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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support

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111w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9)

Below are the changes, as follows:


  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl


It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.


  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 1187 Comments - Go to Forum Thread »

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#622 - PS3 News - 62w ago
PS3 News's Avatar
Today deank is back with multiMAN 4.50.01 BASE with SHOWTIME4MM (for BD-R and ODE).iso with details below, as follows:

Download: [Register or Login to view links] (27 MB)

  • Supports creating folders under /dev_hdd0/game folder
  • Supports extraction of .zip files named PS3PSN~TEST12345.zip (where TEST12345 is the folder you want created and contents extracted into)

Now mM for ODDE will handle PS3PSN~TEST12345.zip files (where 9 character long file folder will be created - in this case TEST12345) and the contents of the .zip will be extracted inside.

Here is something cool: You know that multiMAN supports special ZIP files to install data under /dev_hdd0/game:

PS3PSN~TEST12345.zip (only 9 characters for game folder under /dev_hdd0/game supported).

Now, if you create such file and double-click on it in mmOS it will:

1) Create TEST12345
2) Extract the .zip contents in the newly created folder

That means that you can create semi-installable packages for OFW+ODDE.

I'll have to add the same change for new folders for this .zip extraction (new .ISO) and then you'll be all set. No more troubles.

Have in mind that "PS3PSN~" is just a prefix which tells multiMAN to extract the file under /dev_hdd0/game folder. It is can be PSN game, you can use it for folder creation or gamedata or anything you want.

If you use a PSN game (.pkg) mM can't really INSTALL it (it doesn't support PKG installation), but it should be able to access/replace the files in it if you create the folder beforehand.

mM supports two special zip naming conventions for over a year:

PS3~dev_hdd0~freddy2~newfolder.zip (this won't work with odde, because of no access to /dev_hdd0 root folder, but still..)

Ok, let me know how it goes with your tests. It is really nice to gain such access.

I have a suggestion to make COBRA ODDE more secure and stealthy

Do not manifest /dev_bdvd/COBRA folder just like that. Add a trigger (that will be known only to manager.iso application) that will make it visible during the single session...

For example - after a clean boot:

1) /dev_bdvd/COBRA is not visible/accessible
2) The manager.iso application accesses a specific file (like /dev_bdvd/COBRA/authorize.me)
3) /dev_bdvd/COBRA folder becomes visible and the app can list the ISO games.

By doing that no app can check if it runs on ODDE unless the devs know the "authorize.me" filename/phrase (which should be secret).

Download: [Register or Login to view links] (27 MB)

Here is what you can test:

1) Create a folder in /dev_hdd0 - you will know if it works if the folder is created and you see USRDIR and PARAM.SFO inside the newly created folder
2) Create a folder in /dev_hdd0/game - you will know if it works if the folder is created and you see USRDIR and PARAM.SFO inside the newly created folder
3) To gain access to /dev_hdd0/home - just do step 1) but for new-folder-name specify home If it works you'll see USRDIR created inside /dev_hdd0/home/. Basically to gain access to any folder - just create new folder with the same name and the PS3 should register it so that you can access it

If you wish - remove the PARAM.SFO file and the USRDIR folder if you don't need these - for folders under /dev_hdd0 you may want to delete the PARAM.SFO to get rid of the "Unknown" entries in the game column with endlessly spinning refresh-arrow (at least that is what happens on my CFW PS3).

Let me know how it goes.

#621 - PS3 News - 62w ago
PS3 News's Avatar
Tutorial: How to Install DLC for the Cobra ODE by freddy

Tools required:

  • GenPS3iso 2.1
  • Winrar
  • PGKView v1.3
  • Comgenie's awesome file manager 4.46
  • 1 x FAT32 Formatted USB Stick
  • 1 x Game ISO
  • 1 x Cracked DLC

You can download the required software HERE: [Register or Login to view links]

The link contains Comgenie's awesome file manager ISO for Cobra ODE and PKGView.

Mirror Link 1: [Register or Login to view links]
Mirror Link 2: [Register or Login to view links]

How to:

Step 1: Download or create a working Game ISO with GenPS3iso 2.1 and download the Cracked DLC for that game.

