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MultiMAN v1.16.15 with PS3 Showtime Player Integration Arrives


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179w ago - You can now update to MultiMAN PS3 Backup Manager version 01.16.15 which now includes integration of the PlayStation 3 Showtime Player among the changes detailed below.

Download: MultiMAN PS3 Backup Manager v01.16.15

multiMAN v01.16.15 Changes:

  • Added support to launch video files from file manager by spawning Showtime player
  • Special version of Showtime player required to handle video playback from multiMAN
  • Added CBOX2/GBOX2.PNG for themes with full alpha transparency
  • Fixed issues when launching games on WN/WT firmwares
  • Fixed rare issue with select+x games from USB with too long path names
  • Improved initial scan (no scanning for games when not needed)
  • Improved 4x2 and 8x4 display visualization



multiMAN ver 1.16.15 BASE (20110409_190000).rar (9.89 MB)
For all FW versions
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multiMAN ver 1.16.15 FULL (20110409_190000).rar (125 MB) (2200 covers) (ebootMOD, ebootFIX, lastGAME, ps3SERV, helpMME, showTIME)
For all FW versions
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Comments 4462 Comments - Go to Forum Thread »

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imtoodvs's Avatar
#4442 - imtoodvs - 136w ago
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

kreus's Avatar
#4441 - kreus - 136w ago
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

imtoodvs's Avatar
#4440 - imtoodvs - 136w ago
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

kreus's Avatar
#4439 - kreus - 136w ago
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

imtoodvs's Avatar
#4438 - imtoodvs - 136w ago
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

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