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OpenSCETool (OSCETool) v0.9.2 By SpacemanSpiff for PS3 is Released


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72w ago - Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: OpenSCETool is a clone of scetool under an open source license. SCETool was reverse engineered and analized to produce this program, and copied his behaivour.

OpenSCETool (OSCETool) Changelogs:

Version 0.9.2

  • Fixed rap/rif/idps/act.dat management. Now it works fine.

Version 0.9.1

  • Fixed a segfault decrypt some SELFs.
  • Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
  • Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).

Version 0.9.0

  • First commited version, compatible with SCETool 0.2.9.

Now GNU/Linux users can have a native tool too. If you want an SCETool replacement, remember to add this keys (this were in the code, you can find them in previous revisions of the code, or in flatz's rif/raf tools:

[Register or Login to view code]

From mind: Seems the keys are:

[Register or Login to view code]

SCETool Changelog: History:

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Version 0.2.8 (intermediate release):

  • Fixed minor bugs where scetool would crash.
  • Added SPP parsing.
  • Decrypting RVK/SPP will now write header+data to file.

Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Version 0.2.5:

  • Added option to use provided metadata info for decryption.
  • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.

Version 0.2.4:

  • Added option to display raw values.
  • Moved factory Auth-IDs to (as they are on ps3devwiki now).

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!






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Comments 234 Comments - Go to Forum Thread »

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jesterking1's Avatar
#19 - jesterking1 - 139w ago
Forgive me for my ignorance, but what exactly will this do for us?

pr0p0sitionJOE's Avatar
#18 - pr0p0sitionJOE - 139w ago
link unavailable. "corrupted data content"

spunkybunny's Avatar
#17 - spunkybunny - 139w ago
I just tried and keep getting the error "Could not find keys" and 3 other lines.

landon's Avatar
#16 - landon - 139w ago
Thanks in all cases

PS3 News's Avatar
#15 - PS3 News - 139w ago
Following up on the previous revisions, this weekend PlayStation 3 hacker naehrwert has updated SCETool to version 0.2.1 which now includes full PS3 SELF file support.

Download: [Register or Login to view links] / [Register or Login to view links] (Required)

To quote: scetool 0.2.1 - SELFs should be fully supported now.

Finally, from the included ReadMe file:

scetool 0.2.1 (C) 2011-2012 by naehrwert

Notes:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

[Register or Login to view code]

Greetings to: you know who you are!

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