for the ProgSkeet 1.2 style bitstreams (Black Tar Edition and 1.2 Lite Limited White/Crystal Blue Editions) is now available followed by official version 1.21.

Download: ProgSkeet_12_121101_1223.rar / ProgSkeet_10_11_121001_1505.rar / ProgSkeet_10_11_121001_1505.rar (Mirror) / ProgSkeet v1.2 Bitstreams / ProgSkeet v1.2 Bitstreams (Mirror)

To quote: Pinout (Legacy) [121101.1835] {UPDATED 20:19}

Hello, This is the pinout for the 1.2 (Black Tar Edition) bitstreams and "1.2 Lite" (Limited White/Crystal Blue Editions).

ProgSkeet 1.0 / 1.1 -> "1.2 Lite" conversion

Hello, This concerns both 1.0 (Limited White Edition) and 1.1 (Crystal Blue Edition). The USB1T11A (U2) transceiver MUST be removed.

If you are not using dualboot, please put 10kOhm between 3.3V and SWITCH to avoid any problems.

DNU denotes "Do Not Use" There are no benefits besides dualboot so far.

Notes:

For NOR:

  • 10kOhm pullup resistor on P8

For NAND:

  • 10kOhm pullup resistor on P2
  • 10kOhm pullup resistor on P26

Edit: added STP and PDB

ProgSkeet 1.2 Bitstream [121101.1223]

Hello, Update 121101.1223 changelog:

  • there has been a problem with NAND where it would only recognize secondary nand (on both A and B), which has now been fixed
  • switch is now inverted

Shortly following, however, uf6667 Tweeted the following message: "memory issue in latest bitstream, will fix asap"

From ps3tech are some Progskeet 1.2 pinout diagrams HERE who states:

Hi everyone, i managed to sauce up a diagram(s) for both pinouts on the nand/nor. sorry for the sloppy work as i should of done it alot neater for people to read, but it purely to get the people out of the dark.

These are pdf files, with the nand/nor instructions you might have to scroll down the page until you find the pinouts. i hope this helps. Ignore what is on the diagram apart from the solder points meaning data and address points, anything in red please ignore.

Finallt, from Decoy comes the NOR testpoints stating: I used progskeet 1.2 to extract the dump file from my fat cechl PS3 nor, and I had a very good dump, so these are the things that I understood and want to clarify:

  • you don't have to change anything in the switches (R7, R8) (in my case) (soldering)
  • I used 4 gnd points...
  • used the last bitstream
  • and used this diagrams in picture (motherboard ver-001)
  • I didn't use 3.3V to power up progskeet , i used USB..
  • sometimes you have to change the switch on the slave board (turn on/off) to extract a good dump (without green led) but it still gives same result because both CE# secondary and primary are connected to the board.
  • 3.3V can be wp# so I used it as a wp# and connected to P4
  • Use the pinout a provided by uf6667 (above)

From Morto_: Found the right solder diagram for the Progskeet 1.2 on a COK-002 (Boardtraces/Diagram):

From underwurlde comes a ProgSkeet v1.2 Schematic (Reverse Engineered) v1.0 followed by ProgSkeet v1.2 Schematic (Reverse Engineered) v1.1 and ProgSkeet v1.2 Schematic (Reverse Engineered) v1.2 who states the following:

Not sure if this is the place, but here goes. I have attempted to reverse engineer a schematic for the latest ProgSkeet v1.2 & USB Interface boards. Schematic also hopefully shows how to connect to Dual NAND Flash & NOR flash.

Note: Might not be 100% correct, so be warned! If you spot any errors, please let me know. Cheers, Andy.

Below is a Progskeet 1.2 QSB Prototype picture for the upcoming Progskeet Quick Solder Board (QSB) for JSD-001 (NOR layout4 - SUR-001, JTP-001, JSD-001, KTE-001).

He also made ProgSkeet v1.2 work as a v1.1 with a ProgSkeet v1.2 to v1.1 (Daughter Board) and ProgSkeet v1.2 to v1.1 diagram stating the following:

To date the ProgSkeet v1.2 does not work (cannot program NAND or NOR chips - although some success has indeed been reported programming NANDs).

In my quest to get my v1.2 to work I noted that the v1.2 shares much the same hardware as the ProgSkeet v1.1 which DOES work. That is to say the ProgSkeet v1.2 and the ProgSkeet v1.1 shares a common FPGA, the Actel ProASIC 3.

Here I describe how I have turned my ProgSkeet v1.2 into a ProgSkeet v1.1:

Image below shows the ProgSkeet v1.2 board wired up such that it then 'becomes' a ProgSkeet v1.1. Unfortunately there is no getting away from the fact that I've had to add extra hardware in the form of a regulator and more importantly a USB driver chip.

