character compatibility with some mugen characters
these issues are fixable
If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown supports user created content through a mod system and user defined functionality through scripting.
Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.
Paintown is completely open-source and we would love any contributions in the form of code, art, or donations. Give Paintown a try!
Paintown mode works perfect - some issues are still present in mugen mode and music is out for right now feel free to play and have fun, you will need to install the pkg and then copy the data folder from to the install directory/USRDIR (/dev_hdd0/game/Paintown_/USRDIR/)
also for optimal play change your video output before playing to 720 or 480 on the PS3
1080 is laggy for now
change back to whatever you were using when done playing
network play coming soon!
(btw X is exit  is select in menus)
Finally, added above is a Paintown PS3 Test PKG Screen Resolution Fix version from Jon Rafkin and Juvinious which no longer requires the screen resolution to be changed and now incorporates an XMB icon / background image followed by revisions that include the data, fixes and 2 extra MUGEN characters that aren't slow.
The Music Fix allow players to add custom music but it is advised to get the Music Fix Repack above, and tested so far are OGG files although users can try WAV and MP3 files but there is no guarantee they will currently work. For those wondering, custom music should go in /dev_hdd0/game/Paintown_/USRDIR/data/music
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
To quote, roughly translated: After the Wii version of my second Mod Paintown: Saintseiya v0.1, here is the PS3 version.
Just a reminder, Paintown is developed and adapted by Jon Rafkind on PS3 and Schristopher Lunuxx, it is a question of a beat 'em all to the old style of Street of Rage or Double Dragon else to mention that they ...
You will find complete information, versions (Win, Linux, Wii, etc...) for download on the official website of paintown at: paintown.sourceforge.net
My Mod is dedicated to one of my favorite manga Saint Seiya (Knights of the Zodiac). This is no more than a first version, far from being finished, but already well supplied... I have gathered the bulk of the manga, trying to be as faithful to the work of the great original Masami Kurumada. I have therefore taken the broad outlines of this fabulous manga, my Mod starts early and ends it at the end of the period of the Sanctuary (which for me is the best part of the work of the master...)
12 Stages Stage 1 + Tuto
22 playable characters
Select an internship
The original music
Official voices in French
Adding effect in some course
And all the latest news from Paintown
Since the first version, it is not complete, some characters have not all their techniques, some courses are not finalized (if you encounter any bugs, thank you for the reports that I corrected for the next release...)
Install paintown.pkg by the packages install
Unzip the archive data.rar
Copy the data folder in dev_hdd0/game/Paintown_/USRDIR / ... FTP
Paintown Run from the XMB
Select Change Mod, then saintseiya.
Now thats Awesome !!! A beat em up side scroller like "Double Dragon", with characters of "Street Fighter" and the background music from "Killer Instinct Gold". I wonder doesn't this break some copyright rules ?
To quote, roughly translated: Little wake-up call, this 2D game based on the source code for MUGEN, was designed by Jon Rafkind and covered by Scristopher PS3 and lunuxx.
The aim of this game is, as with any beat them all, as much as possible to hit the opponent to reach the end of it.
This mod includes a total of 12 Levels. The program of festivities, there are 3 new bonus stages, support for the multiplayer to 4 (not tested but should work), three new characters (Seiya, Shiryu and Hyoga) as well as new enemies and music for internships.
And good news on top of that, the Wii version is coming soon ...
Download and install pkg on your console via "Install Package Files."
Paintown 3.5 and installed the mod!
The author wishes to thank the whole team Paintown for his help on this mod but cool72 for testing in 3.41 on PS3 and Wii.
Here's a short video of a bonus stage (Saint Seiya) to give you an overview of the final:
And a video of the Wii version, you put your mouth water:
Update: I found where was the crash. For corrected, download http://www.megaupload.com/?d=2VR83GTB and replace the file "paintown.txt" by that via FTP in:
Also below is Paintown v3.5 (official) by lunuxx which includes offline multiplayer mode for up to four players, new times and bug fixes.
Co-op offline multiplayer (up to 4 players)
Lots of things fixed
Invincibility and speed!
To quote: Of course these items are things you can add yourself with the level/animation editor some pre built things are in the works as of now. Nothing complete yet tho you can easily make your own or make a request here.
Multiplayer works great and I will recompile paintown later with markus's stuff built in as well for people that would like to try 3.5 with his mods (tho his was only a few days before the official release date). Network mode coming very soon. More moves added for peter and more characters as well.
Update: Also below is Paintown from lunuxx featuring new character Ragna Bloodedge from Blazblue, as follows:
Video was made way before alot of the work on him I have recently done.
paintown engine - added parameter to scale sprites
editor - added a bunch of new tools like overlaying animations and a combo viewer
mugen - probably fixed some bugs
paintown engine - characters can have intro animations now
i guess you can say networking on the ps3 partially works, in a test lan play worked with my ps3 and a laptop the laptop set to: