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NetCheat for PS3 v4.0 by Dnawrkshp Arrives for DEX Consoles


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43w ago - Following up on the previous version, today PlayStation 3 homebrew developer Dnawrkshp has updated NetCheat for PS3 DEX Consoles to version 4.0 followed by v4.1, v4.23, v4.30 and v4.31 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (NetCheat DLLs for CEX - GT6 and Legos Marvels) by flynhigh09 / [Register or Login to view links] (4.33 by Dnawrkshp [CEX/DEX]) via kristijan1001 / [Register or Login to view links] (Latest) / [Register or Login to view links] / [Register or Login to view links]

To quote: NetCheat PS3 is a DEX Real Time Editing tool that takes advantage of the ps3tmapi_net.dll that comes with the PRoDG Debugger. This doesn’t come with that dll, so you have to get it yourself and place it in the same directory as NetCheat.

NC supports codes (similar to RAW PS2 codes), searching, dumping, memory ranges, and user made plugins. Here is a list of the new stuff since the last release:

NOTE: All plugins must be updated to use the new PluginInterface.dll otherwise NetCheat will fail to load them.

Implementations:

  • Colored status button for connection state
  • Load and Store search results
  • Search for X byte alignment (where X is and positive integer)
  • Search for changed value and unchanged value
  • Recent memory ranges menu
  • A few new plugin features
  • Plugin icons

Bug fixes:

  • Faster searching
  • Fixed color bug in codes tab
  • Fixed cheat file having a bunch of extra ‘/n’
  • Fixed labels in codes beginning with “//” disappearing

Plugins:

Plugins are just User Controls compiled into a dll that NetCheat puts on a form and utilizes. It has the ability to read from, write to, and constantly write to the memory. It also has a few functions that may be useful for certain situations.

Creating a plugin is fairly easy and here is a video I made to help:




You should also look at the Kingdom Hearts 1.5 plugin for help (now added in .rar as of v4).

Memory Ranges:

Each game uses different regions of the memory so, for full optimization, it is best to document these regions. As far as I know the only way to do this is to go through the memory in the Debugger and find the regions with a ton of 0xD’s.

Pad format (jokers):

JokerThat PS3 outputs only one way: ab00cd. Some games have different formats, and others a different order. For now, if your game has its pad format something like 00abcd, then you will have to change the order yourself. Sorry.

Codes:

The format and codetypes are better explained in the Code types.txt. In fact I’m not going to explain it at all since you can just read that text file. Keep in mind jokers have to be constantly written to work.

Searching:

Searching (scanning) has the ability to store all the results in a listview so that you can search again (Next Scan) through those results for an updated value. You can then delete, refresh, and copy those results.

NetCheat PS3 also supports dumping. Unlike the debugger, you can dump outside of the game’s memory without error.

If you want to search for something and the number of results slows the search down exponentially, then you can use CompDump and dumps to find differences. Then with the outputted results from CompDump you can convert and load it into NC’s search results list view by using the Conversion plugin. In the plugin there is an empty text box at the bottom with a browse button next to it.

Direct the file browser to the outputted CompDump results (leave the dump.txt below the same unless you want to load it up via the Load Scan Results button) and click Start. Once it is done, go to the search tab, click on the search results list view, and press Ctrl-R to load them into the list view and you are good to go.

This allows the initial scanning of 0 without displaying 10 billion results (good for timers).

Refreshing:

There are two ways that you can refresh the results. One is to refresh each item by getting the values from the PS3. The other is to update the values by getting them from the dump.txt. For the most part you will only need to refresh the results from the PS3 (hence the big button to refresh from the PS3). The only use I know of for the refresh from dump.txt is for the CompDump search result import.

Scan comparison types:

Equal
Not Equal
Less Than
Less Than Or Equal
Greater Than
Greater Than Or Equal
Value Between
– Next Scan Only –
Increased By
Decreased By
Changed Value
Unchanged Value

Scan value types:

1 byte
2 bytes
4 bytes
8 bytes
X bytes
Text (String)

Credits:

Written by Dnawrkshp
Concept by Veritassdg / Renton
Help from Badger41

Update: Badger41 also released a Grand Theft Auto Online - Garage Editor Plugin with details below, as follows:

This GTA: O modding tool is designed as a plugin used with the popular tool NetCheat - By Dnarkshp.This is just an early version I decided to push out, more features will come as I develop this plugin more.

Features:

  • Scanning for the online garage and populating a list with names of associated vehicles.
  • Changing the vehicle type for selected garage slot.
  • Changing the 3 paint types in any way desired.
  • Changing the wheel category and type accordingly
  • Changing of wheel color
  • Fully customizable tire smoke, any RGB color
  • Fully customizable license plate
  • Simple on/off toggles for Custom Tires, Bulletproof Tires, Turbo, and Xenon Lights
  • Region selecting

Known Issues/Bugs

  • Changing wheel color messes up the car's paint - Not sure why this happens, nothing with the car's paint is being edited
  • Incomplete paint color list - I need some help documenting the colors, feel free to contribute

Be sure to report all issues/bugs to me so I can work at fixing them!

Change Log:

1.0.0 - Initial Release - October 24th, 2013 - Time to collect information!

Credits:

  • Tusin (NGU)
  • Dnawrkshp
  • Veritassdg

NOTE: All plugins must be updated to use the new PluginInterface.dll otherwise NetCheat will fail to load them.

Version 4.1:

  • Fixed X byte searching only allowing up to 8 bytes
  • Fixed 1 byte searching
  • Fixed 2 byte searching
  • Fixed Value Between

Implementations:

  • Colored status button for connection state
  • Load and Store search results
  • Search for X byte alignment (where X is a positive integer)
  • Search for changed value and unchanged value
  • Recent memory ranges menu
  • A few new plugin features
  • Plugin icons

Bug fixes:

  • Faster searching
  • Fixed color bug in codes tab
  • Fixed cheat file having a bunch of extra '/n'
  • Fixed labels in codes beginning with "//" disappearing

Update #2: Updated to version 4.23. The ones between 4.1 and 4.23 were private updates.

I've added the ability to check for new NetCheat updates on start-up and manually at will. This should hopefully be more convenient for everyone. Thanks to my friend ORCXodus for letting me host the update files on his site (cod-orc.com). I've also added a function to find the memory regions automatically. Keep in mind everything in the C0000000 region should not be touched and everything in the D0000000 region (stack) should not be touched either.

All of the updates from version 4.1 to version 4.23:

  • Fixed 1, 2, and 8 byte decimal scanning
  • Fixed Value Between decimal scanning
  • Added changelog to update
  • Added Find Ranges in the Ranges tab
  • Fixed Update bug
  • Fixed Greater, Greater + Equal, Less, Less + Equal, and Value Between scanning
  • Added Pause and Continue Game in the status drop down
  • Added Update ability

Update #3: Updated to 4.30. If you already have NetCheat, you can just boot it up and it will ask if you'd like to update. Among other things, CCAPI support has been added through PS3Lib.

NetCheat is now version 4.31:

  • Added PowerOff function to PS3Lib
  • Fixed range list bug (shows extra ncm)
  • Fixed importing multiple codes coloring bug
  • Lowered PS3Lib to .NET v4.0 for WinXP support

Decided to downgrade everything to .NET 3.5 (which was what NetCheat used to be on). The only issue is that CCAPI is on a newer version. When Enstone is available I will ask for a version specially made for NetCheat and hope that will fix the rest of the bugs that people are encountering... Sorry for the messed up updates.

Okay there is a new update available that will hopefully work for everyone. Here you go: [Register or Login to view links]

Finally, from kristijan1001: Here is a net cheat for cex I didn't made this! credits to the one he made it. I saw this on nextgen update which was made private for elite members only probably so though I share it I am not elite there but I sneak it out I wasn't able to find this anywhere else I searched with no result.

This is actually netcheat v.4.33 by dnawrkshp, as you go in to the options menu you will see ccapi and ps3tmapi so you can chose between dex and cex (including gta v garage editor).

NetCheat Grand Theft Auto Online - Garage Editor Plugin by badger41

This GTA: Online modding tool is designed as a plugin used with the popular tool NetCheat - By Dnawrkshp. This is just an early version I decided to push out, more features will come as I develop this plugin more.

Features:

  • Scanning for the online garage and populating a list with names of associated vehicles.
  • Changing the vehicle type for selected garage slot.
  • Changing the 3 paint types in any way desired.
  • Changing the wheel category and type accordingly
  • Changing of wheel color
  • Changing of Drivetrain upgrades - Engine, Transmission, Suspension, and Brakes
  • Changing of armor upgrades
  • Changing of Window Tint
  • Changing of vehicle aesthetics
  • Fully customizable tire smoke, any RGB color
  • Fully customizable license plate
  • Simple on/off toggles for Custom Tires, Bulletproof Tires, Turbo, Xenon Lights, Crew Emblem,
  • Ability to save and load cars to/from files
  • Region selecting

Change Log:

1.3.1 - March 4th, 2014

  • Fixed new vehicles not showing
  • Removed Nitrous
  • Turbo has been changed to allow both normal and twin
  • Added Green Window Tint

