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MultiMAN v04.10.00 is Now Updated with PS3 Rebug (REX) Support


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99w ago - Following up on the Rebug 3.55.3 / 4.21.1 PS3 CFW REX Editions, this weekend PlayStation 3 developer deank has updated multiMAN to v04.10.00 which includes PS3 Rebug (REX) support alongside the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (Mirror #7) / [Register or Login to view links] (Mirror #8) / [Register or Login to view links] (Mirror #9)

Below are the changes, as follows:

v04.10.00

  • Added full support for 4.21REX (REBUG) firmware
  • Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
  • Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
  • Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
  • Added support for flashing 256MB NAND *.EID0.NANDBIN backups
  • Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility

IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).

This package also includes:

  • Rebug Toolbox 02.00.00
  • c2d + openssl
  • DUMMY_BDEMU.rar

About DUMMY_BDEMU:

It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).

From the ReadMe file: If you do not want to waste a whole USB HDD you can use a small 512MB USB STICK to emulate your broken BD-ROM.

Needed:

  • PC and PS3
  • USB stick/drive (512MB minimum size)
  • Disc Image Generator Software (ps3gen)
  • PLAYSTATION3.iso Dummy BDEMU image
  • 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
  • Connect a USB HDD to be used for BDEMU
  • Start "Disc Image Generator for Playstation3" (ps3gen)
  • Click "Show" button in the top right-hand corner
  • Click "Select File..." button
  • Locate and select "PLAYSTATION3.iso" provided in this archive
  • Click "Save / Emu ..." button
  • Select "Write Image to BD Emulator HDD"
  • Select your BDEMU USB HDD
  • Pick a slot from the list and click "Write Image"

On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:

  • Install "Rebug Toolbox 02.00.00" and launch it
  • In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
  • In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
  • Quit Toolbox and reboot your PS3
  • In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
  • Turn off your PS3
  • Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
  • Turn on your PS3
  • You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
  • Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
  • Start your game from the Disc Icon in XMB.

Done. In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB




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Roach95's Avatar
#192 - Roach95 - 123w ago
awsome

PS3 News's Avatar
#191 - PS3 News - 124w ago
Below are some details on the upcoming Cobra mmOS and multiMAN Cobra Manager (mmCM) updates from Gary Wayne Bowser aka GaryOPA (via ps3crunch.net/forum/threads/3597-EXCLUSIVE?p=40536#post40536) as follows:

It has been very silent recently in 'mmCM' updates, but we have good news today, developers behind 'Team Cobra' have contacted us and shared with us what they been working on since March, and it is is awesome, basically a full featured desktop enviroment called 'mmOS' to replace the old multiman file manager.

Click on the above picture, for a jaw-dropping HD screenshot of 'mmOS' in action, and after your jaw lifts off the keyboard, see below some of it's features:

  • supports 8 windows with up to 4096 entries per folder
  • double-click to launch video/music/picture/games...
  • single-click to multiple-select for copy/move
  • desktop icons for fast access to various options/functions
  • (shortcuts for showtime, games, themes, user created shortcuts)

This is just a hint of what is coming in the next big update, so we can't wait to see 'mmOS' all completed and fully in action with its many new jaw-dropping features on our PS3 consoles, and it might not be too long either as the developers are hinting at before this month's end for a big release, so this is already heating up to be nice hot summer for us Jailbreak Sony PS3 owners!

PS3 News's Avatar
#190 - PS3 News - 129w ago
Below are details from anonymous on IRC (via DemonHades - pastebin.com/a5fKfFHw) on using a USB drive as a Blu-ray drive to dump the entire RAM alongside the Cobra USB Payload 2 code leaked.

Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]


Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]


Dump entire ram when USB specific is introduced:
[code]
/****************************************************************/
/* JaiCraB 14/07/2011 */
/* Plugin TheGrid: */
/* Dump entire ram when USB especific is introduced */
/* Private use to demonhades.org */
/****************************************************************/
#include "defines.h"
#include "gccpch.h"
#include "ps3Utils.h"
#include "ps3FileSystemUtils.h"

void lv1dumplv1()
{
uint64_t Valor;
uint64_t x=0,i=0;

char internal_buffer[255];
unsigned char buffer_dump[0x400];
int result, fd;

for (i=0;i

PS3 News's Avatar
#189 - PS3 News - 133w ago
Here is the mmCM v04.02.04 (20120315) Update for those with the Cobra dongle and the changes outlined below, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

mmCM v04.02.04 Update (20120315) Changelog:

