Sponsored Links

Sponsored Links

ProgSkeet v1.2 PS3 Pin-outs Arrive for Black Tar and Lite Editions


Sponsored Links
91w ago - Following up on the initital announcement, today PlayStation 3 developer [Register or Login to view links] has Tweeted that pin-outs for the ProgSkeet 1.2 style bitstreams (Black Tar Edition and 1.2 Lite Limited White/Crystal Blue Editions) is now available followed by official version 1.21.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: Pinout (Legacy) [121101.1835] {UPDATED 20:19}

Hello, This is the pinout for the 1.2 (Black Tar Edition) bitstreams and "1.2 Lite" (Limited White/Crystal Blue Editions).

ProgSkeet 1.0 / 1.1 -> "1.2 Lite" conversion

Hello, This concerns both 1.0 (Limited White Edition) and 1.1 (Crystal Blue Edition). The USB1T11A (U2) transceiver MUST be removed.

If you are not using dualboot, please put 10kOhm between 3.3V and SWITCH to avoid any problems.

DNU denotes "Do Not Use" There are no benefits besides dualboot so far.

Notes:

For NOR:

  • 10kOhm pullup resistor on P8

For NAND:

  • 10kOhm pullup resistor on P2
  • 10kOhm pullup resistor on P26

Edit: added STP and PDB

ProgSkeet 1.2 Bitstream [121101.1223]

Hello, Update 121101.1223 changelog:

  • there has been a problem with NAND where it would only recognize secondary nand (on both A and B), which has now been fixed
  • switch is now inverted

Shortly following, however, uf6667 Tweeted the following message: "memory issue in latest bitstream, will fix asap"

From ps3tech are some Progskeet 1.2 pinout diagrams HERE who states:

Hi everyone, i managed to sauce up a diagram(s) for both pinouts on the nand/nor. sorry for the sloppy work as i should of done it alot neater for people to read, but it purely to get the people out of the dark.

These are pdf files, with the nand/nor instructions you might have to scroll down the page until you find the pinouts. i hope this helps. Ignore what is on the diagram apart from the solder points meaning data and address points, anything in red please ignore.

Finallt, from Decoy comes the NOR testpoints stating: I used progskeet 1.2 to extract the dump file from my fat cechl PS3 nor, and I had a very good dump, so these are the things that I understood and want to clarify:

  • you don't have to change anything in the switches (R7, R8) (in my case) (soldering)
  • I used 4 gnd points...
  • used the last bitstream
  • and used this diagrams in picture (motherboard ver-001)
  • I didn't use 3.3V to power up progskeet , i used USB..
  • sometimes you have to change the switch on the slave board (turn on/off) to extract a good dump (without green led) but it still gives same result because both CE# secondary and primary are connected to the board.
  • 3.3V can be wp# so I used it as a wp# and connected to P4
  • Use the pinout a provided by uf6667 (above)

From Morto_: Found the right solder diagram for the Progskeet 1.2 on a COK-002 (Boardtraces/Diagram):

From underwurlde comes a ProgSkeet v1.2 Schematic (Reverse Engineered) v1.0 followed by ProgSkeet v1.2 Schematic (Reverse Engineered) v1.1 and ProgSkeet v1.2 Schematic (Reverse Engineered) v1.2 who states the following:

Not sure if this is the place, but here goes. I have attempted to reverse engineer a schematic for the latest ProgSkeet v1.2 & USB Interface boards. Schematic also hopefully shows how to connect to Dual NAND Flash & NOR flash.

Note: Might not be 100% correct, so be warned! If you spot any errors, please let me know. Cheers, Andy.

Below is a Progskeet 1.2 QSB Prototype picture for the upcoming Progskeet Quick Solder Board (QSB) for JSD-001 (NOR layout4 - SUR-001, JTP-001, JSD-001, KTE-001).

He also made ProgSkeet v1.2 work as a v1.1 with a ProgSkeet v1.2 to v1.1 (Daughter Board) and ProgSkeet v1.2 to v1.1 diagram stating the following:

To date the ProgSkeet v1.2 does not work (cannot program NAND or NOR chips - although some success has indeed been reported programming NANDs).

In my quest to get my v1.2 to work I noted that the v1.2 shares much the same hardware as the ProgSkeet v1.1 which DOES work. That is to say the ProgSkeet v1.2 and the ProgSkeet v1.1 shares a common FPGA, the Actel ProASIC 3.

