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PlayStation 2 Software Emulator on 3.55 CFW Without Cobra USB


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111w ago - Today PlayStation 3 developers mysis and eussNL on the Wiki have posted a method to get the PlayStation 2 (PS2) Software Emulator working on 3.55 CFW without a DRM-infected Cobra USB dongle for all PS3 Fat and Slim consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Getting PlayStation 2 Software Emulator working

Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).

1. Replace following files on your consoles /dev_flash/ with the ones included in this archive p3dwik-ps2compatfiles.rar
2. Get into Factory Service Mode (FSM Tool/Dongle)
3. Insert your Original PS2 Game Disc
4. It will run.

Note: Backups won't work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.

A possible compatibility lists:

  • tortuga-cove.com/forums/viewtopic.php?f=57&t=530
  • ps3devwiki.com/wiki/Talk:Emulation#PS2.2FPStwo

PS2 Compat. flag

All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model to get your consoles information. In Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node with Parameters "sys","hw","config" usually noded as "sys.hw.config#0" or something.

Result examples:

In binary formation:

XMB checks this flag and if == 0, it will give following message: "This model of the PS3 system is not compatible with PlayStation 2 format software."

Those interested in running PS2 games on their PS3 console may also wish to check out the previous Open PS2 Loader v0.8 for PS3, PS3 USBLD Loader Source Code and USBAdvn Patcher and PS2 HDD Support & Discless ELF Launching from PS3 XMB articles as well.

Finally, in released news IngPereira has made available a [Register or Login to view links] and below is also a [Register or Login to view links] video and release details by SONIC_BH for those interested, as follows:

Hi I just make a debug app that use some syscalls to do a reset into PS2 Lpar like boot_ps2 does, it should work on dex 4.11 or 4.20 but in these fw there is ps2 netemu instead of softemu so i need someone with an original disc of playstation 2 inserted on bd-drive and launch this test app and see what happens.

I am on 4.11 DEX but i don't have any original disc from PS2... This is basically the same thing that boot_ps2 does on 3.55 but there is a new emu file on dex 4.11 or 4.20 introduced on 3.70 with the use of PS2 Classics on PSN... This is not brick-risk, thanks to anyone who help me with this. Greetings...





1st - Download the file
2nd - Copy the file PS2 Evo v1.0.pkg to the root of a USB drive formated in FAT32
3rd - Install the .pkg from *Install Package Files*
4th - Insert a original PS2 disk on the BD
5th - Run the app and enjoy






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PS3 News's Avatar
#199 - PS3 News - 119w ago
Cobra multiMAN mmOS / mmCM v04.03.02 PS3 update for those with the DRM dongle is below which includes bdRESET2 via deank which fixes the ability to mount app_home and get the disc icon back after TB users turn on their PS3 without having to eject / reinsert or run / exit multiMAN.

Download: [Register or Login to view links]

6 - 06 - 2012

Changelog:

  • Extended desktop content to 48 icons (6 system and 42 user defined); system icons cannot be moved/renamed/deleted
  • Added ability to arrange desktop icons - press L3 over an icon to move it to a free placeholder and then press L3 to place it
  • Fixed issue with playing/loading 2GB+ files with Showtime from /net_host or NTFS USB HDD (file wrongly cached to /dev_hdd1 when there isn't enough space there)
  • Fixed issue when USB.CFG is not present in USRDIR - now warning is issued when user enables PFS mode
  • Fixed loading of last open folders in mmOS - now /pvd_usb* folders from NTFS drives are not reloaded

PS3 News's Avatar
#198 - PS3 News - 119w ago
Following up on their previous release, today Team Cobra has released multiMAN mmCM update v04.03.01 with the mmOS changes detailed below, as follows:

Download: [Register or Login to view links] (25.19MB)

4 - 06 - 2012

mmCM ver 04.03.01 BASE

Changelog:

  • Added option to mmOS context menu: [Paste as Link] to create shadow copy of one folder copied to
    Clipboard
  • Added ability to create desktop shortcuts to devices (hdd, usb, ms, cf, sdhc)
  • Added free space information for devices when browsing PS3 Root
  • Added information to the window status bar about selected entries and their size
  • Added "Home" menu with options to Enable Direct Disc Access Mode, to Restart/Quit to XMB, to
    Restart/Shutdown PS3
  • Added key-combo "SELECT+TRIANGLE" to minimize current window (holding the combo will minimize all
    windows) (press or hold [SQUARE] to switch/restore)
  • Fixed issue with loading Blu-ray movies in ISO format which contain jacket images in BDMV/META/DL folder
    (introduced in 04.02.04)
  • FTP Service: For best performance use ACTIVE mode and 2 concurrent file transfers
  • Improved loading of PSX games burned to CD (no eject/insert procedure)

Recorded non-PSX CD/DVD/DVD-Video discs:

  • No need to enable Direct Disc Access Mode *if disc is inserted while mM is running* (for best results
    insert the disc after mM is loaded)
  • It allows users easier access to content on recorded discs (video/music/pictures/data) in mM and spawned
    applications (Showtime)

smokyyuwe's Avatar
#197 - smokyyuwe - 120w ago
Just a quick note to people, the movement of the windows is super sensitive.

Over all though, amazing work. Can't wait to see what else he is able to add to the OS or mm itself.

jabberosx's Avatar
#196 - jabberosx - 120w ago
Don't know how i missed this. But isn't this more important than the mmOS release ?? Any dev's looking /working on this to release the free cfw version of cobra ?

SwordOfWar's Avatar
#195 - SwordOfWar - 120w ago
I just hope the new mmOS feature doesn't make transferring video files to my PS3's HDD more difficult (more steps) since that is my current main/only function for it during the past several months.

So, for that to happen, let's hope that currently open windows/directories get saved on exit and appear on next use.

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