For this example i will use the following:

GAME ISO : Injustice.Gods.Among.Us.PROPER.PS3-DUPLEX (BLUS31018 ISO)
Cracked DLC : Injustice.Gods.Among.Us.All.DLC.Unlocker.PS3-DUPLEX (BLUS31018 DLC)

s3nint3!The Duplex Injustice DLC unlocker includes:

Unlocks all DLC skins
Unlocks zombie mode (dlc) --> settings / zombie mode ON/OFF
Unlocks red son campaign (DLC/skin) ---> stars labs mode / last page /
20 new missions

After making a ISO for the game (With Original EBoot files if required ) Copy the ISO to your PS3_GAMES folder and make sure that it is fully working. Install all of the game data installs and game updates from the PSN. If the game is fully working move onto Step 2.
If you require a original untouched Eboot file then visit here: [Register or Login to view links]

Step 2:

Unpack the DLC with Winrar so you are left with a PKG file: injusticealldlcBLUS.pkg
Download and run PKGView v1.3 on your PC.
Click file / Open and browse to the location of the PKG file.

Once opened you should see a table of contents like this:

s3nint3!Right click on the first folder in the table (BLUS31018) and click "Extact to source folder"

s3nint3!Navigate to your source folder and copy the extracted PKG folder to a FAT32 Formatted USB Stick. You can now remove the USB Stick from the PC and plug it into the front USB port of the PS3.

Step 3:

Copy Comgenie's awesome file manager 4.46 ISO to your PS3_GAMES folder of your Cobra ODE. If you are using kataroto's Eleganz Manager then ignore the above since CAFM is bundled with the Eleganz Manager. Launch Comgenie's awesome file manager ISO with the Manager of your choice (My preference is MultiMAN by deanK but any Cobra ODE compatible Manager will work).

Step 4:

Now that CAFM is loaded you should see 2 lists of locations. We will use the list on the right to navigate to the USB stick and the list on the left to select the location. Starting on the right navigate to dev_usb002 by pressing down on the D-pad and click x to open (The USB number may differ depending on which port you use), You should see the extracted pkg folder BLUS31018.

Next Press left on the D-Pad and navigate to the dev_hdd0/game/ location and press X . You should now see a list of several game data installs with the BLUS and BLES numbers. Scroll through the list until you find the folder for your game (BLUS31018) and leave it

s3nint3!Step 5:

Press right on the D-pad to move the pointer back to the BLUS31018 folder on the USB Stick and press "0" .You will be asked if you want to copy the folder to the HDD0 location click "START" button on the PS3 Controller. The files will then be transfered from the USB to the internal hard drive of the PS3.

Step 6:

Quit CAFM and Eject the drive to go back to your ISO Manager , Navigate to your game ISO and launch it. Install any game updates if required (See "Important Notes" below for more information) Enjoy your DLC

Proof of Zombie mode DLC working on my Cobra ODE:

s3nint3!Important Notes

If the game ISO crashes (Double beep) after launching with the DLC installed let the PS3 reboot and it will automatically rebuild the database. This should fix the crash and you will be able to restart the ISO again.

Some DLC might not work because certain files may need to be installed to locations other than dev_hdd0/Game/ that we cannot access on official firmware.

If your DLC contains a PARAM.SFO file that is lower than the game updates that you installed when you first launched the ISO then you may be forced to re-install the game update again. You can usually avoid this by deleting the PARAM.SFO file that is located inside of the extracted PKG file.

Some DLC may require a PS3 Database rebuild. This can be activated by booting into recovery mode on the PS3. If your DLC BLUS/BLES Number does not match your game ISO number i would suggest trying to find the correct DLC with the correct number... although just copying the USRDIR and hacked Edat/DLC files should work on all regions. This also works for cracked Online passes.

Sometimes a cracked DLC will come in 2 PKG files (One is the DLC and the 2nd PKG file is the Cracked files) To install these you will need to extract both PKG files with PKGView then copy the contents of the crack pkg to the DLC pkg before transferring them to dev_hdd0.

The tutorial does look like a lot of work just to get some DLC on the PS3 but once you have done it 2 or 3 times you will find it real easy.

Special Thanks:

Thanks to Harry Oke for his tests / Youtube videos on the 3K3y, PS3 Crunch staff / Members for a place to join together and help make the Cobra ODE the best on the market, Rowan (Rowjack1993) Jackson for pointing me in the right direction, Duplex for the ISO/DLC, magneto (+ Team Cobra) and all of the PS3 Devs behind the software that i used to create this tutorial. Keep up the good work guys.


