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PlayStation 2 Software Emulator on 3.55 CFW Without Cobra USB


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107w ago - Today PlayStation 3 developers mysis and eussNL on the Wiki have posted a method to get the PlayStation 2 (PS2) Software Emulator working on 3.55 CFW without a DRM-infected Cobra USB dongle for all PS3 Fat and Slim consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Getting PlayStation 2 Software Emulator working

Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).

1. Replace following files on your consoles /dev_flash/ with the ones included in this archive p3dwik-ps2compatfiles.rar
2. Get into Factory Service Mode (FSM Tool/Dongle)
3. Insert your Original PS2 Game Disc
4. It will run.

Note: Backups won't work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.

A possible compatibility lists:

  • tortuga-cove.com/forums/viewtopic.php?f=57&t=530
  • ps3devwiki.com/wiki/Talk:Emulation#PS2.2FPStwo

PS2 Compat. flag

All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model to get your consoles information. In Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node with Parameters "sys","hw","config" usually noded as "sys.hw.config#0" or something.

Result examples:

In binary formation:

XMB checks this flag and if == 0, it will give following message: "This model of the PS3 system is not compatible with PlayStation 2 format software."

Those interested in running PS2 games on their PS3 console may also wish to check out the previous Open PS2 Loader v0.8 for PS3, PS3 USBLD Loader Source Code and USBAdvn Patcher and PS2 HDD Support & Discless ELF Launching from PS3 XMB articles as well.

Finally, in released news IngPereira has made available a [Register or Login to view links] and below is also a [Register or Login to view links] video and release details by SONIC_BH for those interested, as follows:

Hi I just make a debug app that use some syscalls to do a reset into PS2 Lpar like boot_ps2 does, it should work on dex 4.11 or 4.20 but in these fw there is ps2 netemu instead of softemu so i need someone with an original disc of playstation 2 inserted on bd-drive and launch this test app and see what happens.

I am on 4.11 DEX but i don't have any original disc from PS2... This is basically the same thing that boot_ps2 does on 3.55 but there is a new emu file on dex 4.11 or 4.20 introduced on 3.70 with the use of PS2 Classics on PSN... This is not brick-risk, thanks to anyone who help me with this. Greetings...





1st - Download the file
2nd - Copy the file PS2 Evo v1.0.pkg to the root of a USB drive formated in FAT32
3rd - Install the .pkg from *Install Package Files*
4th - Insert a original PS2 disk on the BD
5th - Run the app and enjoy






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Comments 703 Comments - Go to Forum Thread »

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PS3 News's Avatar
#163 - PS3 News - 135w ago
For those with the Cobra USB dongle, coveman has made available an Open PS2 Loader ISO File via tortuga-cove.com/hacking/31-ps3/2611-open-ps2-loader-iso-file.

Download: [Register or Login to view links] (1.27 MB)

To quote: I created an "Open PS2 Loader" ISO file, so you can just load it from Cobra Manager or multiMAN.

Just extract the .rar and transfer it to your internal HDD to /dev_hdd0/PS2ISO

  • You don't need SWAP MAGIC
  • You don't need any optical disc at all in your PS3
  • Works on PS3 non-BC (tested on my SLIM) (CobraUSB required)

I included the cover so you can either put it in /covers_retro/psx/SLES_806.08_COV.JPG or rename it to "Open PS2 Loader.jpg" and put it along side the ISO in PS2ISO folder.

DeViL303's Avatar
#162 - DeViL303 - 136w ago
You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?

This is just the way multiman reads its music for the theme. I was trying to answer the question above my post. multiman looks for a sound.bin file. it must be a .mp3 file renamed to .bin.

You are right , under normal circumstances it would make the file unreadable but not in this case. .bin is used for lots of things like firmware updates for dvd drives etc, its basically just raw sequential data in a .bin file.

so guys with this you can play the newest games without the dongle ??
NO. Simple as that!

nickxab's Avatar
#161 - nickxab - 136w ago
so guys with this you can play the newest games without the dongle ??

kombat75's Avatar
#160 - kombat75 - 136w ago
You mean Rename the MP3 songs From Techno.MP3 to SOUND.BIN will do or must follow the MP3 file we choose - Techno.MP3 to Techno.BIN ? I confuse over here..

Mostly if you Rename a MP3 file to SOUND.BIN it will should an error. -

If you change a filename extension, the file may become unusable. Are you sure you want continue ?

Pls advise..

DeViL303's Avatar
#159 - DeViL303 - 136w ago
Q: How to change multiMAN's background music?
A: Pick a MP3 file of your choice. Rename it to SOUND.BIN. Copy it to /dev_hdd0/game/BLES80608/USRDIR/ on your PS3.

What the names of the actual songs are depends on the theme, google is your friend.

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