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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support


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98w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

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Below are the changes, as follows:

v04.10.00

  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl
  • DUMMY_BDEMU.rar

About DUMMY_BDEMU:

It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.

Needed:

  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB




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Comments 714 Comments - Go to Forum Thread »

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smokyyuwe's Avatar
#264 - smokyyuwe - 104w ago
The latest version for MM is 5.0 if you are using CEX. The latest version for DEX is 5.0.7, I think.

A lot of people are using DEX because it allows you to play games without patching but you lose a lot of homebrew apps.

mgkmgk's Avatar
#263 - mgkmgk - 104w ago
I havent updated my MM for a while - the latest version I can find is mmCM v04.03.02 BASE (20120606)

I see a few pages back multiMAN 04.05.07 DEX Base (20120910)... is this one ONLY for DEX consoles or can I install on my 3.55 CFW.

I been a few pages back but everything seems to be DEX - is this what everyone is using now?

Thanks

Hamilton Zeus's Avatar
#262 - Hamilton Zeus - 104w ago
I have to see it to believe it!

Tepoo's Avatar
#261 - Tepoo - 105w ago
the switch for games seems to be bugged. when i select "get bdemu titles" he loads around 1 minute, then he auto select the game in the first slot and shows that all other slots are empty"

i have a Samsung G2 portable with 640gb, 10slots created through open bd manager and 4 games in the first slots.

PS3 News's Avatar
#260 - PS3 News - 105w ago
Here are more file attachments for the above post from aldostools... also below is a mmDM Game FAQ by Patrick Batman & Omnomnom (via ps3crunch.net/forum/threads/4951-mmDM?p=53518#post53518):

mmDM Game FAQ - Patrick Batman & Omnomnom

1.00 patches:

put patch files in full game backup let mmDM convert files to DEX on mount

1.01+ updates:

Get official sony update convert pkg to DEX with aldostools, highlight sony update pkg press ctrl+shift+enter (Will make cex sony package into pkg.original, dex will become .pkg, and there will be extracted folder of sony cex pkg.)

If 3.55 and lower update:

Take any eboot/sprx/self files out of extracted cex sony pkg folder (from above step), create temp folder put in there for now.

If N0DRM patched update:

Put patched N0DRM files in temp folder for now. Install newly created DEX PKG on PS3. Put temp folder with N0DRM files or 3.55 or lower eboot/sprx/self etc in USRDIR of any game, then mount that game. This will convert them to DEX.

In target manager on the left there is Target explorer hit the plus sign next to icon of debug unit with green light and IP address. Pick file explorer browse to dev_hdd/game/(Game ID) of dex update pkg you previously installed. Drag and drop converted DEX files in USRDIR/temp folder to dev_hdd/game/(Game ID).

ERRORS & WHAT TO DO:

  • 80022D74 = Trophy error (or any message involving trophies) - delete trophies for game (XMB>GAME>Trophy Collection>(hightlight game)press triangle delete


  • 8001003D / 8001003E = Needs disc error - Old update cex pkg or Dex pkg with eboot etc that's not fself (DEX) is installed. Delete update in game data utility if old CEX update, if dex add fself eboot, sprx, self etc files into dev_hdd0/game/(game title) Generally although mmDM instruct says so, changing dev_bdvd to app_home in eboots/sprx/self is not needed, actually pretty much never.


  • 80010009 error = change Boot mode from software to release mode in debug settings (Doesn't always work)


  • 80028F14 error = nothing mounted at app_home - Usually just give mmDM a few more moments to mount before selecting app_home


  • BLACK SCREEN - Generally files in full game backup need to be moved around. A lot of games just require moving folders in USRDIR to root folder (folder with PS3_GAME folder in it)To get an idea of where to move them, before starting game from app_home go to file serving in Target Manager's target explorer, click the green "play"button, then start game. Study the directories here and look at Console Output for hints. (Make sure all eboot/self/sprx are DEX by mmDM before moving stuff around)

    Try to get as many games as you can working in System Software Mode as last resort try game in Release Mode.

Also some games are already posted at: [Register or Login to view links]

-Patrick Batman & Omnomnom

Finally, from deank: Path for your games: X:\FOLDER1\FOLDER2\GAMES

Example for a game path: X:\FOLDER1\FOLDER2\GAMES\BLES12345\PS3_GAME\USRDIR \EBOOT.BIN

Set "X:\FOLDER1\FOLDER2" as path in mmDM (as you noticed - GAMES is omitted).

mmDM starts ps3netserv using the path you selected for your games. multiMAN connects to ps3netserv and retrieves the games from the path + \GAMES (so it becomes X:\FOLDER1\FOLDER2\GAMES).

That's how it is supposed to work. Make sure that games are located in "GAMES" subfolder (not GAMEZ or anything else) and that the path set in mmDM is correct.

When you select a game and activate it, mM tells mmDM to convert the game to DEX (if needed) and then mmDM mounts it in /app_home.

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