Here I describe how I have turned my ProgSkeet v1.2 into a ProgSkeet v1.1:

Image below shows the ProgSkeet v1.2 board wired up such that it then 'becomes' a ProgSkeet v1.1. Unfortunately there is no getting away from the fact that I've had to add extra hardware in the form of a regulator and more importantly a USB driver chip.

To test my theory, I made a daughter board onto which I've wired my ProgSkeet v1.2:

So the million dollar question: Did it work?? After using my InJeCtuS to program in the v1.1 BitStream (ProgSkeet_Retail_Default111006.dat) and using WinSkeet111205 I attempted to dump and Program the NAND you see soldered to my daughter board. So far, in dumping and programming a NAND chip... YES! Finally my ProgSkeet v1.2 WORKS.

TBD: Testing a NOR chip (thanks Sarah1331 for sending me a NOR chip to test). Hope this is of use to someone. Note: In using my ProgSkeet v1.2 as described above, I did NOT change ANY of the resistors on the board - I used it as supplied (R8, R14 and R16 not fitted).

He also shared a ProgSkeet Phoenix v1.0 Schematic, ProgSkeet Phoenix v1.0 PCB and ProgSkeet Phoenix v1.0 Schematic PDF stating:

Just updated Schematic based on various requests: 50 way ZIF socket now added for completeness and as well as being able to plop a NAND flash directly onto the PCB, one also has the option to plop a NOR flash on it too now.

Apologies for the slight delay in updating all of this - with just two layers to play with and limited space (the smaller the PCB, the cheaper) it proved to be a bit of a head-scratch to route everything. Nice if someone could cast their eyes over this and spot any errors and report back before I order some PCBs (probably in the new year now).

Finally, from M8nTrap comes a Progskeet 1.2 pinout confirmation and DIA001 NOR, as follows:

After installing my progskeet onto a CECHH04 NOR DIA001 with the "NOR pinout" provided into the pdf progskeet 1.2 manual.. it don't work. When I look at this pinout table, I see missing points... from the manual???

DIA001 mainboard pinout: this couple of points are they necessary or not for a dia001?? ."3.3v" ."tristate" ."RESET"

Update: The "tristate" point is obligatory for the progskeet 1.2 onto a motherboard DIA001! point 3.3V (VCC) is not required cuz the power is provided by another point!... who can confirm PLZ! I do a mistake in my PS3 wiki readings, it's the "ground" (VSS) who is provided by another point... sorry! This pinout seems to be correct now!

Pictures are attached below HERE for those interested.

Finally, the official Progskeet version 1.21 alongside NOR QSB is now available with details below, to quote:

Dear Customers, today back in stock new production of PROGSKEET v1.21. The new production introduce a review of the progskeet pcb layout to grant a better and fast production. No new features between v1.21 and v1.20.

Uber creator of PROGSKEET is working now to release a new version of winskeet... more infos soon.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 107 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

PS3 News's Avatar
#22 - PS3 News - 156w ago
Below are some more ProgSkeet Diagram updates.

ProgSkeet Diagram and Flasher Changelog: 08/04/11

  • Updated VER-001
  • Added 80 GB (taken from twitter of PHIRENZ)

ProgSkeet Diagram and Flasher Changelog: 08/05/11

  • Updated DIA-001 and added JSD-001, DYN-001... next update includes 2 or 3 more

Also from uf6667 (twitter.com/uf6667/status/99504102089830400) comes an updated NorUnpack (pastebin.cc/index.php?show=60) to support ProgSkeet dumps - Usage: "./norunpack 1"


ProgSkeet Flasher Changelog 08/07/11:

  • The comboboxes are bigger now, can't be edited and show the values with a scrollbar.
  • Made the NAND part idiot proof. Enjoy.

ProgSkeet Flasher Changelog 08/08/11:

  • It seems there are problems in Windows 7 and since I don't have Win7, please find the log file in C:\ProgSkeet.log and put it on pastebin.cc so I can take a look... thanks!

ProgSkeet Flasher Changelog 08/11/11:

  • NOR: Rewrote entire NOR driver. NAND is unmodified.
  • NOR: Write-To-Buffer Programming method optimized (added timeout) Note: not every device supports this. Please consult the datasheet if you are facing problems.
  • NOR: Erase Sector optimized (added timeout)
  • NOR: Forced verify and differential flash
  • NOR: Can't enter values anymore, thanks to RAIDEN (if only some people could read...)

