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MultiMAN v04.14.00 Base and Full (CEX and DEX) PS3 Update Arrives


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91w ago - Today PlayStation 3 developer deank has released MultiMAN v04.14.00 Base and Full updates for both CEX and DEX consoles which now includes instant plug-and-play NTFS-formatted HDDs, enhanced BD-mirror support and more with details below followed by multiMAN v04.14.01, multiMAN v04.14.02 and multiMAN v04.14.03.

Download: [Register or Login to view links] (34.79 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9) / [Register or Login to view links] (Mirror #10) / [Register or Login to view links] (Mirror #11) / [Register or Login to view links] (291.65 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7)

Changelog: mM 04.14.00

Changes related only to 4.20-4.30 CEX/DEX CFWs:

BD-Mirror:

  • BD-Mirror option now supports USB HDDs mounted as /dev_usb000 to /dev_usb127
  • BD-Mirror option uses different approach now and doesn't move the PS3_GAME folder of USB games and doesn't modify the mount table
  • After using BD-Mirror for USB games, the usb drive is still accessible in XMB (Video/Music/Photo/Saves)
  • Improved disc-less support with BD-Mirror option enabled

USB Ports issues:

  • When using more than one USB device mM will disconnect/reconnect them from/to the USB bus in the proper order
  • This fixes games that crash when started from USB when multiple devices are connected

NTFS/PFS usage:

  • It is now possible to use any NTFS usb drive without configuring its Vendor/Device IDs in USB.CFG
  • When switching to NTFS/PFS mode use only one USB HDD connected (mM supports up to 2 partitions: FAT32+NTFS, NTFS+NTFS, FAT32+FAT32)
  • To access the contents of NTFS drives use mmOS and /pvd_usb000 /pvd_usb001 (games from NTFS drives won't show in other display modes)

Other:

  • Better support for data CD/DVD/BD discs and improved "Enable Direct Disc Access" function
  • Improved BD-Mirror function for games on internal HDD
  • Games started from mmOS icons/shortcuts handle BD-Mirror/Ext.Game Data options properly
  • Online update server updated (5320 PS3 game covers and 3420 PS1/PS2 game covers)
  • Updated showTIME media player (for mM) to version 04.01.264
  • Updated 8 translation files

Install Package Files (standalone application):

  • Supports split pkg files named in the following format: filename.pkg.0 -> filename.pkg.63, filename.pkg.001 -> filename.pkg.064, filename.pkg.66600 -> filename.pkg.66663
  • Upon launch/refresh the following folders are scanned: /dev_usb***/, /dev_usb***/PKG, /dev_usb***/packages, /dev_hdd0/PKG, /dev_hdd0/packages
  • Updated stDISC application (better drive reset timing and support for 4.30CFW)
  • Updated gameDATA, bdRESET and lastGAME applications to support 4.30CFW
  • Updated showTIME media player (standalone) to version 04.01.264 (CEX/DEX)

The showtime version provided with mM as standalone acts as the build-in one so it returns to mM. If you wish to quit to XMB either use the official build or use {PS} button -> Quit to XMB.

About NTFS - if you previously configured usb.cfg just stick to it. Without USB.CFG only two partitions will be available - that's it.






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Comments 705 Comments - Go to Forum Thread »

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niwakun's Avatar
#85 - niwakun - 144w ago
can't blame deank for that since there's even no or barely donors on his manager right now. Afaik, there are only 5 for every 100k downloaders/users of his manager.

anyway, if this is the only way to keep multiman alive, i don't even bother if it is ported to a commercial product.

PS3 News's Avatar
#84 - PS3 News - 144w ago
I know a month or so back Tortuga-Cove announced a Cobra dongle giveaway (tortuga-cove.com/general/1043-tortuga-cove-cobra-usb-dongle-promotional-give-away) so it appears they are on good terms with the Cobra Team, meaning I don't think Cobra would do anything to upset the developers there.

That said, I too think until deank actually comments on the multiMAN Cobra version the jury is out on it. If Cobra did it on their own using the multiMAN source code and deank doesn't mind (assuming the multiMAN license allows for commercial use, etc) then all could go on as normal.

Perhaps condorstrike can give us some inside scoop if he's around.

HeyManHRU's Avatar
#83 - HeyManHRU - 144w ago
By looking at the update list does it mean you can play PS2 games on the PS3 slim?

I'm thinking of getting either the True Blue or the Cobra dongles. If the Cobra can play PSP and PS2 games on a slim then I'll get that one.
I'd get the Cobra USB if it implements the TB dongle in it.

From the boss's post:

[eussNL] so if it supports the replaced sub_28fe30 and new section 0x80000000007f0000 that Cobra uses, it means Trueblue support is around the corner...
[flash67] exactly

alwayshungry's Avatar
#82 - alwayshungry - 144w ago
Guys i posted before thinking earlier. Sorry dean. We don't know the whole story lets hear from dean before the hate starts.

spunkybunny's Avatar
#81 - spunkybunny - 144w ago
By looking at the update list does it mean you can play PS2 games on the PS3 slim?

I'm thinking of getting either the True Blue or the Cobra dongles. If the Cobra can play PSP and PS2 games on a slim then I'll get that one.

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