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MultiMAN v04.30.00 Arrives, Includes Support for Loading PS2 Classics


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91w ago - Today PlayStation 3 developer deank has released multiMAN v04.30.00 which now includes support for loading PS2 Classics among the changes outlined below.

Download: [Register or Login to view links] (115 MB) / [Register or Login to view links] (Includes CEX, DEX and STEALTH updates - 19 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.74 MB) / LANG_CZ.TXT by varinek / [Register or Login to view links] by sinsizer

MultiMAN v04.30.00 Changelog:

  • Added support for various 4.40CFWs
  • Added support for loading PS2 Classics (from /dev_hdd0/PS2ISO) (thanks flatz & ing.pereira)

multiMAN ver 04.30.00 BASE (20130324) Includes:

  • multiMAN ver 04.30.00 BASE CEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE DEX (20130324).pkg
  • multiMAN ver 04.30.00 BASE STEALTH (20130324).zip
  • Showtime 04.03.100 [CEX].pkg
  • Showtime 04.03.100 [DEX].pkg

Also available online and in the WEB column for those who want to test PS2 Classics. What I added to mM is just a simple function to link the iso.bin.enc files to the placeholder app. Whatever it requires is not changed. I don't have any ps2 classics to test anything. mM already has a PS1+PS2 database of almost 4000 covers (already available in the FULL version and online), hence few lines to link the encrypted isos to the placeholders. The haters are barking at the wrong tree.

You need [Register or Login to view links] (PS2_Classics_Placeholder_R2.rar by CaptainCPS-X) installed and your ps2 classics in /dev_hdd0/PS2ISO as subfolders. It is also available for download in mM's WEB column.

If you don't have memory-cards, mM will create them for you under SAVEDATA subfolder in the game folder.

Use the following structure format:

/dev_hdd0/PS2ISO/Test Game (simple naming format - no cover download)
/dev_hdd0/PS2ISO/Test Game/ISO.BIN.ENC
/dev_hdd0/PS2ISO/Test Game/COVER.JPG (not mandatory, but if present will have higher priority than downloaded covers)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

or even better, the recommended format:

/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003 (mM will use the gameID and will download the cover if available)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/ISO.BIN.ENC
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/COVER.JPG (not mandatory, but if present will have higher priority than downloaded cover)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC0.VME (mM will create it if missing)
/dev_hdd0/PS2ISO/[SCUS-97194] NFL GameDay 2003/SAVEDATA/SCEVMC1.VME (mM will create it if missing)

Basically you only need the ISO.BIN.ENC and nothing else:

/dev_hdd0/PS2ISO/MyPS2Classic/ISO.BIN.ENC

and mM will show "MyPS2Classic" disc icon in the RETRO column. If you name your folder with the game-id, mM will download the cover. If you put "COVER.JPG" next to the iso, mM will use it instead. That's it.




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Comments 1203 Comments - Go to Forum Thread »

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#1183 - chobs - 6d ago
chobs's Avatar
Got a spare ps3 i was able to jailbreak and is now running 4.66 darknet cfw.

I have had IRISMAN on it and it has picked up my ntfs drive no problem and found my backup iso's on it. Although some of them were not showing up even though converted and checked with IRD files etc changed file names and still not picked up by irisman.

So i thought i would try multiman as i want to use the same external drive for my other console which has a cobra ode installed. I cannot get it to detect the drive on the multiman xmb but if i go into mmos file explorer it see's the drive.

I have put iso's in 'GAMES' & 'GAMEZ' on the root of the drive and it will not detect them.

Have i got the folder system wrong?
At the moment it is:
Root:GAMES\GAME.ISO
Should it be:
Root:GAMES\GAMENAME\GAME.ISO
??

Or if anyone knows why irisman is not detecting some of my backups, ff13 lightning returns and need for speed rivals are 2 of the ones not working but they are detected and play fine on my cobra machine.

#1182 - fantax - 6d ago
fantax's Avatar
woot nice updates

#1181 - Isleofdoom - 1w ago
Isleofdoom's Avatar
Yes it has been added into darknet 4.66 cfw but I not a darknet fan after my buddy had downgrade issues n was qa and everything.

#1180 - aidevelopment - 1w ago
aidevelopment's Avatar
great! So, anyone got that already?

#1179 - Isleofdoom - 1w ago
Isleofdoom's Avatar
Quote Originally Posted by misiozol View Post
change to normal cfw

From what I have seen try switching to Mm 4.66.02 as another has stated it but if you are using cobra port try deans new stage2 bin n add in dev_flash

 

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