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NZHawk's Awesome MountPoint Manager v1.0 is Released

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221w ago - Today NZHawk had released Awesome MountPoint Manager v1.0 (followed by a few revisions below) which, according to him, is pretty much like the existing backup manager, with one major difference- You can choose any folder on any device on you PS3 to use as the mounted disk.

Download: NZHawk's Awesome MountPoint Manager v1.0 / NZHawk's Awesome MountPoint Manager v1.0.1 / NZHawk's Awesome MountPoint Manager v1.0.2 / NZHawk's Awesome MountPoint Manager v1.1

This Awsome MountPoint Manager is pretty much like the existing backup manager, with one major difference! You can choose any folder on any device on you PS3 to use as the mounted disk.

I wanted to mess around with the SDK that was 'avaliable' and it was a good learning curve! (Pretty much the first time ive coded in C++) and it was a challenge! (24 hours with no sleep)

How to Use?

1. Download and install my app
2. Browse to the location that you store your PS3 backups (does not have to be LAUN12345/GAMEZ anymore!)
3. Make sure you have highlighted the folder that CONTAINS the game to be mounted (Not inside the game folder!)
4. Press the right button on the D-Pad
5. Double check that you have selected the folder that CONTAINS the game!! Then press the right D-Pad button again.
6. The app will now exit to the XMB, and you *should* see the game where the Blu Ray Game usually is


Oh:Will this brick my PS3 like that fake psp emulator?
I'm not that mean :P, So no.


• Completely Re-designed
• Cool Text Transitions
• Remap any DIR to any DIR
• Makes use of Kakaroto's syscall35
• More which I cant remember..

Have a look at the video for the new XMB inspired gui, some may like it, others may not.

Note: You must have a payload capable of syscall35 (IE: KaKaRoTo's PL3 + the new groove)

• Adding editable points montages (dev_flash2, dev_flash3).

• Using the syscall 35 syscall instead of 36 (you must use the last payloads)
• As well as add support for "any folder to redirect support" any folder .. Bare with me peeps. 1.1 only has support for dev_bdvd and dev_flash (Not included).

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Comments 34 Comments - Go to Forum Thread »

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#29 - gear323 - 221w ago
gear323's Avatar
Naaa, I have lots of time on my hands and want to double my loading times. I get a kick out of watching the progress bar slowly moving across the screen.

Actually it was late when I posted that. Thanks for the correction.

#28 - GrandpaHomer - 221w ago
GrandpaHomer's Avatar
Yes - it can play videos, music and pictures from the network media servers but it's a bit different protocol and mainly more or less linear access to the AV content comparing to the multiply access to the several files from virtual BD.

An - yes - there is an "unlimited" USB flash drive which basically works the way it plugs into the USB port and acts as normal USB drive while it in fact connects wirelessly to the host computer and use shared folder to store / display it's "content". This might be the hardware solution for those in hurry before software will be avilable to do so directly

#27 - shdwghst457 - 221w ago
shdwghst457's Avatar
I think you'd rather cut loading time in half, than double it!! I know what you meant, I'm just being nitpicky

#26 - mossopinc - 221w ago
mossopinc's Avatar
ya, can play Wii games over a network and im pretty sure that wasnt built in to the Wii's system so it won't be that different on PS3.

#25 - gear323 - 221w ago
gear323's Avatar
Yes. The PS3 can read movies from my hard drive on my computer and play them with software like media center and playon. The videos on my computer can be stored on a NTFS drive and be over 4GB in size. I don't know how difficult it would be to code but it seems doable to me and it would also fix the over 4GB file size issue.


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