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PlayStation 2 Software Emulator on 3.55 CFW Without Cobra USB


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108w ago - Today PlayStation 3 developers mysis and eussNL on the Wiki have posted a method to get the PlayStation 2 (PS2) Software Emulator working on 3.55 CFW without a DRM-infected Cobra USB dongle for all PS3 Fat and Slim consoles.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Getting PlayStation 2 Software Emulator working

Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).

1. Replace following files on your consoles /dev_flash/ with the ones included in this archive p3dwik-ps2compatfiles.rar
2. Get into Factory Service Mode (FSM Tool/Dongle)
3. Insert your Original PS2 Game Disc
4. It will run.

Note: Backups won't work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.

A possible compatibility lists:

  • tortuga-cove.com/forums/viewtopic.php?f=57&t=530
  • ps3devwiki.com/wiki/Talk:Emulation#PS2.2FPStwo

PS2 Compat. flag

All consoles have hardware information. In GameOS you can call Lv2 Syscall 393 (0x189) sys_sm_get_model to get your consoles information. In Lv1/Hypervisor its in the repository nodes sc 0x5B lv1_get_repository_node with Parameters "sys","hw","config" usually noded as "sys.hw.config#0" or something.

Result examples:

In binary formation:

XMB checks this flag and if == 0, it will give following message: "This model of the PS3 system is not compatible with PlayStation 2 format software."

Those interested in running PS2 games on their PS3 console may also wish to check out the previous Open PS2 Loader v0.8 for PS3, PS3 USBLD Loader Source Code and USBAdvn Patcher and PS2 HDD Support & Discless ELF Launching from PS3 XMB articles as well.

Finally, in released news IngPereira has made available a [Register or Login to view links] and below is also a [Register or Login to view links] video and release details by SONIC_BH for those interested, as follows:

Hi I just make a debug app that use some syscalls to do a reset into PS2 Lpar like boot_ps2 does, it should work on dex 4.11 or 4.20 but in these fw there is ps2 netemu instead of softemu so i need someone with an original disc of playstation 2 inserted on bd-drive and launch this test app and see what happens.

I am on 4.11 DEX but i don't have any original disc from PS2... This is basically the same thing that boot_ps2 does on 3.55 but there is a new emu file on dex 4.11 or 4.20 introduced on 3.70 with the use of PS2 Classics on PSN... This is not brick-risk, thanks to anyone who help me with this. Greetings...





1st - Download the file
2nd - Copy the file PS2 Evo v1.0.pkg to the root of a USB drive formated in FAT32
3rd - Install the .pkg from *Install Package Files*
4th - Insert a original PS2 disk on the BD
5th - Run the app and enjoy






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PS3 News's Avatar
#194 - PS3 News - 117w ago
Following up on the previous Cobra mmOS multiMAN Cobra Manager (mmCM) updates, today condorstrike has made available the mmCM v04.03.00 changelog alongside mmOS PS3 File Manager functions detailed below.

Download: [Register or Login to view links] (24.63MB) / [Register or Login to view links] (293.93MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror)

To quote from Tortuga-Cove.com (linked above) and via pastie.org/4004077 on the changes:

04.03.00 -

  • [Register or Login to view links]
  • Added support to launch DVD-Video titles (disc/folder format) from mmOS and other display modes (Showtime Media Player required)
  • Added support to load DVD-Video movies in ISO format from DVDISO folder (Showtime Media Player Required) (for non-Cobra Firmwares)
  • Added option to override SBS/TB modes in stereo player for .avi3d video titles (with L3/R3)
  • Changed: File Manager is replaced by a new powerful and memory efficient engine (mmOS) to resemble desktop environment

mmOS features:

  • Uses just 1-2MB of RAM (about 10-15 times less than the old File Manager mode), intuitive and faster
  • Desktop + Taskbar + 7 Windows + Desktop Shortcuts + Clock + Tray + Clipboard
  • Clipboard and each window support up to 4096 entries
  • Window properties: minimize, restore, close, move, sort contents by name/size/date (asc/desc), fast scroll in rows and pages
  • Window history: 16 path levels deep (forward and backward), window state and current scroll/cursor position
  • Window contents: content icons/names/size/date, status bar, header, scrollbar
  • Window actions (single click/tap): single/multiple entry selection
  • Window actions (double click/tap): start music playback, image viewer, hex/text viewer, launch executable files (.self/EBOOT.BIN), play video titles (standard 2D and AVI3D), play DVD folders/ISO, direct-boot or load "folder/jb" games, load Blu-ray/DVD-Video/PS3/PSP/PS2 ISO files and BIN+CUE PSX images, load AVCHD video folders, mount folders to install PKG files, install themes and launch PSX games from CD-R discs (when DDA mode is enabled: PSX.EXE/SYSTEM.CNF/ps1_*emu.self)
  • Taskbar actions: minimize/restore a window, minimize all, change active window
  • Context/command menu functions: Copy (copy selected entries to clipboard), Cut (copy selected entries to clipboard; entries will be deleted after "Paste"), Paste (paste clipboard contents), Paste as ISO (create an ISO file from a single folder selected with "Copy"), Delete, Rename, Properties, Create New Folder, Create Shortcut, Shadow for PKG game (when a PS3_GAME folder is selected from a game under /dev_hdd0/GAMES), Activate BD-Mirror (when a PS3_GAME folder is selected from a game under /dev_usb***/GAMES), Eject Disc, Open in HEX Viewer, Refresh Net Host
  • Added option in "Settings" - "Swap Sticks In mmOS - Change actions of Left and Right Sticks in mmOS."

