24w ago - Following up on the previous revision, today PlayStation 3 developer deank has updated multiMAN to version 04.15.00 which now includes Remote Access functionality allowing you to link PS3 CEX and DEX consoles together alongside mmRAS (multiMAN Remote Access Service) by aldostools with details below.
multiMAN 04.15.00 Changelog: This is only an UPDATE version (you need 04.14.00/04.15.00 BASE or FULL installed).
Updated PC application "ps3netsrv" to support fast folder-data retrieval
Greatly improved loading of remote /net_host folders (up to 4096 entries in mmOS and 2048 in other modes)
Greatly improved loading of remote Retro ROMs folders with covers
Added support to access remote PS3 system in mmOS or in game modes via /net_host
You can access all data of a remote PS3 to view/play photo/music/video files, transfer files/folders (and load ISO games/movies PS3/PSX/DVD/BD if used with Cobra CFW)
Added option in "Settings" - "Connect to Another PS3" - it allows full remote control (screen/pad) of another PS3 running multiMAN 04.15.00 and later
Added option in "Settings" - "Remote Access Permissions" (Disable/Files/Screen/Full) to restrict remote connnections to your PS3
Added support for mmRAS - PC application by Aldo (aldostools) which allows remote access to your PS3 (screen/pad) while running multiMAN
Screenshot feature in multiMAN (START+R2) will now save screens as JPEG.
The key features of this release:
The improved PC ps3netsrv application allows much faster access speeds when retrieving data from folders in mmOS or when browsing photo/music/video/ROMs from remote /net_host. You can now browse a remote folder with roms+covers and it takes a fraction of the time it took before.
The Remote Access feature allows you to connect to another PS3 anywhere in the world (be it in the other room or across the country) and copy files/folders, play Retro ROMs, view photos and play music and video files (after caching)
The Remote Access Control (PS3) feature allows you to connect to another PS3 running multiMAN and view its screen and control it with your pad. It allows you to minimize the current session and work with your own PS3 (to transfer files to the remote PS3 for example) and then return to the other PS3.
The Remote Access Control (PC) feature via aldostools mmRAS client allows you to connect to your PS3 (or any other PS3 around the world running multiMAN) from your PC. You can change the encoding quality of the picture, take screenshots in JPG (PrintScreen button) and control the PS3 with your keyboard and mouse. Click the [?] button for more information of the keyboard mappings.
The option in "Settings" (Remote Access Permissions) allows you to configure the access to your PS3. You can completely "Disable" it, you can allow remote connections only to access your "Files", you can restrict it only to remote control "Screen" or allow "Full" access for files and screen control.
The Remote Access Control provides 960x540 resolution (it doesn't depend on the remote PS3 resolution). The best results/quality and fastest response is achieved when server PS3 is running in 1920x1080.
To be able to use these features you have to configure your remote peers in "Settings" -> "Network Servers".
Any configured /net_host can be used for file access (PC and PS3) and for remote control (PS3)
If you are connecting to a PC you must have ps3netsrv application running on the PC side
If you wish to restrict access to your PS3 - change the setting in "Remote Access Permissions"
If you wish to connect to another PS3 configured as /net_host - use the "Connect to Another PS3" function in "Settings"
While connected to another PS3 you can 'minimize' the connection and work with your own PS3 and then resume the remote control. You will see the live minimized remote screen in the lower corner. To switch between local/remote control use [START]+[SQUARE].
To terminate a connection to a remote PS3 use [START]+[CIRCLE]. All other buttons you press will be sent to the remote PS3.
MANY thanks to aldostools for creating the PC application to connect to a remote-control-enabled PS3.
From aldostools comes a quick tutorial, as follows:
0- Run PARAM.SFO Edit.exe as Administrator to associate .SFO/.SFX extensions. Close it.
1- Backup your save data folder to a USB storage device (/PS3/SAVEDATA) or download them to the PC from /dev_hdd/home/0000000x/savedata via FTP
2- Backup your savedata folder in a ZIP/RAR/7z (just in case you make a mistak and corrupt your saves)
3- Start the Bruteforce and browse to your local savedata folder
4- Browse to a savedata with your account id and "Use PARAM.SFO as template" (you can do this manually copying the PARAM.SFO as "template.sfo" into the folder of Bruteforce)
5- Browse to a savedata with a foreign account id.
6- If the game has a key in the database it will be displayed, otherwise you will need to bruteforce it double clicking on the game and providing the ELF of the game (EBOOT or another self)
7- Once you have the key for the savedata to be resigned, press "Update Account ID" to update the PARAM.SFO with the account id in the template.
8- Press "Patch SFO" if the game is copy protected (it says YES in the Protected column)
9- Select all the files from the PFD using Ctrl+A and press "Decrypt PFD"
10- Use "Update PFD (Partial)" or "Update PFD (Partial update without Game setting) to update the hashes in the PFD. If you have the disc_hash_key for the game, you can use "Updae PFD (Full)".
11- Once the PFD is updated, select all files usingCtrl+A and press "Encrypt PFD"
12- Press "Verify PFD" to check if everything is OK.
13- Copy the resigned savedata to a USB storage device (/PS3/SAVEDATA) or transfer them from the PC to /dev_hdd/home/0000000x/savedata via FTP
Finally, from M@tsumot0: nice job master, i waiting for update STEALH version.