1.3.0 - March 4th, 2014

  • Fixed BLUS Pointer for 1.11
  • Fixed BLES Pointer for 1.11
  • Added Option for Nitrous
  • Added Option for Default Radio Station
  • Added new vehicle (Roosevelt)
  • Added new vehicle (Jester)
  • Added new vehicle (Turismo)
  • Added new vehicle (Alpha)
  • Added new vehicle (Vestra)
  • Added 5 new classical horns
  • Added feature to save and load cars to/from files
  • Added Aesthetics modifiers (primitive)
  • Added Ability to show or hide the vehicle hashes (Right Click)
  • Slightly more detailed vehicle names
  • Turbo upgraded to Twin Turbo
  • Removed hashes from car names
  • Vehicles sell for maximum value
  • New layout

1.2.7 - January 28th, 2014

  • Fixed BLUS Pointer
  • Added option for custom Pointer

1.2.6 - January 11th, 2014

  • Fixed Pointers for 1.09

1.2.5 - January 7th, 2014

  • Added Option for Horns
  • Selecting the Motorcycle Wheel Type displays 2 options, front and back

1.2.4 - December 19th, 2013

  • Fixed Pointers for 1.08

1.2.3 - December 11th, 2013

  • Fixed Pointers for 1.07

1.2.2 - December 8th, 2013

  • Fixed Crew Emblem checkbox not updating
  • Fixed Bug with bulletproof tires editing the wrong line
  • Enabled Insurance

1.2.1 - November 21st, 2013

  • Fixed for 1.06
  • Completed Paint List (Thanks to rightful creator)
  • Added the 4 new vehicles

1.2.0 - November 1st, 2013

  • Tweaked vehicle selecting, should update better now
  • Fixed Wheel color bugging out vehicle paint
  • Fixed vehicle paint bugging out when selecting vehicles
  • Fixed suspension not working
  • Fixed brakes not working
  • Fixed crew emblem not working
  • Added Armor Options
  • Added Window Tint Options

1.1.0 - October 28th, 2013

  • Added Drivetrain Group with Engine,Transmission,Suspension,and Brakes
  • Moved Turbo checkbox into Drivetrain group
  • Added Yankton option to license plate

1.0.1 - October 26th, 2013

  • Fixed BLUS pointer

1.0.0 - October 24th, 2013

  • Initial Release -Time to collect information!








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Comments 15 Comments - Go to Forum Thread »

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dyceast's Avatar
#5 - dyceast - 52w ago
Why is Target Manager needed? Can this be used to RTE? Or mainly editing eboot.elf files?

PS3 News's Avatar
#4 - PS3 News - 52w ago
Unfortunately they are necessary on all news articles as countless sites lift and hotlink the images we host here. I will add Dnawrkshp to the main post now though.

veritassdg's Avatar
#3 - veritassdg - 52w ago
I'm not sure how i feel about the watermarks on the OP... also this wasn't by me it was by Dnawrkshp. i just released it.

iMCSx's Avatar
#2 - iMCSx - 52w ago
Cool, you could also use my PS3Lib v3 , i added a function for load automatically the ps3tmapi_net.dll , it's helpful.

PS3 News's Avatar
#1 - PS3 News - 52w ago
Today PlayStation 3 homebrew developer Dnawrkshp shared his creation released through veritassdg (aka Renton) dubbed NetCheat PS3 v2.0 for PlayStation 3 DEX consoles with details below.

Download: [Register or Login to view links]

To quote: Today I bring to you NetCheat for PS3.

NetCheat PS3
Written in C# by Dnawrkshp
#Idea from Veritassdg

Requirements:

  • DEX PS3
  • ProDG Target Manger and Debugger

Find the ps3tmapi_net.dll somewhere on the web, or move it from Program Files\SN Systems\PS3\bin (if you installed the PRoDG Debugger), and put it in the same directory as NetCheat PS3.

Whats New?

Added Range where you set the debugger range you want to scan. Double click on the range to edit it or hit add to make a new one. you can also save them into a .ncm (net cheat memory) which can be loaded every time you restart NetCheat. An .ncm file would look like this.

It goes Start address. end address. So far I have not found any bugs but if you do please post in the thread. The RAR/ZIP will come with everything you need to know to get started *not the ps3tmapi_net.dll* Also Codes are in the format of:

2 12345678 9ABCDEF0
2 = code type 12345678 = debugger address (most end in 0,4,8,C)
9ABCDEF0 is what you want written to that debugger address

There are many code types but I won't explain them here. There's a Read Me that has them all. Enjoy. Source will come at another time.

This download comes with its own Read me to help you understand how it works. And JokerThat for PS3 all you do it input your code along with the joker address at the top and it'll make a joker code for you (comes with Read me).

Credits Go to:

  • Dnawrkshp
  • Veritassdg/Renton
  • And iMCSx for his thread on the PS3 debugger API located here (nextgenupdate.com/forums/ps3-cheats-customization/634548-release-development-application-ps3tmapi_net-dll-c-c-vbulletin-net.html) note this takes you to another forum.

Any ideas feel free to post or pm me too. If you see this released on another forum under the user name Renton its me.

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