Navigation:

  • Right Stick - Move mouse pointer (can be changed to Left Stick in Settings "Swap Sticks in mmOS")
  • Left Stick - Move active window (can be changed to Right Stick in Settings "Swap Sticks in mmOS")
  • LEFT/RIGHT - One directory level back (history) / forward
  • UP/DOWN - Scroll up/down window contents
  • L2/R2 - (PgUp/PgDn) Scroll window contents in pages
  • CROSS - (single tap) Select/Deselect entry
  • CROSS - (double tap) Execute/View/Play/Open folder
  • CIRCLE - (right click) Open command/context menu
  • SQUARE - (ALT-TAB) Switch active window
  • SELECT+(CROSS double tap) - Open folder in new window
  • SELECT+(CIRCLE) - (ALT-F4) Close active window
  • SELECT+(SQUARE) - (F5) Refresh active window
  • SELECT+(UP/DOWN/LEFT/RIGHT) - Move mouse pointer (useful with BD-Remote Controller)

Finally, below is how to launch PSN games via multiMAN for those interested from sealhealy (via psx-scene.com/forums/content/tutorial-2280/):

Launch PSN Games from multiMAN like any other PS3 backup:

1. Install your PSN package game like you normally would
2. In multiman go into file manager and navigate to /dev_hdd0/game
3. Find the corresponding game folder to the game you just installed eg. 'Tom Clancy's Splinter Cell HD' = NPEB00527
4. Copy this folder to your USB game folder /dev_usb000/GAMES
5. Now rename the copied folder to something meaningful eg./dev_usb000/GAMES/NPEB00527 becomes /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527
6. Inside the [Splinter Cell HD]-NPEB00527 folder create a new folder called PS3_GAME eg. /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/PS3_GAME
7. Now move all files inside /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/ into the PS3_GAME folder.
8. Go back to your Game list and refresh it, the new game will appear
9. Mount the game
10. When kicked back to XMB start the game from App_home not the disc icon

Notes:

  • You don't always need to copy all files sometimes just creating the file structure and copying the eboot.bin and param.sfo is enough.
  • I also think the reverse maybe true for some other games that don't work copying only eboot.bin eg. leave behind only eboot.bin param.sfo TROPDIR in the /dev_hdd0/game folder.
  • Creating a shadow copy of the USRDIR may also work? Nope

More PlayStation 3 News...

HeyManHRU's Avatar
#193 - HeyManHRU - 119w ago
It's about time MultiMan Manager become it's own OS. I wonder if it will have an inbuilt browser in the near future though, never like the PS3 one.

Roach95's Avatar
#192 - Roach95 - 119w ago
awsome

PS3 News's Avatar
#191 - PS3 News - 120w ago
Below are some details on the upcoming Cobra mmOS and multiMAN Cobra Manager (mmCM) updates from Gary Wayne Bowser aka GaryOPA (via ps3crunch.net/forum/threads/3597-EXCLUSIVE?p=40536#post40536) as follows:

It has been very silent recently in 'mmCM' updates, but we have good news today, developers behind 'Team Cobra' have contacted us and shared with us what they been working on since March, and it is is awesome, basically a full featured desktop enviroment called 'mmOS' to replace the old multiman file manager.

Click on the above picture, for a jaw-dropping HD screenshot of 'mmOS' in action, and after your jaw lifts off the keyboard, see below some of it's features:

  • supports 8 windows with up to 4096 entries per folder
  • double-click to launch video/music/picture/games...
  • single-click to multiple-select for copy/move
  • desktop icons for fast access to various options/functions
  • (shortcuts for showtime, games, themes, user created shortcuts)

This is just a hint of what is coming in the next big update, so we can't wait to see 'mmOS' all completed and fully in action with its many new jaw-dropping features on our PS3 consoles, and it might not be too long either as the developers are hinting at before this month's end for a big release, so this is already heating up to be nice hot summer for us Jailbreak Sony PS3 owners!

PS3 News's Avatar
#190 - PS3 News - 125w ago
Below are details from anonymous on IRC (via DemonHades - pastebin.com/a5fKfFHw) on using a USB drive as a Blu-ray drive to dump the entire RAM alongside the Cobra USB Payload 2 code leaked.

Using USB DRIVE as Blu-ray Drive:


Using USB DRIVE as Blu-ray Drive:


Dump entire ram when USB specific is introduced:

/****************************************************************/
/* JaiCraB 14/07/2011 */
/* Plugin TheGrid: */
/* Dump entire ram when USB especific is introduced */
/* Private use to demonhades.org */
/****************************************************************/
#include "defines.h"
#include "gccpch.h"
#include "ps3Utils.h"
#include "ps3FileSystemUtils.h"

void lv1dumplv1()
{
uint64_t Valor;
uint64_t x=0,i=0;

char internal_buffer[255];
unsigned char buffer_dump[0x400];
int result, fd;

for (i=0;i

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