Note: Some NOR flash devices have bad sectors (usually just a few bytes, but enough for entire systems not to work). These will be reported in C:\ProgSkeet.log If you have such a device (for example, I heard this happens with RSOD on PS3), you should relocate the sectors to somewhere else or replace the NOR flash device.

110811-A:

  • NOR: Fixed fault in timeout of programming/erasing. Also increased it to 3.5seconds per line and per sector.

110811-B:

  • NOR: Added wait on erase sector.

110811-C:

  • Improved flashing speed

110811-D:

  • Added "tries" for flashing. It is currently hard-coded to 5 tries.

PS3 News's Avatar
#21 - PS3 News - 156w ago
Below are some pics and a ProgSkeet review from French site L-S: logic-sunrise.com/news-327205-review-ls-le-progskeet-est-arrive-chez-nous.html

To quote, roughly translated: LS Team is pleased to present a new review of products for your changes to consoles. Today we will test the promising ProgSkeet, as we already reported in our news

We will start with a small reminder: ProgSkeet is a program to dump all the flash and flash memory (NAND / NOR), so for us it will be more designed for Xbox 360, Wii, PS3 already supported. The team said that other devices will be supported later as satellite receivers dreambox. So this will allow you to retrieve an image or flash memory of your console, but also debricker your console or to the Dual-NAND.

This kind of product already exists but ProgSkeet Team put forward a speed unmatched dump before. We will now see if the team has delivered.

s3nint3!s3nint3!
The progskeet comes Ready To Use, and is already programmed but is easily updatable via Injectus or Proflash 3 (support JTAG programming cables should also be created) for future updates to the microcontroller. At first sight, one notices that the progskeet is a quality product that is not at all "cheap" with its almost 2mm PCB and solder treated.

s3nint3!
Like any device connecting to the PC, install the drivers available on the official site, nothing complicated.

s3nint3!s3nint3!s3nint3!s3nint3!
We must now verify that your ProgSkeet works well for this, we use the software and we do UF6667 "test shorts."

s3nint3!
If you have "No Short found! Device Properly working" brand, your controller is functional and the drivers are installed correctly.

s3nint3!
You can now start the welds. To do this, you use the charts provided by the Team, I have done the test on an xbox.

s3nint3!s3nint3!s3nint3!
Now connect your PC to your Progskeet powered console and click a NAND. You should see the ID down with XXXX XXXX changed the ID of your NAND. In my case, a Jasper 512 is a Samsung nand with ID EC DC 10 95 54.

s3nint3!
We must now choose what you want to dump, you can retrieve the information in the manufacturers datasheet, just look at the reference of the chip and do a google search. I put what it takes to set up Xbox.


After just under 10 minutes, my 512MB nand was dumped, can be seen at an average speed of 0.88mo / s. For comparison, to dump a module with 16MB USB SPI whatever, it takes more than 6min ...

s3nint3!
So we can say that at speed, there is no photo ... the team has clearly delivered on its promise.

s3nint3!
Now a little more balance with the lowest for the 360:

Cons:

  • More welds a USB SPI.
  • We must completely disassemble the CM to access the spot welds in the CM.

Pros:

  • The speed is almost the dump when a 512MB USB spinnaker in 16 dump ...

Acknowledgements:

  • Team ProgSkeet for their sample.
  • UF6667 for its soft and help.

PS3 News's Avatar
#20 - PS3 News - 156w ago
Below are some ProgSkeet installation diagram and Flasher updates from their site along with a NOR GENERAL PINOUT + PINOUT OF ZIF 50 PIN connector: progskeet.com/forum/viewtopic.php?f=2&t=16 and I added a ProgSkeet: Dumping a PS3 NAND video to the first post as well.

Just updated the DIAGRAMS COLLECTION RAR file in download area.

  • Added the GENERAL NOR PINOUT
  • Added the 50 PIN zif connector PINOUT on the back of PROGSKEET

Programmer now works with NOR Flash too. It can flash partially in less than a minute

ProgSkeet Diagram and Flasher Changelog: 08/03/11

  • Removed DualNandNew.bmp (this is for prototype, sorry)
  • Added Dual NAND diagram (with the switch), read below for instructions.
  • Fixed: issue with "Test Shorts" - ONLY USE THIS WHEN PROGSKEET IS NOT CONNECTED TO ANY DEVICE!!! OTHERWISE IT GIVES FALSE POSITIVE!!!

