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MultiMAN v04.14.00 Base and Full (CEX and DEX) PS3 Update Arrives


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99w ago - Today PlayStation 3 developer deank has released MultiMAN v04.14.00 Base and Full updates for both CEX and DEX consoles which now includes instant plug-and-play NTFS-formatted HDDs, enhanced BD-mirror support and more with details below followed by multiMAN v04.14.01, multiMAN v04.14.02 and multiMAN v04.14.03.

Download: [Register or Login to view links] (34.79 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9) / [Register or Login to view links] (Mirror #10) / [Register or Login to view links] (Mirror #11) / [Register or Login to view links] (291.65 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7)

Changelog: mM 04.14.00

Changes related only to 4.20-4.30 CEX/DEX CFWs:

BD-Mirror:

  • BD-Mirror option now supports USB HDDs mounted as /dev_usb000 to /dev_usb127
  • BD-Mirror option uses different approach now and doesn't move the PS3_GAME folder of USB games and doesn't modify the mount table
  • After using BD-Mirror for USB games, the usb drive is still accessible in XMB (Video/Music/Photo/Saves)
  • Improved disc-less support with BD-Mirror option enabled

USB Ports issues:

  • When using more than one USB device mM will disconnect/reconnect them from/to the USB bus in the proper order
  • This fixes games that crash when started from USB when multiple devices are connected

NTFS/PFS usage:

  • It is now possible to use any NTFS usb drive without configuring its Vendor/Device IDs in USB.CFG
  • When switching to NTFS/PFS mode use only one USB HDD connected (mM supports up to 2 partitions: FAT32+NTFS, NTFS+NTFS, FAT32+FAT32)
  • To access the contents of NTFS drives use mmOS and /pvd_usb000 /pvd_usb001 (games from NTFS drives won't show in other display modes)

Other:

  • Better support for data CD/DVD/BD discs and improved "Enable Direct Disc Access" function
  • Improved BD-Mirror function for games on internal HDD
  • Games started from mmOS icons/shortcuts handle BD-Mirror/Ext.Game Data options properly
  • Online update server updated (5320 PS3 game covers and 3420 PS1/PS2 game covers)
  • Updated showTIME media player (for mM) to version 04.01.264
  • Updated 8 translation files

Install Package Files (standalone application):

  • Supports split pkg files named in the following format: filename.pkg.0 -> filename.pkg.63, filename.pkg.001 -> filename.pkg.064, filename.pkg.66600 -> filename.pkg.66663
  • Upon launch/refresh the following folders are scanned: /dev_usb***/, /dev_usb***/PKG, /dev_usb***/packages, /dev_hdd0/PKG, /dev_hdd0/packages
  • Updated stDISC application (better drive reset timing and support for 4.30CFW)
  • Updated gameDATA, bdRESET and lastGAME applications to support 4.30CFW
  • Updated showTIME media player (standalone) to version 04.01.264 (CEX/DEX)

The showtime version provided with mM as standalone acts as the build-in one so it returns to mM. If you wish to quit to XMB either use the official build or use {PS} button -> Quit to XMB.

About NTFS - if you previously configured usb.cfg just stick to it. Without USB.CFG only two partitions will be available - that's it.






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Comments 747 Comments - Go to Forum Thread »

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Bartholomy's Avatar
#92 - Bartholomy - 151w ago
You mean ps2 emulated not having a fat?

condorstrike's Avatar
#91 - condorstrike - 151w ago
ok, so there it is... btw, big props to this manager, as I've tested it thoroughly and works perfectly on my slim PS3, even PS2 games run, not all perfect, but close enough.

caw!

moja's Avatar
#90 - moja - 151w ago
I would wait for further comment or release tends before really speculating on Dean's stance in the scene. I'm not mad at him either way, but I just hope he doesn't set himself up for associative attention.

adrianc1982's Avatar
#89 - adrianc1982 - 151w ago
Its dean's work, he can sell HIS work and get remuneration for it. ITS HIS TIME, the question here is who is paying, because WE DIDN'T pay for his time.

I really think he is the one that enjoys the least his work, because the hundreds of hours he invests in coding don't give him time to get some gaming, sad but true. Thanks dean for what you could give us as long as you could, you deserve at least a couple bucks to get your testing equipment for free and THATS nothing compared with what you worked for. Imagine all those hours at a modest ($50USD) pero hour and you tell me if free equipment is worth it.

my 2 cents.

pr0p0sitionJOE's Avatar
#88 - pr0p0sitionJOE - 151w ago
Yes, guys... Agree with everything that was said. If we could have one of this freakin dongles with stable CFW (like kmeaw), support for PSX, PS2, PSP isos, homebrew compatible, multiman mounted and TB payload for newer games... well... THEN I WOULD REALLY GET IT. LLOOOLL!!!

Oh, I forgot... And the dongle MUST talk with sexy lady voice. Damn!

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