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MultiMAN v04.15.00 with mmRAS: multiMAN Remote Access Service

Category: PS3 Hacks & JailBreak  By: tonyqc - (ps3news.com)
Tags: multiman v04.15.00 multiman ps3 deank ps3 mmras multiman remote access service

23w ago - Following up on the previous revision, today PlayStation 3 developer deank has updated multiMAN to version 04.15.00 which now includes Remote Access functionality allowing you to link PS3 CEX and DEX consoles together alongside mmRAS (multiMAN Remote Access Service) by aldostools with details below.

Download: multiMAN v04.15.00 UPD CEX (20121212) (mM+ps3netsrv/GUI+mmRAS+installPKG - 3.21 MB) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD CEX (20121212) / multiMAN v04.15.00 UPD DEX (20121212) / PS3 Tools Collection 2.0.51 by aldostools

multiMAN 04.15.00 Changelog: This is only an UPDATE version (you need 04.14.00/04.15.00 BASE or FULL installed).

  • Updated PC application "ps3netsrv" to support fast folder-data retrieval
  • Greatly improved loading of remote /net_host folders (up to 4096 entries in mmOS and 2048 in other modes)
  • Greatly improved loading of remote Retro ROMs folders with covers
  • Added support to access remote PS3 system in mmOS or in game modes via /net_host
  • You can access all data of a remote PS3 to view/play photo/music/video files, transfer files/folders (and load ISO games/movies PS3/PSX/DVD/BD if used with Cobra CFW)
  • Added option in "Settings" - "Connect to Another PS3" - it allows full remote control (screen/pad) of another PS3 running multiMAN 04.15.00 and later
  • Added option in "Settings" - "Remote Access Permissions" (Disable/Files/Screen/Full) to restrict remote connnections to your PS3
  • Added support for mmRAS - PC application by Aldo (aldostools) which allows remote access to your PS3 (screen/pad) while running multiMAN
  • Screenshot feature in multiMAN (START+R2) will now save screens as JPEG.

The key features of this release:

  • The improved PC ps3netsrv application allows much faster access speeds when retrieving data from folders in mmOS or when browsing photo/music/video/ROMs from remote /net_host. You can now browse a remote folder with roms+covers and it takes a fraction of the time it took before.
  • The Remote Access feature allows you to connect to another PS3 anywhere in the world (be it in the other room or across the country) and copy files/folders, play Retro ROMs, view photos and play music and video files (after caching)
  • The Remote Access Control (PS3) feature allows you to connect to another PS3 running multiMAN and view its screen and control it with your pad. It allows you to minimize the current session and work with your own PS3 (to transfer files to the remote PS3 for example) and then return to the other PS3.
  • The Remote Access Control (PC) feature via aldostools mmRAS client allows you to connect to your PS3 (or any other PS3 around the world running multiMAN) from your PC. You can change the encoding quality of the picture, take screenshots in JPG (PrintScreen button) and control the PS3 with your keyboard and mouse. Click the [?] button for more information of the keyboard mappings.
  • The option in "Settings" (Remote Access Permissions) allows you to configure the access to your PS3. You can completely "Disable" it, you can allow remote connections only to access your "Files", you can restrict it only to remote control "Screen" or allow "Full" access for files and screen control.
  • The Remote Access Control provides 960x540 resolution (it doesn't depend on the remote PS3 resolution). The best results/quality and fastest response is achieved when server PS3 is running in 1920x1080.
  • To be able to use these features you have to configure your remote peers in "Settings" -> "Network Servers".
  • Any configured /net_host can be used for file access (PC and PS3) and for remote control (PS3)
  • If you are connecting to a PC you must have ps3netsrv application running on the PC side
  • If you wish to restrict access to your PS3 - change the setting in "Remote Access Permissions"
  • If you wish to connect to another PS3 configured as /net_host - use the "Connect to Another PS3" function in "Settings"

While connected to another PS3 you can 'minimize' the connection and work with your own PS3 and then resume the remote control. You will see the live minimized remote screen in the lower corner. To switch between local/remote control use [START]+[SQUARE].

To terminate a connection to a remote PS3 use [START]+[CIRCLE]. All other buttons you press will be sent to the remote PS3.

MANY thanks to aldostools for creating the PC application to connect to a remote-control-enabled PS3.

From aldostools comes a quick tutorial, as follows:

