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ProgSkeet v1.1 Crystal Blue Limited Edition for PS3 Arrives


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166w ago - As a follow-up to the ProgSkeet PS3 Solderless and Dual NAND Kit Tools demo, today the ProgSkeet Team have announced news of a ProgSkeet v1.1 Crystal Blue Edition for the PlayStation 3 that will begin shipping tomorrow.

To quote: Attached is the new picture of PROGSKEET V1.1 L.E. in distribution right now to our resellers (we start shipping tomorrow).

The new version of PROGSKEET has these small changes:

1 - ZIF 50 PIN CONNECTOR INSTALLED ON THE BACK
2 - 3.3V and 1.8V selection (1.8V nands like IPHONE are supported)

Also during next days a new version of the PROGSKEET software will be release, the main target is add the DUAL NAND feature to PROGSKEET. We start to ship soon the samples of solderless tool including the NAND PCB to all our BETA TESTERS.

For all the “old” 1.0 WHITE progskeet customers we attach here a DATA SHEET of the SOCKET ZIF 50 PIN used on PROGSKEET… is a common part that all can buy on [Register or Login to view links] , [Register or Login to view links] and other distributors. We are also offering this socket for a cheaper price to our distributors, you will find sure online when we star the distribution of the solderless tools. So all SOLDERLESS tools are compatible with WHITE 1.0 PROGSKEET version.

We hope to show during the next week the first NOR CLIP tool 100% solderless, and also the NOR PCB a nice add on to allow the FULL DUAL NOR feature.

The production of SOLDERLESS tools start end this week and it takes about 2 weeks to be done. We remember here the kits that will be available:

  • ADAPTOR PCB: the board with 50 pin zif socket and 2 x 32 PIN zif socket. The kit include a 5 CM – 50 PIN flat cable
  • NAND SOCKETS: The solderless socket to connect PROGSKEET to a NAND FLASH TSOP. The kit include a 20 CM – 32 PIN “special” flat cable
  • NAND PCB: The 1GBIT nand flash with 32 PIN zif sockets. Necessary to enable DUAL NAND feature. The kit include a 3 CM – 32 PIN flat cable

PROGSKEET main word is VERSATILE, customers will be able to use it on ALL kind of devices, and also will buy ONLY the things that are necessar !!

BYE FOR NOW
PROGSKEET TEAM








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PS3 News's Avatar
#23 - PS3 News - 172w ago
More ProgSkeet PS3 Updates and Changelogs below:

110812:

  • Removed auto-detect NAND because some devices don't give the correct information
  • Removed device combobox (for now, until xml configuration is correctly implemented)

110812-A:

  • Bug fixed: 16 bytes on NAND2 when using Big Block (normal is 64 bytes) (thanks to dospiedras )

110813:

  • Diagram by marcan has wrong #NOR_TRI... this is why it either took long or even froze. Won't happen again (it's active-high, not active-low)

110814:

  • Minor adjustments in the GUI to improve speed on NAND.

110815:

  • NOR: added "Alternate Writing Method"... only use this if the flasher freezes without it checked... Thing is, this is supported by most (if not all) NOR flash devices out there BUT requires 4 cycles per write, so it *MAY* be slow.

110816:

  • NOR: several things related to sector count were messed due to start/end sector, should be functional now
  • NOR: Optimized the code just a little bit more, getting on average 15kB/s more
  • GUI: Whole thing with speeds and time left fixed

110819:

  • NOR: verification is only done if "verify" is checked and only after it's done flashing
  • NOR: added "ByteSwap" so you don't have to use any additional app to reverse the bytes - goes for dump and flash (for transplanet v1 but you can also use the unaltered version of norunpack this way)
  • Logging: moved the log file to the application directory so you don't need admin rights

Notes:

  • if you're using 16MByte SAMSUNG NOR, please use Sector Size: 4kB/ Sector Count: 4096 and check "alternate writing method".
  • Differential flash, if you haven't noticed yet, will skip unnecessary writes (compares data on chip vs data in file)

PS3 News's Avatar
#22 - PS3 News - 173w ago
Below are some more ProgSkeet Diagram updates.

ProgSkeet Diagram and Flasher Changelog: 08/04/11

  • Updated VER-001
  • Added 80 GB (taken from twitter of PHIRENZ)

ProgSkeet Diagram and Flasher Changelog: 08/05/11

  • Updated DIA-001 and added JSD-001, DYN-001... next update includes 2 or 3 more

Also from uf6667 (twitter.com/uf6667/status/99504102089830400) comes an updated NorUnpack (pastebin.cc/index.php?show=60) to support ProgSkeet dumps - Usage: "./norunpack 1"

[Register or Login to view code]


ProgSkeet Flasher Changelog 08/07/11:

  • The comboboxes are bigger now, can't be edited and show the values with a scrollbar.
  • Made the NAND part idiot proof. Enjoy.

ProgSkeet Flasher Changelog 08/08/11:

  • It seems there are problems in Windows 7 and since I don't have Win7, please find the log file in C:\ProgSkeet.log and put it on pastebin.cc so I can take a look... thanks!