To test my theory, I made a daughter board onto which I've wired my ProgSkeet v1.2:

So the million dollar question: Did it work?? After using my InJeCtuS to program in the v1.1 BitStream (ProgSkeet_Retail_Default111006.dat) and using WinSkeet111205 I attempted to dump and Program the NAND you see soldered to my daughter board. So far, in dumping and programming a NAND chip... YES! Finally my ProgSkeet v1.2 WORKS.

TBD: Testing a NOR chip (thanks Sarah1331 for sending me a NOR chip to test). Hope this is of use to someone. Note: In using my ProgSkeet v1.2 as described above, I did NOT change ANY of the resistors on the board - I used it as supplied (R8, R14 and R16 not fitted).

He also shared a ProgSkeet Phoenix v1.0 Schematic, ProgSkeet Phoenix v1.0 PCB and ProgSkeet Phoenix v1.0 Schematic PDF stating:

Just updated Schematic based on various requests: 50 way ZIF socket now added for completeness and as well as being able to plop a NAND flash directly onto the PCB, one also has the option to plop a NOR flash on it too now.

Apologies for the slight delay in updating all of this - with just two layers to play with and limited space (the smaller the PCB, the cheaper) it proved to be a bit of a head-scratch to route everything. Nice if someone could cast their eyes over this and spot any errors and report back before I order some PCBs (probably in the new year now).

Finally, from M8nTrap comes a Progskeet 1.2 pinout confirmation and DIA001 NOR, as follows:

After installing my progskeet onto a CECHH04 NOR DIA001 with the "NOR pinout" provided into the pdf progskeet 1.2 manual.. it don't work. When I look at this pinout table, I see missing points... from the manual???

DIA001 mainboard pinout: this couple of points are they necessary or not for a dia001?? ."3.3v" ."tristate" ."RESET"

Update: The "tristate" point is obligatory for the progskeet 1.2 onto a motherboard DIA001! point 3.3V (VCC) is not required cuz the power is provided by another point!... who can confirm PLZ! I do a mistake in my PS3 wiki readings, it's the "ground" (VSS) who is provided by another point... sorry! This pinout seems to be correct now!

Pictures are attached below HERE for those interested.

Finally, the official Progskeet version 1.21 alongside NOR QSB is now available with details below, to quote:

Dear Customers, today back in stock new production of PROGSKEET v1.21. The new production introduce a review of the progskeet pcb layout to grant a better and fast production. No new features between v1.21 and v1.20.

Uber creator of PROGSKEET is working now to release a new version of winskeet... more infos soon.








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Comments 106 Comments - Go to Forum Thread »

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racer0018's Avatar
#81 - racer0018 - 69w ago
I seem them out And they seem like they would work. However the progskeet 1.2 are having a lot of problems with writing to ps3s. I would wait into they get it figured out with a bitstream update. They can read the ps3 fine but can't write to it. Thanks

Saint69's Avatar
#80 - Saint69 - 69w ago
See lot's of mention of the PS3 Quick Solder Board for Progskeet but does this thing actually exist or is it just a concept?

D

Anger007's Avatar
#79 - Anger007 - 72w ago
according to what i hear the latest bitstreams for 1.2 dont support flashing yet and i also believe they are working on it atm. im using an early bitstream flashed to my 1.2 and am in the middle of soldering so i will let you guys know how it goes, once completed.

pedromaiaz - it is recommended to set the delay to 200 instead of 50 as your video. however if your using clips i would strongly recommend you not use them as they are unreliable at best. soldering a nor is a very easy job.

i'm currently soldering a nand and by geez its a hard job. all you need is the correct number and length of wires. i always use 10 cm lengths and, once checked for shorts or bad soldering, i have never had a failure reading or writing however that was with a 1.0 so i'm eager to see how the 1.2 fares against a nand.

racer0018's Avatar
#78 - racer0018 - 72w ago
I have gotten the progskeet 1.2 to take a flash. I also have gotten it to read a ps3 but will not write to one. I will keep doing some work with it as I go and see if I can find a way to make this work. Once I do I will make a guide. Thanks

orangeworx's Avatar
#77 - orangeworx - 73w ago
Hey there,

I hope you could clarify a couple things for me

- first image = that's the 1.0 right

- the other 4 images are for NOR but they aren't the same... the 2 board pics are obviously of different motherboards without indication of which ones they and the pin naming is messed up, there are the Dxx, the D0xx and the DQxx.. are these referencing the same thing?

- also that's for NOR... what about NAND/Dual NAND soldering pin schematics... can't find "clear" info on that, the 1.2 manual states "zoom in on picture for details" when the image looks crappy at 100%... 200%+ all characters look the same - gibberish.

On a side note, I've read the clips aren't recommended, would you have info on that as well? I've been looking around and reading about this stuff for months now and got my 1.2 (full kit w/o clips) about a week ago when i heard it got released.

Reason i picked this over the E3 is because I understood progskeet did NANDs and NORs whereas the E3 had 2 packages, one for each. I still haven't had the chance (nor time or the proper information) to play around with it, I just want to get my facts straight

thanks for your time...













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