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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support


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102w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9)

Below are the changes, as follows:

v04.10.00

  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl
  • DUMMY_BDEMU.rar

About DUMMY_BDEMU:

It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.

Needed:

  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB




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Comments 748 Comments - Go to Forum Thread »

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PS3 News's Avatar
#408 - PS3 News - 96w ago
Agreed, and sadly it's amazing how many people don't catch on to this recurring pattern through the years either

Max Louarn and Paul Owen have Gary Wayne Bowser (aka GaryOPA) plug a product on his Divineo / Xecuter funded domains, cash in on it for several months from unsuspecting PS3 scene users, then it fades to black after an alias (ie NoDRM, etc) mysteriously cracks it and releases patches and so on to make it work without needing to buy their 'disposable' product any longer... ironically just in time for their next endeavor to get underway, rinse and repeat all over (they forget to wash, dirty gits )

Its amazing they have been able to get away with this con job so long, but I guess when they buy up scene devs in the process (ie deank, who to this day denies it only fooling himself LOL ) it ensures they have a constant influx of users to keep their customer base stocked and ready to plug new 'disposable' products again to. Welcome to the PlayStation 3 scene!

dsavage's Avatar
#407 - dsavage - 96w ago
who gives a crap about ode ? lol wtf.

this is not worthless... long as rogero or rebug can make a cfw with cobra built-in this will be pretty damn cool.

looking foward to it.

kalberto's Avatar
#406 - kalberto - 96w ago
useless to crack it now, because cobra will be releasing ODE and TB was RIP.

PS3 News's Avatar
#405 - PS3 News - 96w ago
Following up on the PS3UserCheat and True Blue unnecessary DRM-infected dongles being hacked alongside zadow28's work, today PlayStation 3 developer oct0xor shared a video of his OpenCobra Payload which aims to render the current Cobra USB dongle from Max Louarn useless.

Below are the details from his [Register or Login to view links], as follows: "First I am going to say that this is not going to be an article, just a first blog post and some info about my recent project.

Finally I got my hands on cobra it was quite a lot of time since I touched this last time. There was s good things happened since then eg. I reverse engineered usercheat and true blue, had done a lot ps3 and not ps3 related hacking. There was a bad things eg. BlueDiskCFW, lv0 leak, a lot of devs leave the scene...

Cobra was for me really "the last" thing I have to do.

The last time when I worked on this I didnt had a dongle, and all what I had was a dump by JaiCraB. I reverse engineered it as much as possible, figure out almost all tricks, encrypton and etc. And figuare out that it reads a lot of data from dongle, and I cant do much without dongle itself. Thats why I put this project to the back burner.

Well... I had never buyed anyone dongle, and I never was not going to. All my dongles was donated (thanks again ) but not that time.

it was hard for me to make this decision but a few days ago cobra finally shipped to me...

3 days and now its all over.

Security is good enough, but not without big security risks. But it still the best crypto/obfuscation what I had seen on ps3. Sony have something to learn from this guys, especially now.

Cobra / True Blue almost identical, have the same source code, if you ever hacked 1 thing, 2nd wouldnt be a problem. The main functionality, honestly, not changed since original jb. Thats a shame. Thats why I cracking them like nuts





On the fourth day I taked a decision to make my own "OpenCobra" payload. only clean code without drm and garbage, to be able to port it to any new firmware, and change/add features. It taked 2 days, 3000 lines of asm, and you had seen the result.

Atm it based on 4.1 payload, plans for future is check/add new features from 4.4/5.0. Port to a new firmware (if cobra will not do this for me), and realize all nice innovations from new version of psp emu, such as better emu accuracy, 3D and etc...

In video you had seen Payload Loader. Thats the all code it has:

[Register or Login to view code]

This tag related patches handled by mngr. So far I want to move it in payload. First I have to check how it handled in 4.4 / 5.0

Not sure yet when it will be released, if it will be, but we will see.

Keys!

[Register or Login to view code]

If this subject will be interested for people, maybe I will write a full article about True Blue / Cobra analysis and hacking.

btw: Me and ~ some psp mysterious dark figure ~ reverse engineered algo for generating valid psp isos back to jule. But saves and a lot of games dont work without patching. So cobra's patched emu much better there imho."

Below are some additional pics from his blog which simply states: Usercheat + Cobra = data, 0x38, 1);
_hexdump(" ECDSA R ", 0x38, s->R, 0x14, 1);
_hexdump(" ECDSA S ", 0x4C, s->S, 0x14, 1);
_hexdump(" ECDSA PUB", 0x60, s->pub, 0x28, 1);
_hexdump(" UNK ", 0x88, s->unk, 0x20, 1);
_hexdump(" OMAC ", 0xA8, s->omac, 0x10, 1);
_hexdump(" PADDING ", 0xB8, s->padding, 0x08, 1);
printf("\n");
}

/*!
* \brief Verify section.
* \param s Section.
* \param c Curve.
* \return Verify result.
*/
int verify_section(section_t *s, curve_t *c)
{
u8 hash[0x14];
u8 _R[21] = {0}, _S[21] = {0};

memcpy(_R + 1, s->R, 20);
memcpy(_S + 1, s->S, 20);

sha1(s->data, 0x38, hash);
ecdsa_set_curve(c->p, c->a, c->b, c->N, c->Gx, c->Gy);
ecdsa_set_pub(s->pub);
return ecdsa_verify(hash, _R, _S);
}

//Maybe you're lucky?!
int main()
{
dump_section("0_1", (section_t *)section0_1);
dump_section("0_2", (section_t *)section0_2);
printf("sig. 1 verified: %s\n", verify_section((section_t *)section0_1, (curve_t *)curve0) ? "yay" : "nay");
printf("sig. 2 verified: %s\n", verify_section((section_t *)section0_2, (curve_t *)curve0) ? "yay" : "nay");
printf("R_1 == R_2: %s\n", memcmp(((section_t *)section0_1)->R, ((section_t *)section0_2)->R, 0x14) ? "nay " : "yay ");
getchar();
return 0;
}[/code] While this is definitely interesting news, odds are it's just a ploy for the Cobra Team to release a new dongle that will be 'required' for their upcoming PS3 4.3x CFW unfortunately or the PS3 ODE in order to further line their pockets with PlayStation 3 sceners' hard-earned cash once again... as always, time will tell for sure.

More PlayStation 3 News...

StanSmith's Avatar
#404 - StanSmith - 96w ago
I've downgraded back to MultiMan 4.13 and its so much smoother and faster. All 4.14-16 bring is slower, jumpier and buggier gui. All the problems I've been having recently have been due to the updates. DeanK can you revert the GUI back to how it was prior 4.14 as thats when the bugs started and it started to suck. I only have it on 8.4 and it is so much faster and smoother on 4.13. Go have a try yourself and see how slow and laggy its become.

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