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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support

Category: PS3 Hacks & JailBreak  By: PS3 News - (ps3news.com)
Tags: multiman v04.10.00 multiman ps3 multiman rebug multiman rex support deank ps3

29w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: multiMAN v04.10.00 Base CEX (20121103) / multiMAN v04.10.00 Base CEX (20121103) (Mirror) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #2) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #3) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #4) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #5) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #6) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #7) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #8) / multiMAN v04.10.00 Base CEX (20121103) (Mirror #9)

Below are the changes, as follows:

v04.10.00

  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl
  • DUMMY_BDEMU.rar

About DUMMY_BDEMU:

It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.

Needed:

  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 547 Comments - Go to Forum Thread »

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condorstrike's Avatar
#107 - condorstrike - 77w ago
Reply
Thanks Boss, this is nice update for Cobra users... and specially good for themers.

PS3 News's Avatar
#106 - PS3 News - 77w ago
Reply
Here are some mmCM (multiMAN Cobra Manager) updates Condorstrike let us know about for those who own the Cobra dongle. To quote from http://www.tortuga-cove.com/forums/viewtopic.php?f=77&t=668#p1852:

Download: http://www.multiupload.com/79ZRUJTQB1 / http://www.multiupload.com/U192JAC6OY / http://www.multiupload.com/79947BK81L

Changelogs:

mmCM v3.00.02 Changelog:

• Fixed loading of PSP ISO files when no disc is inserted
• Added option "Detect Game Title in ISO Images" to allow using ISO filenames and *not* scan for game names in local database
• Improved scanning for retro roms/iso and covers (populating the Retro column)
• Support for ICON0.PNG for PSP ISO in Retro column
• Support for cover art for PS2 ISO/CUE+BIN in Retro column
• Support for cover art for PSX CUE+BIN in Retro column and for PSX discs

mmCM 03.00.03 with Theme Packer Changelog:

• New THEME format (.thm). One theme - one file. Easy installation within mmCM without going to XMB to install theme pkg files.
• mmTM - Easy to use PC application to create thm files from folders (separate download).
• mmCM will try to read disc volume labels and display in VIDEO column (BD/DVD entry) and in other display modes.
• ISO images created from such discs (BD/DVD/AVCHD) will get the disc volume label as file name for the ISO.
• Fixed extracting ICON0.PNG from PSP ISO images saved on external USB drives
• Added indication (rotating refresh icon next to the column icon) when mmCM is loading/extracting title thumbnails (XMMB mode)
• Added support for PSX/PS2/PSP covers when browsing drives/folders in Retro column

Beginner's mmCM Theme Packer guide:

1) Modify/Create Images (refer to the images in the ORIGINAL MMCM THEME folder)

2) When you're done, drag & drop your theme folder to mmTM.exe (name the folder properly - the theme will get the same name in mmCM when installed)

3) You will get a ".thm" file - transfer it to your PS3 in /dev_hdd0/game/BLES80608/themes folder and test it (activate the theme in mmCM column -> Themes)

vacano's Avatar
#105 - vacano - 78w ago
Reply
he deserves it, and i think that's why we haven't really hear from him..

Hey dean how about MULTICOBRA USB.

quotejoss's Avatar
#104 - quotejoss - 78w ago
Reply
Well i hope cobra throws a little cash deans way.

PS3 News's Avatar
#103 - PS3 News - 78w ago
Reply
He used to be called deanrr here so some people still use that name... for the most part he's known as deank though. Also, he replied stating the following, so it appears condorstrike was correct and he's fine with Cobra using it, etc for those following:

Quote I'm actually glad that for the first time I see a clone/fork of multiMAN which has things and features ADDED. I've witnessed 4 or 5 releases of multiMAN, compiled by various users or sites, castrated and barely recognizable, renamed and published as 'original work' (there was no drama there, right?!), but this time some users get a better version, although limited to cobra dongle users. As I see it, the new stuff in mmCM is about cobra and it is nice that someone picked up on the 'garbage source-code' (as many qualified it numerous times few months ago), and managed to add useful features to it.

I don't care who uses mm's source, so just stop the drama. The license says 'you can do whatever you want with it' and it doesn't require that you include the modified source or anything. Check your English skills and re-read it. It requires that the redistributed package/version includes the license and it does - there is a ./usrdir/sys/LICENSE file in their distribution.

As I see it - cobra usb users got a new option and that's good - I like that now they can enjoy a multiMAN clone. Actually I feel kind of good that mm will reach more people. As for the mm 02.09.02 being the latest (not last) multiMAN version - well if I find something new to add - I'll add it. I spent a year adding stuff and features and it looks good to me as it is now. If I find time - I'll add more. If you find time to add something useful - add it - the source was there for 7 months and no one cared about that.

However, not all PS3 developers think he's on the level... some feel despite telling the public otherwise he's still on Cobra's payroll it appears: twitter.com/#!/CrashSerious/status/156446073739673600

CrashSerious: Huge thanks to deank for leaving the scene and selling out to Cobra

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