28w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.
Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
Added support for flashing 256MB NAND *.EID0.NANDBIN backups
Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility
IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).
This package also includes:
Rebug Toolbox 02.00.00
c2d + openssl
It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).
From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.
PC and PS3
USB stick/drive (512MB minimum size)
Disc Image Generator Software (ps3gen)
PLAYSTATION3.iso Dummy BDEMU image
4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
Connect a USB HDD to be used for BDEMU
Start "Disc Image Generator for Playstation3" (ps3gen)
Click "Show" button in the top right-hand corner
Click "Select File..." button
Locate and select "PLAYSTATION3.iso" provided in this archive
Click "Save / Emu ..." button
Select "Write Image to BD Emulator HDD"
Select your BDEMU USB HDD
Pick a slot from the list and click "Write Image"
On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:
Install "Rebug Toolbox 02.00.00" and launch it
In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
Quit Toolbox and reboot your PS3
In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
Turn off your PS3
Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
Turn on your PS3
You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
Start your game from the Disc Icon in XMB.
Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Hi, if someone can slap me about the head and tell me where I'm going wrong I would be grateful. I have placeholder installed and latest MM but when I select a PS2 game and then try to load using placeholder I just keep getting "The copyright protection information is invalid (80029513)".
Hmm, I tried the Multiman method, installed both the PS2 Classics Placeholder package (17MB, shows PS2 placeholder app on XMB and installs game\PSU10000 folder) and the PS2 Classics Placeholder R2 package (153kb). Then I created a folder for one of my working rips (PS2ISO\[SLUS-20069] The Bouncer), and ftped the ISO.BIN.ENC over to here.
The Bouncer shows up in Multiman, downloads the cover, but when I run it it just goes to XMB. I ftped it to the PS2 Placeholder XMB's folder (game\PSU10000), and it runs fine from XMB. Why not Multiman? Anyone else get this to work? It would be so convenient to load up my rips and play them alongside everything else.
Okay, I've figured it out. The one rip I can't get to work is FF12 International Zodiac Job, because it's already patched with the fan translation pack which must alter something.
Anyway, you only need the PS2 Classics Placeholder R2 package (153kb) and mM 4.30.
1. Install PS2 CPR2 package and update mM to 430.
2. Whichever method you prefer (via ftp client or mM file manager), on the PS3 create subfolders for each PS2 ISO. Name them [gameid] gamename, ie. PS2ISO\[SLUS-20069] The Bouncer.
3. Using PS2ClassicsGUI (I used 1.4), place your 2P0001-PS2U10000_00-0000111122223333.rap (or whicever RAP you use to encrypt ISO) file into ..tools\scetool\raps.
4. In PS2ClassicsGUI, hit the Encrypt tab, open your iso rip with the black folder icon, and copy/paste or type the name of the RAP into the Content ID field (ie. 2P0001-PS2U10000_00-0000111122223333). The Klicensee field should automatically populate with the hex code pulled from the RAP you copied in the aforementioned raps folder. In this example, for the generic PS2 placeholder example, the klicensee code is E4E54FD67C16C316F47829A30484D843.
5. Click the Add LIMG Sector button (if available), say yes, then the bottom Encrypt button, say yes.
6. The newly generated ISO.BIN.ENC will be in the ..tools\ folder. Take that and copy/FTP it over to your PS3 into the PS2ISO folder you created (example PS2ISO\[SLUS-20069] The Bouncer\ISO.BIN.ENC).
7. In mM, under the Retro column, hit Refresh. If you named your folder's game id correctly, mM will pull the cover automatically. The title will be exactly waht you named the folder, minus the game id part.
8. Hit x to run the game. mM will exit to XMB. (This is the part that confused me initially until I recognized the behavior)
9. Go to the PS2 Classics Placeholder icon, and hit x to start. Your game should load after a bit and a couple of resolution changes.
10. Play! No package creation required.
So basically, it's as easy as create your ISO.BIN.ENC and the corresponding game folder on the PS3, then copy the file over appropriately and enjoy. Hope this helps anyone else having issues. mM will pull the artwork and create the SAVEDATA files for you. Big thanks to CaptainCPS-X and of course DeanK for mM, and no thanks to Sony for removing PS2 emulation!
Playing Final Fantasy X International (JP) for the first time as I type this. Thanks again guys!