Ok... after my first test of a PSN game - Flashback (Duplex Release) This is strange lol Here is what happens... It seemed to unpack perfectly and i could see the extraction progress. I went to the XMB to see if i could see the game installed = Failed

I went to the Game data utility and i could see the folder install = NPEB01417 (That worked but missing icon - Unable to run the file from there)

So i went back to mM and looked inside of the folder and this is what i found... NPEB01417 folder = correct

Inside of that is USRDIR and PARAMSFO (Almost correct but missing several of the other files) missing files = all of the ICON0 pngs , PIC1 files and TROPDIR folder (I assume you should be able to see those folders in mM and even launch the PNG files to view them)

Inside of USRDIR i see the EBOOT.BIN Then two more folders... One called FLASHBACKGAME and the other is called BINARIES (Missing GAMEDATA1.EDAT) The FLASHBACKGAME folder is missing 8 PS3TOC txt files and the MOVIES folder.

So it seems to be "part working" but missing several files and folders during the extraction. I checked the PS3PSN~NPEB01417.zip that i created on my PC and all of the missing files are in there.

So i copied the missing files from the original unpacked version into the folder but ran into another issue , It only displays under game data utility and will not launch but the ICONS are now visable (After manually adding them myself)

From kamingrandeu: Did you try to rebuild the PS3's db after copying all the missing files?

From freddy: You sir are a legend... It works... Flashback is installed and on the XMB (Without using any demo pkg files).

So to install PSN Games =
Use multiMan to create the folder
Extract and Copy contents of PKG files to the new folder
Rebuild data base
= Winner

Update: Tutorial: How to Install PSN Games for the Cobra ODE by freddy

How to install PSN games for the Cobra ODE. deank has recently updated his amazing Backup manager to support folder creation under dev_hdd0/game/

Now it is possible to create the folders needed for cracked PSN titles and allow them to appear on a OFW PS3.

Download the latest version of multiMan here: [Register or Login to view links] (27 MB)

Download and extract the PSN game you wish to install. For this tutorial i will be using Flashback PSN PS3-DUPLEX

s3nint3!After extraction i am left with two files:

s3nint3!Open PKGView 1.3 and use it to open main PKG file. (File/Open/ and navigate to the PKG files)
Right Click on the main folder at the top of the structure and select Extract to source folder.
Once extracted do the same for the cracked PKG duplex-flashback.crack.pkg

s3nint3!Next we need to merge the two folders.
Copy the Extracted Crack PKG folder NPEB01417 and paste it over the original Flashback PKG folder NPEB01417.
You will be asked if you want to copy and replace the files during the merge select OK.
When everything is merged you will be able to copy the merged NPEB01417 to a FAT32 Formatted USB Stick.

Insert your FAT32 formatted USB stick which contains the files to your cracked PSN game
in one of the front USB ports of your PS3.

Launch Multiman and navigate to "File Manager / mmOS" and press X

Highlight PS3 Root and double tap X

In the root head to /dev_hhd0/ Double tap X
Navigate to /game/ Double tap X

s3nint3!s3nint3!You should now see a list of installed folders (Depending on what you have installed on your PS3)
At the top of the list press "O" and you will be asked to "Create New Folder" Press X to confirm
Then use the "on screen keyboard" to type the name of the game , File name stucture is important so i suggest you use the same name as the folder that you unpacked from the PKG file(s)
(So for Flashback it would be a folder called NPEB01417)

Go back to the root of the PS3 in mM OS and select dev_usb00X (X = the port number of your PS3)
You should now see the NPEB01417 folder with the cracked content. Press O and select copy then navigate back to dev_hdd0/game/ and select paste by pressing O again.
Wait for the process to finish copying the files to the PS3 and shut down the PS3.

Next we enter recovery mode to rebuild the data base:
Press and Hold the PS3 Power button and keep it held down until it turns off.
Press and hold the PS3 Power button again until the PS3 makes a Two Beeps sound.
You should now be entering recovery mode follow the onscreen prompts and select the "rebuild database" option.
Let the rebuild complete and your PSN game should be available under the game section.

*Important notes*

Some games that need access to other locations still will not work using this method.
This will only work on games that require all files to be copied to dev_hdd0/game/ folder

Thanks to deank for his work on multiMan and a big shout out to kamingrandeu for help on the final piece of the puzzle. Awesome work guys.

#620 - PS3 News - 63w ago
PS3 News's Avatar
Following up on his previous test updates, today PlayStation 3 developer KaKaRoToKS has officially released Eleganz for the Cobra ODE.

