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PlayStation 2 Software Emulator on 3.55 CFW Without Cobra USB


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108w ago - Today PlayStation 3 developers mysis and eussNL on the Wiki have posted a method to get the PlayStation 2 (PS2) Software Emulator working on 3.55 CFW without a DRM-infected Cobra USB dongle for all PS3 Fat and Slim consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Getting PlayStation 2 Software Emulator working

Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).

1. Replace following files on your consoles /dev_flash/ with the ones included in this archive p3dwik-ps2compatfiles.rar
2. Get into Factory Service Mode (FSM Tool/Dongle)
3. Insert your Original PS2 Game Disc
4. It will run.

Note: Backups won't work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.

A possible compatibility lists:

  • tortuga-cove.com/forums/viewtopic.php?f=57&t=530
  • ps3devwiki.com/wiki/Talk:Emulation#PS2.2FPStwo

PS2 Compat. flag

All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model to get your consoles information. In Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node with Parameters "sys","hw","config" usually noded as "sys.hw.config#0" or something.

Result examples:

In binary formation:

XMB checks this flag and if == 0, it will give following message: "This model of the PS3 system is not compatible with PlayStation 2 format software."

Those interested in running PS2 games on their PS3 console may also wish to check out the previous Open PS2 Loader v0.8 for PS3, PS3 USBLD Loader Source Code and USBAdvn Patcher and PS2 HDD Support & Discless ELF Launching from PS3 XMB articles as well.

Finally, in released news IngPereira has made available a [Register or Login to view links] and below is also a [Register or Login to view links] video and release details by SONIC_BH for those interested, as follows:

Hi I just make a debug app that use some syscalls to do a reset into PS2 Lpar like boot_ps2 does, it should work on dex 4.11 or 4.20 but in these fw there is ps2 netemu instead of softemu so i need someone with an original disc of playstation 2 inserted on bd-drive and launch this test app and see what happens.

I am on 4.11 DEX but i don't have any original disc from PS2... This is basically the same thing that boot_ps2 does on 3.55 but there is a new emu file on dex 4.11 or 4.20 introduced on 3.70 with the use of PS2 Classics on PSN... This is not brick-risk, thanks to anyone who help me with this. Greetings...





1st - Download the file
2nd - Copy the file PS2 Evo v1.0.pkg to the root of a USB drive formated in FAT32
3rd - Install the .pkg from *Install Package Files*
4th - Insert a original PS2 disk on the BD
5th - Run the app and enjoy






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sorg's Avatar
#365 - sorg - 91w ago
How to turn off USB drive rearranging introduced in v4.14? Now i cannot set any games in MM

MM tells about disconnecting and reconnecting, then leave to XMB without game in disk and /app_home.. USB remains inaccessible till i turn PS3 off... I'm using Rebug 4.21 in DEX mode with BD emulation on USB stick. Before v4.14 everything was worked just fine...

so, how to turn this very bad new feature OFF??

btw, BD emulator on USB stick also disappears till i switch PS3 off. This is really bad bad bad feature!

hiphop78's Avatar
#364 - hiphop78 - 91w ago
Thanks!!

PS3 News's Avatar
#363 - PS3 News - 91w ago
Today deank has updated multiMAN to version 04.14.01 for those already on MultiMAN v04.14.00 Base and Full (CEX and DEX) with the changes below, as follows:

Download: [Register or Login to view links] (2.44 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9) / [Register or Login to view links] (Mirror #10) / [Register or Login to view links] (Mirror #11) / [Register or Login to view links] (Mirror #12) / [Register or Login to view links] (Mirror #13) / [Register or Login to view links] (Mirror #14) / [Register or Login to view links] (Mirror #15)

v04.14.01 Changelog:

  • Online mM update file is down to 2.5MB and from now on will require prior BASE/FULL installation (as of now 04.14.00)
  • DO NOT UPDATE UNLESS YOU HAVE 04.14.00 INSTALLED
  • Checking for game updates will also check GAMEI folder on external USB drives for installed game data
  • Using NTFS/PFS driver with configured USB.CFG allows for any number of partitions
  • If a broken cover is detected it is re-downloaded from the update server
  • Fixed cover issues in 8x4 (and other display modes) when cover is missing or broken
  • Added 300 new covers to the update server (over 5600 PS3 game covers available now)
  • [* Install Package Files] function in mM supports:


  • up to 256 pkg files
  • split pkg files
  • sorting
  • queued PKG indication (in red)
  • multipart (split) PKG indication (in yellow)
  • copy/transfer progress
  • Scanned locations: /dev_usb*** /dev_hdd0 /dev_bdvd in /PKG /packages and root folders
  • Split files format: .0 - .63 / .66600 - .66663 / .001 - .064
  • Supports both "PSN (Bubble)" and "Standard" install methods

Update: [Register or Login to view links] (2.44 MB) / [Register or Login to view links] (Mirror)

Here it is - please test and report back. It should allow for any number of NTFS partitions if properly set in USB.CFG (otherwise 2 partitons only). It should allow detecting multiple hdds with same vendor/device ids (for resetting usb bus).

The issue is that mM can't reconnect them in the proper order because both have the same IDs and it can't distinguish them. Your only workaround is to connect only the drive you want to play from. Do you see both drives disconnect/reconnect when doing the usb bus reset (if they have lights and are unpowered you can see).

It is not related to multiMAN. Last week I tried to replace the libusbd.sprx, libio.sprx and other .sprx files - I used these from 3.55 and replaced the ones on 4.21 with ABSOLUTELY no result... I got the same issue so it must be something else.

After a lot of tests my final conclusion was that the drive connect order is what's important. When the PS3 boots it usually initializes /dev_usb000 first and that's why games from it work if you don't touch anything. The solution for now is:

1) Disconnect all drives
2) Connect the drive which has the game
3) Connect the remaining drives

The connect/disconnect is only possible by specifying the vendor/device IDs and as in your case - both disconnect and both reconnect at the same time which breaks the procedure. If it was working properly they'll be reconnected with 5 seconds delay from each.

kombat75's Avatar
#362 - kombat75 - 91w ago
Thanx guys for the info... I was about to ask about which Multiman should I download and after read this then i know for normal we should download the CEX Version and not DEX Version which is for DEBUG or testing Set..

Tek9's Avatar
#361 - Tek9 - 91w ago
Hi, i am using Kmeaw CFW 3.55 and i have Multiman (regular?) edition 4.09. Is this version compatible with my CFW? I do not understand what CEX and DEX mean. Can i just download this 4.14 version and replace the one that i already have?

Sorry for being outdated on the PS3 scene developments, but i'm just back home after several months and only now switching on my fat PS3.
Yes as long as you use the CEX version you should be fine i have the same 3.55 kmeaw you have and i am currently running multiman 4.12 hope this helps

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