0- Run PARAM.SFO Edit.exe as Administrator to associate .SFO/.SFX extensions. Close it.
1- Backup your save data folder to a USB storage device (/PS3/SAVEDATA) or download them to the PC from /dev_hdd/home/0000000x/savedata via FTP
2- Backup your savedata folder in a ZIP/RAR/7z (just in case you make a mistak and corrupt your saves)
3- Start the Bruteforce and browse to your local savedata folder
4- Browse to a savedata with your account id and "Use PARAM.SFO as template" (you can do this manually copying the PARAM.SFO as "template.sfo" into the folder of Bruteforce)
5- Browse to a savedata with a foreign account id.
6- If the game has a key in the database it will be displayed, otherwise you will need to bruteforce it double clicking on the game and providing the ELF of the game (EBOOT or another self)
7- Once you have the key for the savedata to be resigned, press "Update Account ID" to update the PARAM.SFO with the account id in the template.
8- Press "Patch SFO" if the game is copy protected (it says YES in the Protected column)
9- Select all the files from the PFD using Ctrl+A and press "Decrypt PFD"
10- Use "Update PFD (Partial)" or "Update PFD (Partial update without Game setting) to update the hashes in the PFD. If you have the disc_hash_key for the game, you can use "Updae PFD (Full)".
11- Once the PFD is updated, select all files usingCtrl+A and press "Encrypt PFD"
12- Press "Verify PFD" to check if everything is OK.
13- Copy the resigned savedata to a USB storage device (/PS3/SAVEDATA) or transfer them from the PC to /dev_hdd/home/0000000x/savedata via FTP

Finally, from M@tsumot0: nice job master, i waiting for update STEALH version.

Put report_data.txt to your root usb go to install package file (Rogero 4.30 v2.03) on "APP_HOME/PS3_GAME" and push start for update your multiman 04.14.XX STEALTH to 04.15.00 STEALTH.

Enjoy.









Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#509 - PS3 News - 8w ago
Reply
Following up on his previous release, this weekend PlayStation 3 developer IngPereira has made available PS2Classic Final with source code for playing PS2 Classic games on the PS3 entertainment system.

Download: http://www.mediafire.com/?3xcz5om17zacnya / http://www.mediafire.com/?116a12awyjndo09 / http://www.mediafire.com/?jq0quoy1q3w8oh6 (3.1 Expert with PS2 CDVD plugin) / http://ps3tools.aldostools.org/ps2classics_GUI.rar / http://gitorious.ps3dev.net/ps2classic / http://www.mirrorcreator.com/files/KCPWIXEI/ps2ctool_v1.zip_links by CrUmp / http://www.mirrorcreator.com/files/0MHERO80/ps2classic-bccb879.zip_links by u$er / https://dl.dropbox.com/u/31400110/PS2SOUNDS/Templates.zip by DEREKTROTTER

Now it doesn't need root key to vmc stuff and now vmc decryption and encryption is working great, added ISO9660 checks and LIMG check and creation. Thanks to flatz, aldo and many others.

Usage:

iso:


ps2classic d [cex/dex] [klicensee] [encrypted image] [out data] [out meta]
ps2classic e [cex/dex] [klicensee] [iso] [out data] [real out name] [CID]
vmc:


ps2classic vd [cex/dex] [vme file] [out vmc]
ps2classic ve [cex/dex] [vmc file] [out vme]
To quote, roughly translated: Good friends here I leave the last revision PS2Classic with the new changes and additions by me with the help of Flatz and aldo.

PS2Classic Final Changelog:

• ISO9660 Check
• LIMG Support (Check / Creation)
• VMC Decryption / Encryption fixed with the help of flatz by making new py script to rehash stuff so i can port it and now without. the need to use a root key to encrypt or decrypt your vmc's, thanks to aldo too by helping me in the process.
• Now you see the progress being maded by decryption or encryption, so is more easy to wait.

Deciphering virtual memory card

vd ps2classic cex my_vmc.vme my_vmc_decrypted.vmc
Encrypting virtual memory card

ps2classic see cex my_vmc.vme my_new_vmc.vme
It will rehash every change in the blocks and now it should work. About encrypting and decrypting ISO.BIN.ENC or CONFIG nothing changes about user commands because all the change was internal, so is the same.

If you don't want to use this cmd version is better to wait to the new version of Aldo Gui tool because it will have this added and some better gui improvements. Thanks to flatz, aldo and many others helping in the process.

Here also included something for those who want to modify or ripearlas isos more easily and are functional in the PS3. The process is very easy and simple using Expert 1.3 since the 2.0 version tends to have flaws with these images ISO9660 corrupting and ends.

Ripping or modification of any PS2 game

1. Crack the ps2classic ISO.BIN.ENC with great command line or GUI aldo.
2. Expert Runs 1.03 and continues to work the following order:

• Extract LBA
• Extract files (It will extract every file from the game in a folder with the iso name)

Now you can make your changes to the game(But obviusly you cannot just delete stuff because the LBA has an order you need to make some dummy file and rename it to the file you want to delete for example), you can mod everything too if the game have some modding tools for sure like gta sa, vc, etc.

• Rebuild files (Now it will make a ISO with the game folder extracted previusly modified)
• Rebuild LBA

3. Just encrypt that Game ISO modified with new tools like this new ps2classic command line tool or with new Aldo gui Ps2classic tool with new changes (Because this tools will now remake the LIMG section too). Now use the new ISO.BIN.ENC on the PS3 and check your changes.

Greetings

From CrUmp comes a PS2 ISO Renaming Tool called PS3CTool v1 (linked above) for PS2Classic v 1.0 with details below, as follows:

I only test with my mac. if you install python 2.7 on windows this should work too. i don't know if it's ok to put key file in this, so I didn't include it. put your ps2.key file in the same location, and include this folder in your $PATH like:


PATH=$PATH:/path_to_this_folder.
export PATH
PS2 ISO Renaming Tool for PS2classic v 1.0 - PS3Classic: To encrypt PS2 ISO to PS2Classic image.

