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ProgSkeet v1.2 for PlayStation 3 is Incoming, Features Outlined


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110w ago - Following up on their previous PS3 release, today Oscar Dalvit has announced that ProgSkeet v1.2 for the PlayStation 3 is incoming with the features outlined below.

To quote: Dear Customers, PROGSKEET V1.2 is in production, release: first week of October (maybe early)

Here some infos in preview:

1- Redesign of main board now more small and stable (4 layers)
2- Slave board with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs
7- 1 Mbit SPI FLASH memory on board

The package content:

  • 1x PROGSKEET V1.2 + SLAVE BOARD
  • 1x ADAPTOR PCB PROGSKEET

The main improve of the new PROGSKEET V1.2 solution will be the support of DUAL NOR / NAND on different consoles. NOR and NAND CLIPS are not anymore official supported, we decide to move on QSB BOARDS, more cheaper and sure more stable then CLIPS. Soon news also about these accessories.

More infos about specs of new WINSKEET and SOFTWARE will be posted soon.

Preorders of the first limited production are open! Contact us!

Update: ProgSkeet Black Tar Edition 1.2 - We are happy to present you the new PROGSKEET V1.2.

This new progskeet version introduce these changes:

1- Redesign of main board now more small and stable (4 layers)
2- Slave baord with USB, LED, SWITCH (for memory banks selection)
3- FCC cable 15 pins that allow to connect externally the slave board
4- Bus SPI on FCC cable for future expansions
5- 100% support of WINSKEET
6- DLL OPEN library to allow integration in other alternative programs

Finally progskeet team stop to supprot CLIP tools, too much expensive and with a really bad quality. The alternative will be nice QSB BOARDS NOR / NAND for different consoles that will be soon available.

The kit now works exactly like PROGSKEET V1.1 but soon new features will be added. More infos about new specs will be released on official Web site.

The kit include:

  • 1x PROGSKEET 1.2 + SLAVE BOARD
  • 1x PROGSKEET ADAPTOR PCB BOARD








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Comments 110 Comments - Go to Forum Thread »

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alfndm's Avatar
#105 - alfndm - 47w ago
Thanks for all the good and wonderful follow-ups..

racer0018's Avatar
#104 - racer0018 - 47w ago
No, this is about the best as it gets. Thanks.

Update: Progskeet V1.21 Signal-Booster by esprit1711 (via psxtools.de/thread.php?postid=570022#post570022) roughly translated:

Hello. First of all, sorry for my bad English.

We all know how good the Progskeet V1.1 is and how hard it is to get one of this these days. But on the other hand, the Progskeet V1.21 no one wants, cause everyone know about the problems (never detect the correct NAND ID, freeze at read or write operation...).

The solution of the problem is not very difficult. hjudges has recognized the problem at his first NANDway Software (where you can select which NAND (NAND0 or NAND1) you want read/write). He changed the software and wiring, so the Teensy focus 5 Lines per signal line.

The StarShip2 (the NAND Controller on the PS3 Board, which manage the NAND ICs) set a High Signal on some signal lines. Without this modification, whenever the Teensy (or Progskeet V1.21) want set the signal low, the voltage level is not low enough (at the Progskeet I measure circa 1,5V). The level is therefore undefined.

Moreover the Flat-cable between Progskeet and Slave board is too long (who has the idea, a 40cm cable is ok???).

I develop a piece of Hardware which make the same for the Progskeet, what hjudges makes with the NANDway Signal-Booster. I replaces the Y-board between Progskeet and NAND-Clip and Boost the relevant Lines. I got positive feedback from every User which got a Signal-Booster from me.

A disadvantage compared to the ProgSkeet V1.1 is unfortunately the stability if the NAND is powered by the USB port. mostly this worked, but sometimes it freezed. to fix this problem, I added a 5V to 3,3V voltage regulator and a 5V power supply, which work perfect every time (you can leave off the regulator, if you use directly a 3,3V power supply).

I designed two PCBs. the first PCB is a little bit greater than the second, but its designed as a single-Layer board (with a few simple bridges)

The second PCB is less then the first and have additionally a voltage regulator scheduled, but is a 2-Layer Board.

(I placed the xgerber files and the project data in the zip file. you can send this pack directly to your PCB Service)

Single-Layer Board (without voltage regulator): [Register or Login to view links]

Dual-layer Board (with voltage regulator): [Register or Login to view links]

You need the following parts:

  • 1x 15-Pin flat cable pitch 0.5mm (15cm or shorter)
  • 1x 5V power supply (3A should be enough)
  • 1x 5V to 3,3V voltage regulator (LMS1587CS-3.3)
  • 1x 32-Pin FCC flat cable connector, pitch 0.5mm
  • 1x 50-Pin FCC flat cable connector, pitch 0.5mm
  • 1x 10F tantalum SMD-0805
  • 4x 100nF capacitor SMD-0603
  • 4x 74HCT08 SOP14 or 74HC08 (the other 74... 08 variants are not CMOS compatible)

I hope I could help someone, with kind regards.

esprit1711 from psXtools Team

msteffes's Avatar
#103 - msteffes - 47w ago
is there a better flasher for nand chips?

njenge's Avatar
#102 - njenge - 57w ago
Trying to dump cfi with winskeet i get message every time.

LibUSB Error: %i
[2013-09-18T23:49:24] CFI is invalid (does not begin with "QRY")

Is it the driver or the buitstream that's the problem.

PS3 News's Avatar
#101 - PS3 News - 64w ago
Today Winskeet Bitstream Progskeet 1.2 has been updated by uf6667 (via forum.dayton360mods.com/showthread.php?1004-New-Winskeet-Bitstream-1-2) alongside the release of ProgSKEET Programmer Version 1.0 with details below.

Download: [Register or Login to view links]

Changelog 130721:

  • NAND works PERFECT now
  • last bitstream before final release
  • progskeet core was rewritten and command set reimplemented in qt (hence the lack of releases in almost a week)
  • versioning added (it will check if you are using the appropriate bitstream, which is located in /bitstream)
  • use of files to load presets (instead of using the box on the first page)... nand is still in the making, so I left the first box as-is for now
  • CFI for NOR works however, presets include most popular NORs but you can also save them (click "Dump CFI" and then "yes" when you are asked to save. put them in /cfi/)
  • handshakes implemented (goodbye timeouts! might, but doesn't have to, make it slower though... on the other hand, this might enable calibration for specific computers/chipsets )
  • usb core had a bug where it would just keep writing to fifo regardless of full or not, but this has been fixed
  • SPI flashing added! (will only be available once I release it for every platform though)





ProgSKEET Programmer Version 1.0 (via forum.dayton360mods.com/showthread.php?1017-PROGSKEET-PROGRAMMER-V1-0&p=3266#post3266):

Download: [Register or Login to view links]

  • Available the new ProgSKEET Programmer V1.0
  • It exchanges the old Infectus programmer. It is 2x more faster and support any ACTEL device A3P family.
  • AutoGG is releasing soon the support of this programmer also.
  • All new stocks of ProgSKEET FULL have inside this new programmer instead old Infectus.

Instructions:

ProgSKEET Programmer V1.0

  • Connect the ProgSKEET programmer to your USB port (windows)
  • Install the ProgSKEET-programmer-USBDrivers
  • Open the Command Line of your windows (search CMD.EXE and execute it)
  • Use the command "CD" to reach the "SOFTWARE DIRECTC" directory. Example "CD" c:/document and setting/pippo/desktop/progskeet-programmer/software directc"
  • Place in the same directory of the "directc.exe" the file .DAT that you want to program
  • Type the command "directc -aprogram filename.dat"

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