Put report_data.txt to your root usb go to install package file (Rogero 4.30 v2.03) on "APP_HOME/PS3_GAME" and push start for update your multiman 04.14.XX STEALTH to 04.15.00 STEALTH.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Hi I am not able to update my covers and showtime online through multiman. It says unable to connect to the server at the moment, is the multiman server is down ? though I am able to update the games.. why the content update is not working in multiman ? I am on Rogero 4.3 v2.5
Also available online for mM and in the Web column.
Also attached below is LANG_CZ.TXT by varinek, LANG_TR.TXT (Turkish) from ozayturay and http://temp-share.com/show/YgFHvryEy by Robi666 who states: Here is Croatian (Hrvatski) translation of MM v4.30.00 All letters working under User #1 (font0) and User #2 (font1) 621 lines.
We're pleased to present pictures of the final Cobra ODE hardware - Main PCB assembly. As you can see there are two switches which enable configuration of PATA (FAT consoles)/SATA (FAT CECHL consoles) and 2k, 2k5k, 3k and 4k series slim and super slim consoles. Cobra ODE is the first truly universal PS3 ODE bringing maximum convenience to end users and resellers alike.
As you can see we've designed everything to be connected via FFC cables directly between ODE and console or console, ODE and daughter boards in the case of the 2k5,3k and 4k series consoles. A great deal of effort and time has been put into designing a system with best performance and maximum convenience for installation.
We're working hard on the finalization of the software, stay tuned for further information....
Play all PS3 games.
Play PS2/PS1 games on backwards compatible consoles
Movie ISO's supported
Compatible with all PS3 models including phat/slim and super slim
Solderless installation on all FAT consoles and 20xx/21xx SLIM consoles
Easy and fast installation for 25xx series SLIM, 3000 series SLIM and 4000 series SUPER SLIM consoles
Supports all current OFW and CFW's
OSD selection of ISO's
UI commander included
Easy selection of Emulation and pass through modes
Flexible and powerful embedded OS
High speed ARM and onboard FPGA's are updatable via inbuilt updater mechanism
256 Mbits SDRAM onboard
Supports USB hard drives
Additional hardware interface included to support future hardware addons, giving user maximum flexibility
* Designed by the team who brought so many firsts to the scene!
* 3000 series SLIM and 4000 series SUPER SLIM hardware supported from launch
* Manufactured at a high tech facility = superb quality
Some users have reported problems with some PAL ps1 games on NTSC systems and viceversa.
It is a bug that only affects a portion of users. This package solves those problems.
Instructions: after selecting a ps1 game of different TV system wtith mmCM, launch the included application instead of starting the ps1 game with the disc icon. If the game is of your TV system or if you don't have this problem at all, we recommend to play the game using the disc icon, as always, as it is expected to have bigger compatibility.
multiMAN ver 04.30.00 UPD CEX (20130331).pkg
ps2classics.rar (modified by me)
This test update requires that you have 04.30.00 BASE or updated online to 04.30.00. The online version is also updated to this build.
Changes in ps2classic:
Added 64bit file access functions to support 4GB+ files (for LIMG and encryption)
Added asynchronous READ/WRITE to improve encryption speed (1GB / 3min)
Added progress bar and 'Remaining time' information to the encryption
Added check if the provided ISO is a CD or DVD image for proper LIMG header creation
Changes in multiMAN:
Added support to encrypt standard disc-backup PS2 ISO files from /dev_hdd0/PS2ISO and /dev_usbxxx/PS2ISO to PS2 Classics
Added support to delete PS2 Classics (ISO+folder)
Added support to load PS2 Classics from USB HDD (folder will be transferred to internal HDD)
Encryption is done by spawning "ps2classics" which resides in mM's USRDIR/sys/PS2C.BIN (the one provided in the ps2classics.rar above)
Basically it comes down to:
1) Rip your original PS2 game disc with multiMAN (it took just 4-5 mins to backup my KILLZONE disc) / or transfer a PS2 ISO backup to /dev_hdd0/PS2ISO
2) Go to RETRO column and load the ISO - you'll be prompted to convert to PS2 Classic
3) Conversion takes 2 to 5 mins and you'll be returned to multiMAN (you'll see the converted game with [PS2 Classic] suffix in the name)
4) Activate the PS2 Classic and start it from XMB/PS2 Classic Placeholder
Default CID and KLICENSE used (compatible with aldostools and CaptainCPS-X tools/apps):
p.s. I was FINALLY able to test all this PS2-Classics stuff:
1) Download and install ReactPSN 2.24 and PS2ClassicsPlaceholder from mM's WEB column
- Create "aa" account and login with it (make sure AUTO-LOGIN is disabled so you can chose "ReactPSN Xrif Xedat" account)
- Copy /exdata folder (included in ReactPSN zip) with 2P0001-PS2U10000_00-0000111122223333.rap file in it on USB stick
- Start reactPSN and login with your regular account after reboot
2) Start multiMAN and put KILLZONE PS2 original disc
3) From game column select "Copy" while Killzone disc is displayed
4) Backup to /dev_hdd0 (PS2ISO)
5) After copy completes go to RETRO column and activate "KILLZONE" ISO
6) It prompts for encryption (4,4GB)
7) Back to mM and RETRO column - activate "Killzone [PS2 Classic]"
8) Quit to XMB and start "PS2 Classics Placeholder"
TOTAL = 24mins to RIP a full 4,4GB DVD, convert to PS2 Classic and start it. ALL THAT ON THE PS3.