Added support for loading PS2 Classics (from /dev_hdd0/PS2ISO) (thanks flatz & ing.pereira)
multiMAN ver 04.30.00 BASE (20130324) Includes:
multiMAN ver 04.30.00 BASE CEX (20130324).pkg
multiMAN ver 04.30.00 BASE DEX (20130324).pkg
multiMAN ver 04.30.00 BASE STEALTH (20130324).zip
Showtime 04.03.100 [CEX].pkg
Showtime 04.03.100 [DEX].pkg
Also available online and in the WEB column for those who want to test PS2 Classics. What I added to mM is just a simple function to link the iso.bin.enc files to the placeholder app. Whatever it requires is not changed. I don't have any ps2 classics to test anything. mM already has a PS1+PS2 database of almost 4000 covers (already available in the FULL version and online), hence few lines to link the encrypted isos to the placeholders. The haters are barking at the wrong tree.
You need PS2 Classics Placeholder R2 (PS2_Classics_Placeholder_R2.rar by CaptainCPS-X) installed and your ps2 classics in /dev_hdd0/PS2ISO as subfolders. It is also available for download in mM's WEB column.
If you don't have memory-cards, mM will create them for you under SAVEDATA subfolder in the game folder.
Use the following structure format:
/dev_hdd0/PS2ISO/Test Game (simple naming format - no cover download)
/dev_hdd0/PS2ISO/Test Game/COVER.JPG (not mandatory, but if present will have higher priority than downloaded covers)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC1.VME (mM will create it if missing)
or even better, the recommended format:
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003 (mM will use the gameID and will download the cover if available)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/ISO.BIN.ENC
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/COVER.JPG (not mandatory, but if present will have higher priority than downloaded cover)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC1.VME (mM will create it if missing)
Basically you only need the ISO.BIN.ENC and nothing else:
and mM will show "MyPS2Classic" disc icon in the RETRO column. If you name your folder with the game-id, mM will download the cover. If you put "COVER.JPG" next to the iso, mM will use it instead. That's it.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Added support for lastGAME 8.0 [SingStar]
mM will display the IDPS from NOR/NAND (EID0) and from LV2 memory (spoofed/real) in "System Information"
Fixed lastGAME support for external/usb games with bd-mirror setting
If you use lastGAME 8.0 [SingStar] version (available also in the WEB column of multiMAN) you can take advantage of REMOVING the Singstar app from your ps3 and also have quick access to the last game you loaded with multiMAN.
lastGAME 8.0 support bd-mirror settings, so it is 100% compatible with all games that multiMAN supports. multiMAN (standard/stealth) is required to be installed to use bd-mirror with lastGAME 8.0.
Trying to play Beyond two souls now and get the error of This game requires 4.46 firmware version. Do you want to change it to your current 4.40 version.
Note: the operation will fix 80010009 errors for 4.20-4.31 FW games/updates if files are encrypted with 4.20/0x1c or lower key revision.
So is it safe to say yes when this message comes up and i should be able to play the game on rogero 4.41?
Also I need exact instructions on how to update to Rogero cfw to 4.46 if i must and how to install multiman and react psn. Does rogero 4.46 firmware work with multiman 4.40 or do i need to update multiman as well? Also is react psn to install any games that come as package files and dlc content?
Someone else did this all for me and i am very nervous of bricking my system not knowing the exact steps to install the new rogero, multiman and react psn. Also would I need to install rogero cfw 4.46 first and than the new multiman?
Today Gary Wayne Bowser (aka GaryOPA) and Max Louarn's new Cobra pitchman magneto released the official Cobra USB source code and updated Cobra.db database with the same old song and dance below, as follows:
A few days ago, STLcardsWS sent us a request, asking if we could release the source code of the Cobra USB dongle.
Today, we are fulfilling this request with a release of the full source code. We are releasing the entire source code under the GPL license.
You will find an overview.txt file which explains the content of each directory, and a readme.txt file in the cobralib subdirectory which explains its API and how to use it.
The source code is massive, and represents countless hours of work, containing 33,346 lines of C code, 5,981 lines of C++ code, 2,728 lines of assembly code and 35,530 lines in header files. We are sure that you can make good use of it, in part or in whole, within the community.
We hope that this release will be useful to the PS3 scene as a whole and that some of our exclusive features can be ported to the new and free custom firmwares.
As for all those haters out there who found the announcement of this effort as a new pretext to show your hate towards us, let it be known that this is not a PR stunt as you seem to think, this idea came from STLcardsWS, writer for psx-scene and dashhacks, who sent his request to us, and we accepted it.
We have no obligation to release the source, and if you don't want or like it, then simply don't download it. We are saddened to see people still finding ways to complain no matter what we decide to do. Even if it is for the scene that we do it. It is truly sad to see some people unable to show any other emotions than hate and ungratefulness.
Here is an update to the cobra.db database. It (cobra.db and supported games in CSV format) will be made available on the Web site shortly.
I cannot seem to be able to install 4.50 Base... I mean it installed but when I run it, it says the installation was incomplete... install the BASE or FULL, what did i miss? I thought I installed the Base from the link above. Please help!
multiMAN ver 04.50.00 BASE CEX (20131003).pkg
multiMAN ver 04.50.00 BASE DEX (20131003).pkg
multiMAN ver 04.50.00 STEALTH (20131003).zip
Showtime 04.03.536 [CEX].pkg
Showtime 04.03.536 [DEX].pkg
Added support for 4.50CFW
PS1/PS2/PS3 games, BD-MIRROR INT/EXT, BD-MOVIE REGION CHANGE/DYNAREC SUPPORT
Disc-less mode: Icon changed from BD disc to "folder icon"
Update is available online within multiMAN and in web column. Tested on FAT 80GB PAL PS3... all good.
Here are all mmTOOLS updated to support 4.46DEX and 4.50CFW (CEX):
All tools are also compatible with (Cex/Dex) CFWs 3.55C/D, 4.21C/D, 4.30C/D, 4.31C, 4.40C, 4.41C, 4.46C/D and 4.50C.
Available also in mM's WEB column.
lastGAME now support BD-MIRROR option (internal/external).
lastGAME 8.0 [SINGSTAR replacement] requires updated multiMAN. mM will look for lastGAME-SS and if found it will use it. I find it very convenient, because the "Load Last Title" icon is always on top, next to the BD disc icon.
And the updated multiMAN (you need it only if you plan to use lastGAME [SingStar replacement]):