31w ago - Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.
To quote: OpenSCETool is a clone of scetool under an open source license. SCETool was reverse engineered and analized to produce this program, and copied his behaivour.
OpenSCETool (OSCETool) Changelogs:
Fixed rap/rif/idps/act.dat management. Now it works fine.
Fixed a segfault decrypt some SELFs.
Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).
First commited version, compatible with SCETool 0.2.9.
Now GNU/Linux users can have a native tool too. If you want an SCETool replacement, remember to add this keys (this were in the code, you can find them in previous revisions of the code, or in flatz's rif/raf tools:
Plaintext sections will now take less space in metadata header keys array.
Added option to specifiy a template SELF to take configuration values from.
Added option to override the keyset used for en-/decryption.
Fixed NP application types.
[Firmware Version] will now be written to control info only.
[Application Version] will now be written to application info only.
Version 0.2.8 (intermediate release):
Fixed minor bugs where scetool would crash.
Added SPP parsing.
Decrypting RVK/SPP will now write header+data to file.
Added local NP license handling.
Added option to override klicensee.
Added option to disable section skipping (in SELF generation).
Added option to use provided metadata info for decryption.
"PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
Added option to display raw values.
Moved factory Auth-IDs to (as they are on ps3devwiki now).
Added options to override control/capability flags (32 bytes each).
Fixed where a false keyset would crash scetool when decrypting a file.
Some source level changes and optimizations.
zlib is required to use scetool.
'sdk_type' was changed to 'revision' in data/keys.
Greetings to: you know who you are!
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Following up on his previous updates, today PlayStation 3 developer JjKkYu has released TrueAncestor EDAT Rebuilder v1.0 followed by v1.1 with details below.
Download: http://www.mediafire.com/?1oz8fin4r9mbprz / http://rghost.net/45384276 by RikuKH3 (Here's unedat tool, it decrypts any EDATs and you don't have to enter devklic key. Java and bcprov-jdk16-1.46 required.) / http://www.mediafire.com/?si1ky606sz3g514
To quote: Finally, everyone can use this tool to decrypt and encrypt edat files on pc.
Thanks for KDSBest, JuanNadie, flatz, aldostool, BUC and other people I did not mentioned. Without their previous hard work I would not have made this tool.
TrueAncestor EDAT Rebuilder v1.0 Features
1. Decrypt and encrypt edat files on pc.
2. Fast rebuild mode.
3. Batch mode.
4. Dev Klic should be input manually at now.
If someone can make a command line bruteforce dec_klic tool for me, it would be fantastic.
Below is a video from Mustgaming andeverything showing you how to decrypt all PS3 dlc games (no need for any react psn anymore) with free dlc edat. This gui can decrypt and encrypt all kinds of edat and we can make our own fixes
EDAT Files List
Note: Batch mode will try to rebuild all EDAT files with the input Dev Klic.
[?]Enter EDAT file number to decrypt / A to abort / B to batch:1
Please follow this Dev KLicensee sample:00000000000000000000000000000000
[?]Please enter Dev KLicensee / A to abort:AF0A8F0A8909F09234091AFADF909AF0
[!]Decrypt dlc3.edat failed, check if rap file is valid.
Press any key to continue...
1. Fix JavaMemoryOut for encrypting big files.
2. Add JVM Memory config in tool\core.cfg.
ReActPSN does everything for you if you only want to play games or dlcs. Since edat can be decrypt now, we can get raw game data. It is more easy for people to edit the gamedata or create an unlock edat that has not been released officially. If you encrypt the file with improper dev klic, the edat file will not work. Some public dev klic you can use now:
2A6AFBCF43D1579F7D738741A13BD42E for Minis
52C0B5CA76D6134BB45FC66CA637F2C1 for PSX
72F990788F9CFF745725F08E4C128387 for Theme/C00 unlock edat
0DB85732366CD734FC879E743343BB4F for PSP Remaster
From capostef: Some klics I have found
Sonic Adventure NPUB30249 78451236947833568742332154875567
Sonic Adventure 2 NPUB30579 780589151DC3468A5818CE6626166518
GTA IV NPUB30702 12345678123456781234567812345678
Worms Armageddon 2 NPUB30230 C4063B2BDD0C4A72813B740BA55324C2
PlayStation Move Heroes NPEA00303 4361726C2D48656E72696B52756C6573
Finally, in related PS3 homebrew news today http://www.mediafire.com/download.php?maa82dlq5v714l3 is now released by Stephen88 (via ps3mod.altervista.org/T-PS3MOD-BETA-PS3GAME-INFO-V1-BETA?pid=74711#pid74711) who stated the following, roughly translated:
PS3Game Info is a simple PC program with which you can get a first impression of the characteristics of a certain game PS3, only to pull over the file PARAM.SFO! Here below the list of features that you can see about a game:
Information of each game are contained in a private database of PS3Mod, so you should expect excellent results. Since as you may have read in the title, this program is a beta, so please report me any deficiency / failure to improve the program and update the database! For Use: Drag the PARAM.SFO the game you want in the address box!
Following up on his previous revisions, today PlayStation 3 homebrew developer RazorX has updated the PS3 CFW EBOOT / PKG Resigner to version 1.20 for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.
made minor alterations to code.
now after entering title id it asks for the games title then automatically adds it to the param.sfo.
added support for creating a ps2 classic dex ISO.BIN.ENC.
Version 1.21 Changelog: Hey guys here is v1.21 test version i have released which has been tested on windows 8 x86 and x64 also windows vista x64 so hopefully it will work for everyone. also i have changed the logo for one created by brakk3n so let me know what you think i have also altered quite a bit of code for example now instead of keep extracting the files if it detects the folders it wont extract them again. also if a file doesn't exist its gonna use it will unzip it so hopefully this will not only increase the speed but reduce errors. i have also added support for resigning game updates that contain self files but i cannot test it since i'm on 4.30.2 and it would most likely work on it.. especially if its resigning to lower CFW so that will need testing, so let me know if this works for you thanks.