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ProDG Debugger and Target Manager for PS3 Unveiled!


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338w ago - As a follow-up to last week's post, this week we deliver more information on the SN Systems suite of products, specifically the Target Manager and ProDG Debugger for PS3.

As most recall, for ages SN Systems tools have required license files, usually based off a PC's MAC address and only available to licensed developers. We managed to 'acquire' a few for our PS3 Devs, but in addition to those each EXE had to be modified... but it was not a problem for one of our talented DEVs!

In the video below (clear version HERE), it demonstrates adding the SN license file, and showing that it is valid.





After that the Target Manager (which facilitates PC/PS3 communications) is started up, the old TEST removed, and then readded. Upon readding we take a quick browse around the program, while connecting to the PS3. It shows the PS3's IP address, SDK version (at 2.40) among other information.

Next the PS3 Debugger is started up, and we show its base operations. From in here one can load in a SELF, along with the ELF, and debug the code that one has just made. It allows access to registers, memory, and loads of information needed to properly develop a program.

Finally we launch a SELF from the Target Manager. This specific SELF does not return any data from the PS3 to the output window, as like other SELF's requires activity on the PS3 side to trigger debug events. The Target is finally put to bed, by setting it to shutdown.

Stay tuned later this week for a video of the PS3's BD-Emu in action!


Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 9 Comments - Go to Forum Thread »

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#4 - DevR - 338w ago
DevR's Avatar
Quote Originally Posted by deathklok View Post
but will the signed code run on retail ps3 systems?

no... not yet. I imagine it'll be a bit before that happens.

#3 - deathklok - 338w ago
deathklok's Avatar
but will the signed code run on retail ps3 systems?

#2 - PS3 News - 338w ago
PS3 News's Avatar
They already can/do develop their own code for PS3 TEST consoles... this just means they will be able to better-debug/examine other PS3 files now too!

#1 - deathklok - 338w ago
deathklok's Avatar
does this mean the dev team will be able to develop their own signed code?

 

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