Zero1376's Avatar
#19 - Zero1376 - 159w ago
i can't wait till this comes out so i can add it to the list of jb devices i already have.

PS3 News's Avatar
#18 - PS3 News - 159w ago
Here is an interview with the developer for those curious: fronttowardsgamer.com/2011/07/15/exclusive-hacker-talks-progskeet-geohot-and-why-he-doesnt-give-a-sht-about-sony/

I recently got the opportunity to ask a few questions to hacker uf6667 about a project recently announced as nearing completion: ProgSkeet or "The Last Mile", a device that has the ability to bypass the PS3′s security and downgrade it's firmware.

Hacking and homebrew on the PS3 have been a contentious issue ever since Sony removed the ability to install Linux on the PS3 when hacker Geohot took advantage of it and broke through the PS3′s security. This sparked what has been a tumultuous couple of years for Sony and gamers, seeing the PS3′s data encryption key released to the public and PSN being brought offline.

But it isn't over yet, as new devices, such as ProgSkeet begin to pop-up, but what does the developer of this latest device have to say?

What exactly is ProgSkeet and what does it enable users to do?

It's a device that allows you to read and program non-volatile memory (NVM), in the strictest meaning... What can be done with it? Well, say you have this new car and want to mess with its calibration data - pop the hood, find the ROM (NAND/NOR, supports both), solder it to it, hook it up to your computer via USB, fire up the software, do the work. This is NOT limited to cars - it can also program flash that is contained in PS3, PSP, PSP Go, Wii and Xbox 360. Large block, small block, doesn't matter!

For what purpose was ProgSkeet designed and developed?

Programmers used in the industry cost thousands of euros and there is no cheaper solution to this problem... until now. It can match both performance as well as low price range to complete the purpose... Sure it'll kill some businesses because their engineers are still paying for student loans but hey, what do you care?

How does ProgSkeet compare to say, the PS Jailbreak Dongle or Infectus?

Let me make one thing clear: it was NOT designed for PS3 in mind. It's just lucky that PS3 supports NVM. Comparing it to PS Jailbreak is like comparing apples to oranges.

But back to the subject - Infectus is good for what it does but it's limited in both speed as well as support. See, Infectus can reach speeds like 50kB/s whereas ProgSkeet can do 1MB/s without hassle. Plus, the customer is king - in this case, the user can either choose one of the available configurations for flashing or add new ones (MoviNAND for example) - you no longer have to wait for a team to update their software to accustom your needs - you can just read the datasheet by yourself and add the configuration.

The question is: do you want a product that is never updated, limited in capabilities and slow (Infectus) or do you want something that's fast, has steady support and keeps adding features?

PS3 (NAND+NOR), 360 (NAND, big block + small block), Wii (big block) are already supported. You can add more if they are not yet supported. Just need like 10 pieces of information from the datasheet.

When did you start development on ProgSkeet and why?

I am NOT "the cook" but he tells me he started in like 2007 or something for a school project with a USB core of his own. This year he introduced it to me and I started working on the software, suggesting changes in the hardware, etc. I have sht loads of things I can flash but no device to do the job. I don't fancy reversing a TAP for each and every device. Too much hassle.

When will ProgSkeet release and how much will it cost?

Production will be done July 15th (I was told), so expect it very soon. Software just needs some ironing here and there but will be functional by the time it can be ordered.
Expect the cost to be less than 50EUR (I don't know the exact cost but for sure not over 50EUR).

After seeing Sony's treatment of GeoHot, are you worried that they will come after you as well?

Well, this is a complicated question. GeoHot "extorted" Sony on paper ("If you want it secure bla bla bla hire me") and accepted donations at some point. That's him making money after a failed extortion. In this case, we don't give a sht about Sony. I don't even play PS3. If you want to use it on PS3, go right ahead, then each and every producer of flashers will be prosecuted or in this case: persecuted.

"The cook" was *explicitly* advised to remove the sniffing abilities to get rid of any kind of troubles. Originally, it was intended as a programmer, logic analyzer, and pattern generator - all very legal in their own purpose - however, in a potential civil lawsuit, this could escalate to criminal lawsuit, due to European/International IP laws, specifically concerning intended circumvention of TPMs. It's like distributing hunting rifles without a licence: you're bound to get fcked when the first idiot commits homicide/suicide. Don't make it possible and you're free from worries.

In conclusion, if you're into homebrew: be excited, but if you're just interested in playing games then there's nothing to worry about.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News