04.02.04 - (Stereo 3D related)

  • Fixed rare issue when launching video files from NTFS and /net_host (when file is >2GB and there is no space on /dev_hdd1)
  • Added support for playing video files (including AVI3D) from NTFS drives and remote /net_host servers
  • Returning from Stereo Player will fall back to standard 2D mode
  • Stereo files (avi3d) in 1920x1080 resolution are treated as SBS 960x1080 per eye (default)
  • Audio output uses Dolby Digital if available (for 5.1 AC3 audio)
  • Controls:
    [START] - Pause / Resume
    [RIGHT / LEFT] - Skip 120 sec forward/rewind
    [DOWN / UP] - Skip 10% forward/rewind
    [SELECT] - Toggle 4x fast-forward / normal playback
    [R3] - Toggles SBS and TB/OU modes if autodetection fails
    [CIRCLE] - Return to mM
    [TRIANGLE] - Exit to XMB
    [L1/R1/L2/R2] - Change L/R-eye color bias in anaglyph display mode

Finally, from zadow28:

Here is the Cobra-USB_PS3_Updater_v1_0.pkg unpacked and decrypted.

I named the eboot.bin cobra1.elf the eboot.bin decrypted: [Register or Login to view links]

The pkg extracted: [Register or Login to view links]

I've manage to sign the cobra1.elf with 3.55 keys:

[Register or Login to view code]


Here is the cobra eboot with 3.55 keys: [Register or Login to view links]

The strings from cobra.elf

[Register or Login to view code]


From CrashSerious: Case in point: (first 8 lines of the cobra driver)

[Register or Login to view code]


The device ID and Vendor ID should be useful eventually, but it's so easy to get I'm not sure it's worth mentioning. (Though, it is documented in the wiki.) The device GUID is simply a windows thing so the libusb drivers can be found in the registry, etc.

From lewy20041: Cobra PC update and Debugging Tools for Windows

I have used Debugging Tools for Windows when the proces cobraflash.exe were used to flash Cobra-USB_Firmware_v5.0.cba to dongle and here is the outcome to open this file you need to install Debugging Tools for Windows. maybe some one can look at this. there are wery interesting info about cobra update process on pc.. have fun.

Download: [Register or Login to view links]

Some of it:

[Register or Login to view code]



I used 7 zip on cobra.elf ([Register or Login to view links]), inside there are some more files without extensions.. ran it in ida pro and they are also regenized as PPC elf 64 and now the strings look little different: [Register or Login to view links]

From blazek566: Got this from the cobra1 file.. tell if its any good [Register or Login to view links]

Finally from zadow28: Been testing my new tracker on the cobraflash and got some visual results with big difference in security. you can see the results here.

first download: [Register or Login to view links]

small guide to open the visual files, then download the visual files: [Register or Login to view links]

just open the files with the guide. i would recommend cobratrack first. blue spot is start, and you scroll in with mouse. this is from start, too when i load the different images.

its show the way with fake loops, as they are in the software (encryption) the path. it speaks for themselves.

regards

PS3 News's Avatar
#188 - PS3 News - 133w ago
Here is the mmCM v04.02.03 (20120313) Update for those with the Cobra dongle and the changes outlined below, as follows:

Download: [Register or Login to view links] (7.67MB) / [Register or Login to view links] (7.67MB - Mirror) / [Register or Login to view links]

mmCM v04.02.03 Update (20120313) Changelog:

  • Added experimental/POC support for frame-packed 3D video playback
  • Video files in AVI 3D format must be named with .avi3d (AVI3D) file extension
  • Supported formats:
    - DivX or XviD in AVI container (FourCC codes must be divx/DX50. When XviD codec is used, mM will change the IDs automatically)
    - SIDE-BY-SIDE 3D: 1920x 720 ( 960x720 frame per eye)
    - TOP-BOTTOM(O/U): 1280x1080 (1280x540 frame per eye)
  • Simple video controls in stereo player: [START] - Pause playback, [CIRCLE] - Quit playback, [UP/DOWN/LEFT/RIGHT] - Adjustments for anaglyph mode
  • If TV set supports 3D video playback - 3D AVI files will be played back in 3D mode
  • If TV set does not support 3D video playback - 3D AVI files will be played back in red/cyan anaglyph mode (Red-Cyan glasses needed)
  • Two stereo samples in SBS and TB format (xvid_encraw used for encoding): [Register or Login to view links]

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