Download: [Register or Login to view links]

To quote (via kakaroto.homelinux.net/2013/10/eleganz-release-for-cobra-ode/): Hi everyone, It's been a long time since I last blogged. Today I have some exciting news for you, as I have ported Eleganz, my homebrew manager, to the Cobra ODE.

A little while ago, I tweeted that if Cobra ever released their device and did provide an open source library for integration of other managers, I would port Eleganz to it, and today I am fulfilling that promise. I would like to thank the guys over at *********.*** and ******.*** for testing this for me, particularly Abkarino, hyappon, freddy, magneto and Xodus69.

When I released Eleganz in November 2011, I left out one small thing on the TODO list, I wanted to see someone pick it up and add the code to exitspawn to actually make Eleganz execute the homebrew apps, but no one did that in almost a year now.

I am a bit disappointed that the ps3 scene (homebrew devs, not users) didn't pick it up, but it looked like no one was interested in maintaining Eleganz in my place. Today, I am happy to see that Eleganz is not throw-away code, as it can be useful to ODE users.

I can understand why Eleganz didn't have much appeal in the world of CFW (it was originally intended to run on OFW if my HEN ever worked), but with the ODEs running on OFW, it's perfect for the job. It's simple, it's beautiful and customizable!

Not only can Eleganz list the games from the Cobra ODE and allow you to select your iso, but it will also allow you to list and run homebrew apps that you can embed in the ISO file. This way you can get access to all your homebrew in a single place, without the need to restart the PS3 or boot the homebrew's iso from the ODE.

You can just extract the eleganz iso, and add homebrew apps (that are re-signed for running from a BD drive) to the iso's PS3_GAME/USRDIR/HOMEBREW directory and recreate the iso with the cobra tool, and that's it.

Note that this is not an indication of me getting back into the hacking scene. I have given up on the HEN long ago as I realized that there was no way (that I could find) to run homebrew on OFW, unless they are running from a disc. I may keep improving Eleganz in the near future, but I do not plan to do anything more than that for the ps3 scene at this point.

I would also like to tell everyone that there's no need to worry, Eleganz will not become cobra-specific, as any feature I'd implement will benefit CFW as well as ODE users. I will be releasing an updated version for CFW users soon.

I'd also like to thank magneto and the Cobra team for offering to send me a Cobra ODE as a gift for porting Eleganz to it. Once I receive it, I plan on adding disc dumping capabilities to Eleganz and improve the user experience a little without relying on others to test it for me.

You can find the latest source code on github (github.com/kakaroto/eleganz) as always and compile it yourself or you can download the pre-compiled iso file from this link: [Register or Login to view links]

I hope it gets used now and you all can enjoy it and I hope I can see some cool themes created for it now!


#619 - PS3 News - 63w ago
PS3 News's Avatar
Today deank has updated MultiMAN to version 04.50.01 Base CEX (20131005) followed by (20131006) with details below, as follows:

A minor update is available online (for cex/dex/stealth) and in the WEB column (cex):

Download: [Register or Login to view links] (42.39 MB) / [Register or Login to view links] (42.39 MB)

  • Added support for lastGAME 8.0 [SingStar]
  • mM will display the IDPS from NOR/NAND (EID0) and from LV2 memory (spoofed/real) in "System Information"
  • Fixed lastGAME support for external/usb games with bd-mirror setting

If you use lastGAME 8.0 [SingStar] version (available also in the WEB column of multiMAN) you can take advantage of REMOVING the Singstar app from your ps3 and also have quick access to the last game you loaded with multiMAN.

lastGAME 8.0 support bd-mirror settings, so it is 100% compatible with all games that multiMAN supports. multiMAN (standard/stealth) is required to be installed to use bd-mirror with lastGAME 8.0.

#618 - smackjack22 - 63w ago
smackjack22's Avatar
Trying to play Beyond two souls now and get the error of This game requires 4.46 firmware version. Do you want to change it to your current 4.40 version.

Note: the operation will fix 80010009 errors for 4.20-4.31 FW games/updates if files are encrypted with 4.20/0x1c or lower key revision.

So is it safe to say yes when this message comes up and i should be able to play the game on rogero 4.41?

Also I need exact instructions on how to update to Rogero cfw to 4.46 if i must and how to install multiman and react psn. Does rogero 4.46 firmware work with multiman 4.40 or do i need to update multiman as well? Also is react psn to install any games that come as package files and dlc content?

Someone else did this all for me and i am very nervous of bricking my system not knowing the exact steps to install the new rogero, multiman and react psn. Also would I need to install rogero cfw 4.46 first and than the new multiman?


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