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Open Source PS3 Toolchain Development Begins


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207w ago - The first version of an open source toolchain for PS3 is available today courtesy of ooPo, meaning a possibility to create PlayStation 3 hombrew without requiring the Sony SDK.

Download: Open Source PS3 Toolchain

From the included ReadMe file:

What does this do?

This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony PlayStation 3 videogame system.

How do I use it?

1) Set up your environment by installing the following software:

autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget

2) Add the following to your login script:

export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin

3) Run the toolchain script:

./toolchain.sh

Where do I go from here?

Visit the following sites to learn more:

http://www.ps2dev.org
http://forums.ps2dev.org



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Comments 37 Comments - Go to Forum Thread »

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darkreaver's Avatar
#22 - darkreaver - 207w ago
Does it have OGLES librararies included - or even prototypes? Well headers are least of the problems...

mukumuku's Avatar
#21 - mukumuku - 207w ago
That toolchain from your hyperlink can be used for generating linux executables for OtherOS (lv1).

With this toolkit (compiler, linker) you can create ps3 (lv2) executables, by using the C sources and header files from the (official) ps3 sdk.

Hmmm, is it possible to compile OpenGL ES code with it?

sideofthebarn's Avatar
#20 - sideofthebarn - 207w ago
is this runnable with msys / mingw on a windows machine?

evilsperm's Avatar
#19 - evilsperm - 207w ago
I am also getting errors compiling:


rottenrotten's Avatar
#18 - rottenrotten - 207w ago
Getting

ERROR: Add /usr/local/ps3dev/bin to your path before continuing.
when I run ./toolchain.sh

anyone know how to fix it?

Try:







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