The best way to play your PS2 games on your PS3 console is to convert them into PS2 Classic Games. With Multiman and PS2Classic container, you can have unlimited PS2ISOs loaded into your PS3. With [gameID] Game Title naming convention, Multiman will download the game cover if avaliable.

This tool finds gameID from within PS2ISO, and compare with online database to rename the ISO file names

This script works with ps2classic command line tool to make it more convenience to convert mass ISOs.

usage:


ps2ctool.py {option} isofile
example:


ps2ctool.py isofile
ps2ctool.py netrename isofile
ps2ctool.py ALL ps2classic
options:


ps2ctool.py isofile:
to rename an ISO file, adding [XXXX-00000] to the filename.
netrename:

To rename ISO file with sonyindex.com database entry, in '[DISCID] FILENAME' format

ALL: in a folder to process every ISO under that folder, including subfolders. It will move ISO files to current folder, and re-name iso filenames against the database entries.

Finally, from u$er comes some proper PS2Classic Tool binaries (linked above) who states the following:

Hey there, i've compiled a set of PS2Classic binaries for you based on the latest changes. if you don't like using cmd-line apps, you can replace the one in PS2Classic GUI with this one.


ps2classic (bccb879)
GPLv3
gitorious.ps3dev.net/ps2classic

written by user
algo by flatz

both linux and windows binaries shouldn't have any dependencies. cywin-1.dll is NOT needed which should speed up the file operations

NOTE: please remember to release source code if you distribute binaries. if you made any changes to the source code you have to provide the modified source code ofc.

More PlayStation 3 News...

moja's Avatar
#508 - moja - 8w ago
Reply
Hey guys, been gone for a while. Just wanted to say I ripped my copy of The Bouncer (PS2), used Odin Sphere PSN release as a base, and using this guide, and am now playing it on my Rebug 4.30.2 slim! Thanks for the guide!

Will test with my Fatal Frame 2 backup and update...

Well, Fatal Frame 2 works as well. This is exciting! I might test a couple more games from my PS2 library, but this is pretty cool so far. Definitely will extend the life of my phat, although the emulation doesn't seem perfect - does anyone know how to brighten up the screen a bit?

BerserkLeon's Avatar
#507 - BerserkLeon - 8w ago
Reply
Tried FFXII IZJS patched english iso and it didn't work, though it does in PCSX2... that was one of the main games Ive been wanting to play, oh well.

Guess I'll go through the gundam games next and see how/if they work.

ConsoleDev's Avatar
#506 - ConsoleDev - 9w ago
Reply
I have tried to boot SwapMagic DVD 3.6 and of course it didn't work, it just kick me back to XMB. It would be great if someone can port the OSDSYS environment to the ps2_netemu (as was done for TN-V on PSVita). Instead games like Dark Cloud (PAL version) works perfectly.

PS3 News's Avatar
#505 - PS3 News - 9w ago
Reply
multiMAN v04.20.04 Update (20130321) is now available from deank with the changes outlined below, as follows:

The online version of mM is updated to support 4.40CFW. Rogero/Rebug can use it to test their upcoming firmwares. It doesn't have lv2 mem protection patched in LV1, but other than that all the stuff is there: BD Movie region change, DYNAREC, payload, PSX backups, PS3 backups, etc.

LV1 patches are added, too. Now direct-disc-access should work too, ps1 disc-backups should work, along with everything else.

mM online version is now fully compatible with 4.40CFW. All tested on 4.40CFW and everything works. Here it is for those who want to test or to be prepared and ready:

Download: http://www.sendspace.com/file/fgdcvd (8.30 MB) / http://www.sendspace.com/file/ektg92 (8.31 MB) / http://www.sendspace.com/file/gi0y08 by Piratan
Changelog:

• Added full support for 4.40CFW

Page 8 of 109 «‹123456789›LAST »

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PlayStation Vita (PS Vita) Remote Play PS3 CFW Compatibility List - 1h ago

wyldstallyn's Avatar
Quote tried everything with AC3 and rebug 4.41. just black screen and vita disconnects. ps3 needs a hard reboot. also NOT working, injustice and God of War...
By wyldstallyn with
 25 Comments »
ps3 HELP - 2h ago

Azrial's Avatar
Quote Agree with Racer, no need to be on 3.55 anymore, Rebug 4.30.2 or 4.41 Lite is the way to go....
By Azrial with
 4 Comments »
PSN Games Decrypted for PS3 Custom Firmware 3.55 by DUPLEX! - 2h ago

Azrial's Avatar
Quote Both GTA IV and Dead Island Riptide should work on 4.40, I've got them on Rebug 4.30.2 spoofed to 4.41 and they work without issues....
By Azrial with
 8155 Comments »
ps3 HELP - 2h ago

racer0018's Avatar
Quote I don't know why people still stay on 3.55. I would update it to a rebug 4.21 or 4.41 lite. Or even a rogero 4.30. This way there is no more game patc...
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