Sponsored Links

Sponsored Links

OpenSCETool (OSCETool) v0.9.2 By SpacemanSpiff for PS3 is Released


Sponsored Links
71w ago - Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: OpenSCETool is a clone of scetool under an open source license. SCETool was reverse engineered and analized to produce this program, and copied his behaivour.

OpenSCETool (OSCETool) Changelogs:

Version 0.9.2

  • Fixed rap/rif/idps/act.dat management. Now it works fine.

Version 0.9.1

  • Fixed a segfault decrypt some SELFs.
  • Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
  • Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).

Version 0.9.0

  • First commited version, compatible with SCETool 0.2.9.

Now GNU/Linux users can have a native tool too. If you want an SCETool replacement, remember to add this keys (this were in the code, you can find them in previous revisions of the code, or in flatz's rif/raf tools:

[Register or Login to view code]

From mind: Seems the keys are:

[Register or Login to view code]

SCETool Changelog: History:

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Version 0.2.8 (intermediate release):

  • Fixed minor bugs where scetool would crash.
  • Added SPP parsing.
  • Decrypting RVK/SPP will now write header+data to file.

Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Version 0.2.5:

  • Added option to use provided metadata info for decryption.
  • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.

Version 0.2.4:

  • Added option to display raw values.
  • Moved factory Auth-IDs to (as they are on ps3devwiki now).

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 234 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

PS3 News's Avatar
#9 - PS3 News - 145w ago
Today Naehrwert has released PS3 SCETool v0.0.4 for those interested.

Download: [Register or Login to view links]

From his Tweet (twitter.com/#!/naehrwert/status/145481343411830784) the changes are as follows:

scetool 0.0.4 [Register or Login to view links]

(added 32 bit ELF "unselfing")

isoldr_emulate [Register or Login to view links]

[Register or Login to view code]


Bartholomy's Avatar
#8 - Bartholomy - 146w ago
Eidtool is what we need, rest is useless I think

PS3 News's Avatar
#7 - PS3 News - 146w ago
Below are some more updates from naehrwert for those following..

scetool 0.0.3 [Register or Login to view links]

output for vsh.self pastie.org/2958961

[Register or Login to view code]


Added ELF64 support to scetool!

but I extended eidtool by some new functions

PS3 News's Avatar
#6 - PS3 News - 147w ago
Here is a follow-up from his blog today as well for those following: nwert.wordpress.com/2011/11/29/about-spu-channels-64-72-and-73/

If you are reversing the PS3′s isolated SPU modules, you will eventually notice channels 64, 72 and 73. Here are some C functions, that roughly describe how they work:

About SPU channels 64, 72 and 73


[Register or Login to view code]


It seems that lv1ldr is storing it’s version into a special storage area.

[Register or Login to view code]


And e.g. isoldr reads the version from the storage area and compares it to it’s own version. If the check fails, isoldr will just stop execution.

[Register or Login to view code]


I wonder what else is stored in the area and how long the data in it persists, so my next idea is to code an isolated elf, that allows me to specify the value written to channel 64 and then dumps the data from channel 73.

Ezio's Avatar
#5 - Ezio - 147w ago
Friday is a new legal application developed by naehrwert to remarry bd drive.

Quote Originally Posted by tulla2010 View Post
shame he will never release the eid tool

Yeah, unfortunately he decided to not share his eid tool when it will be ready.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News