Based on them, ProgSkeet appears to utilize an Actel A3P125 IC (datasheet HERE) which is common among modchips due to its security, and offers enough address lines for at least 2 (if not more) NANDs with 16 general purpose lines and boasts 125,000 system gates with 133 maximum user I/O lines. It also offers JTAG pads, presumably used for programming the device.
Upon completion, ProgSkeet will allow users to downgrade and jailbreak their PS3 similar to the Infectus Mod along with backing up and reflashing the console's memory.
More details will be posted as they become available on the ProgSkeet project, with a video now posted below and a ProgSkeet Review for those interested.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
The comboboxes are bigger now, can't be edited and show the values with a scrollbar.
Made the NAND part idiot proof. Enjoy.
ProgSkeet Flasher Changelog 08/08/11:
It seems there are problems in Windows 7 and since I don't have Win7, please find the log file in C:\ProgSkeet.log and put it on pastebin.cc so I can take a look... thanks!
ProgSkeet Flasher Changelog 08/11/11:
NOR: Rewrote entire NOR driver. NAND is unmodified.
NOR: Write-To-Buffer Programming method optimized (added timeout) Note: not every device supports this. Please consult the datasheet if you are facing problems.
NOR: Erase Sector optimized (added timeout)
NOR: Forced verify and differential flash
NOR: Can't enter values anymore, thanks to RAIDEN (if only some people could read...)
Note: Some NOR flash devices have bad sectors (usually just a few bytes, but enough for entire systems not to work). These will be reported in C:\ProgSkeet.log If you have such a device (for example, I heard this happens with RSOD on PS3), you should relocate the sectors to somewhere else or replace the NOR flash device.
NOR: Fixed fault in timeout of programming/erasing. Also increased it to 3.5seconds per line and per sector.
NOR: Added wait on erase sector.
Improved flashing speed
Added "tries" for flashing. It is currently hard-coded to 5 tries.
Below are some pics and a ProgSkeet review from French site L-S: logic-sunrise.com/news-327205-review-ls-le-progskeet-est-arrive-chez-nous.html
To quote, roughly translated: LS Team is pleased to present a new review of products for your changes to consoles. Today we will test the promising ProgSkeet, as we already reported in our news
We will start with a small reminder: ProgSkeet is a program to dump all the flash and flash memory (NAND / NOR), so for us it will be more designed for Xbox 360, Wii, PS3 already supported. The team said that other devices will be supported later as satellite receivers dreambox. So this will allow you to retrieve an image or flash memory of your console, but also debricker your console or to the Dual-NAND.
This kind of product already exists but ProgSkeet Team put forward a speed unmatched dump before. We will now see if the team has delivered.
The progskeet comes Ready To Use, and is already programmed but is easily updatable via Injectus or Proflash 3 (support JTAG programming cables should also be created) for future updates to the microcontroller. At first sight, one notices that the progskeet is a quality product that is not at all "cheap" with its almost 2mm PCB and solder treated.
Like any device connecting to the PC, install the drivers available on the official site, nothing complicated.
We must now verify that your ProgSkeet works well for this, we use the software and we do UF6667 "test shorts."
If you have "No Short found! Device Properly working" brand, your controller is functional and the drivers are installed correctly.
You can now start the welds. To do this, you use the charts provided by the Team, I have done the test on an xbox.
Now connect your PC to your Progskeet powered console and click a NAND. You should see the ID down with XXXX XXXX changed the ID of your NAND. In my case, a Jasper 512 is a Samsung nand with ID EC DC 10 95 54.
We must now choose what you want to dump, you can retrieve the information in the manufacturers datasheet, just look at the reference of the chip and do a google search. I put what it takes to set up Xbox.
 Big block [x] Raw
Pages per Block: 32
Block Count: 1024
[X] Big block [x] Raw
Pages per Block: 64
Block Count: 2048
[X] Big block [x] Raw
Pages per Block: 64
Block Count: 4096
After just under 10 minutes, my 512MB nand was dumped, can be seen at an average speed of 0.88mo / s. For comparison, to dump a module with 16MB USB SPI whatever, it takes more than 6min ...
So we can say that at speed, there is no photo ... the team has clearly delivered on its promise.
Now a little more balance with the lowest for the 360:
More welds a USB SPI.
We must completely disassemble the CM to access the spot welds in the CM.
The speed is almost the dump when a 512MB USB spinnaker in 16 dump ...
Team ProgSkeet for their sample.
UF6667 for its soft and help.
Below are some ProgSkeet installation diagram and Flasher updates from their site along with a NOR GENERAL PINOUT + PINOUT OF ZIF 50 PIN connector: progskeet.com/forum/viewtopic.php?f=2&t=16 and I added a ProgSkeet: Dumping a PS3 NAND video to the first post as well.
Just updated the DIAGRAMS COLLECTION RAR file in download area.
Added the GENERAL NOR PINOUT
Added the 50 PIN zif connector PINOUT on the back of PROGSKEET
Programmer now works with NOR Flash too. It can flash partially in less than a minute
ProgSkeet Diagram and Flasher Changelog: 08/03/11
Removed DualNandNew.bmp (this is for prototype, sorry)
Added Dual NAND diagram (with the switch), read below for instructions.
Fixed: issue with "Test Shorts" - ONLY USE THIS WHEN PROGSKEET IS NOT CONNECTED TO ANY DEVICE!!! OTHERWISE IT GIVES FALSE POSITIVE!!!