ProgSkeet Flasher Changelog 08/11/11:

  • NOR: Rewrote entire NOR driver. NAND is unmodified.
  • NOR: Write-To-Buffer Programming method optimized (added timeout) Note: not every device supports this. Please consult the datasheet if you are facing problems.
  • NOR: Erase Sector optimized (added timeout)
  • NOR: Forced verify and differential flash
  • NOR: Can't enter values anymore, thanks to RAIDEN (if only some people could read...)

Note: Some NOR flash devices have bad sectors (usually just a few bytes, but enough for entire systems not to work). These will be reported in C:\ProgSkeet.log If you have such a device (for example, I heard this happens with RSOD on PS3), you should relocate the sectors to somewhere else or replace the NOR flash device.

110811-A:

  • NOR: Fixed fault in timeout of programming/erasing. Also increased it to 3.5seconds per line and per sector.

110811-B:

  • NOR: Added wait on erase sector.

110811-C:

  • Improved flashing speed

110811-D:

  • Added "tries" for flashing. It is currently hard-coded to 5 tries.

PS3 News's Avatar
#21 - PS3 News - 173w ago
Below are some pics and a ProgSkeet review from French site L-S: logic-sunrise.com/news-327205-review-ls-le-progskeet-est-arrive-chez-nous.html

To quote, roughly translated: LS Team is pleased to present a new review of products for your changes to consoles. Today we will test the promising ProgSkeet, as we already reported in our news

We will start with a small reminder: ProgSkeet is a program to dump all the flash and flash memory (NAND / NOR), so for us it will be more designed for Xbox 360, Wii, PS3 already supported. The team said that other devices will be supported later as satellite receivers dreambox. So this will allow you to retrieve an image or flash memory of your console, but also debricker your console or to the Dual-NAND.

This kind of product already exists but ProgSkeet Team put forward a speed unmatched dump before. We will now see if the team has delivered.

s3nint3!s3nint3!
The progskeet comes Ready To Use, and is already programmed but is easily updatable via Injectus or Proflash 3 (support JTAG programming cables should also be created) for future updates to the microcontroller. At first sight, one notices that the progskeet is a quality product that is not at all "cheap" with its almost 2mm PCB and solder treated.

s3nint3!
Like any device connecting to the PC, install the drivers available on the official site, nothing complicated.

s3nint3!s3nint3!s3nint3!s3nint3!
We must now verify that your ProgSkeet works well for this, we use the software and we do UF6667 "test shorts."

s3nint3!
If you have "No Short found! Device Properly working" brand, your controller is functional and the drivers are installed correctly.

s3nint3!
You can now start the welds. To do this, you use the charts provided by the Team, I have done the test on an xbox.

s3nint3!s3nint3!s3nint3!
Now connect your PC to your Progskeet powered console and click a NAND. You should see the ID down with XXXX XXXX changed the ID of your NAND. In my case, a Jasper 512 is a Samsung nand with ID EC DC 10 95 54.

s3nint3!
We must now choose what you want to dump, you can retrieve the information in the manufacturers datasheet, just look at the reference of the chip and do a google search. I put what it takes to set up Xbox.

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After just under 10 minutes, my 512MB nand was dumped, can be seen at an average speed of 0.88mo / s. For comparison, to dump a module with 16MB USB SPI whatever, it takes more than 6min ...

s3nint3!
So we can say that at speed, there is no photo ... the team has clearly delivered on its promise.

s3nint3!
Now a little more balance with the lowest for the 360:

Cons:

  • More welds a USB SPI.
  • We must completely disassemble the CM to access the spot welds in the CM.

Pros:

  • The speed is almost the dump when a 512MB USB spinnaker in 16 dump ...

Acknowledgements:

  • Team ProgSkeet for their sample.
  • UF6667 for its soft and help.

PS3 News's Avatar
#20 - PS3 News - 173w ago
Below are some ProgSkeet installation diagram and Flasher updates from their site along with a NOR GENERAL PINOUT + PINOUT OF ZIF 50 PIN connector: progskeet.com/forum/viewtopic.php?f=2&t=16 and I added a ProgSkeet: Dumping a PS3 NAND video to the first post as well.

Just updated the DIAGRAMS COLLECTION RAR file in download area.

  • Added the GENERAL NOR PINOUT
  • Added the 50 PIN zif connector PINOUT on the back of PROGSKEET

Programmer now works with NOR Flash too. It can flash partially in less than a minute

ProgSkeet Diagram and Flasher Changelog: 08/03/11

  • Removed DualNandNew.bmp (this is for prototype, sorry)
  • Added Dual NAND diagram (with the switch), read below for instructions.
  • Fixed: issue with "Test Shorts" - ONLY USE THIS WHEN PROGSKEET IS NOT CONNECTED TO ANY DEVICE!!! OTHERWISE IT GIVES FALSE POSITIVE!!!

Zero1376's Avatar
#19 - Zero1376 - 176w ago
i can't wait till this comes out so i can add it to the list of jb devices i already have.

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