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MultiMAN v04.09.00 Arrives with More PS3 v4.30 CFW Support


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111w ago - Following up on the previous update, today PlayStation 3 homebrew developer deank has updated multiMAN PS3 game backup manager to version 04.09.00 Base and Full (20121030) with the changes outlined below.

Download: [Register or Login to view links] (30.40 MB) / [Register or Login to view links] (273.03 MB)

Mirrors:



More Mirrors:


Changelog:

  • Updated online covers database (also fixed Fifa13/Maiden/Dishonored covers)
  • Updated gameDATA3, lastGAME3 and bdRESET3 to support 4.30CFW
  • Updated showTIME to 04.01.208 (standalone PKG and showTIME for mM)
  • Added hidden option in options.bin "kid_protection" (to control access to settings/mmos)

For 3.41-4.30 CFW (CEX)

  • multiMAN ver 04.09.00 BASE
  • Showtime 4.1.208
  • bdRESET
  • gameDATA
  • lastGAME
  • stDISC

For 3.41-4.30 CFW

  • multiMAN ver 04.09.00 FULL (CEX) (8700 PSX/PS2/PS3 game covers, 2 motion backgrounds)
  • multiMAN ver 04.09.00 BASE (DEX)
  • Showtime 4.1.208 (CEX/DEX)
  • bdRESET
  • gameDATA
  • lastGAME
  • stDISC
  • RetroArch (CEX)
  • PC Applications




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 1187 Comments - Go to Forum Thread »

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#717 - iGoal - 12w ago
iGoal's Avatar
Thanks for mm 4.65 How to change this mm to stealth? Copy files from this pkg file then replace to my old stealth mm folder in /temp/.

Is it work? Thank you

#716 - wicko - 12w ago
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Mirror: [Register or Login to view links]

#715 - PS3 News - 12w ago
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Following up on the previous MultiMAN v04.60.00 CEX (Base) official release by deank, today PlayStation 3 developer Isleofdoom made available an unofficial port of MultiMAN version 04.65.00 PKG for Habib v1.02 PS3 CFW 4.65 with details below.

Download: [Register or Login to view links] (Error 80029564) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Removed due to Payload Issue) / [Register or Login to view links] by Isleofdoom / [Register or Login to view links] by ZOMBIEKILLAH

To quote: Actually I have a version of multiman that works with this fw but had to modify it to work. Ok I will upload it later on tonight when I get the time. To add a better speed compatibility resign games using makeself latest version as I found it boost the speed of loading.

I am not the only one who has been modding his work as I've seen kakaroto version of mm as well. From what I have heard this isn't kakaroto that we know but someone else using his name.

I am aware it's closed source but we each have our own methods of doing things and I managed to get 4.60 to work on 4.65 but did take a bit of work.

Feel free to comment and let me know if there is any issues and I will have a look into fixing them. I will sit down tonight and see if I can port it for all other fw as I also found a PSX bug related to controller when starting FF7.

Install this from clean install and make sure your games are in iso format as I haven't done the emu for 4.65 yet.

From Zarh: Here is your process:

  • Take the original MM 4.60 CEX: [Register or Login to view links]
  • Unpack it
  • Then remove "lang" directory
  • Change in PARAM.SFO the "PS3 SYSTEM" from "3.40" to "4.65"
  • Change in PARAM.SFO the "APP VERS" from "4.60" to "4.65"
  • Resign EBOOT.BIN with 4.20-4.65 keys (original keys are 3.40-3.42)
  • Repack the pkg - rename it: "MM Mod by XXX.pkg"

I'm sorry but this is not really a "Mod", you just resign it.

PS: The best way to make JB games working with MM in 4.60+ is to force MM to use BDmirror mode. To do that you have to remove or rename the file /dev_hdd0/game/BLES80608/USRDIR/sys/AIOMOD.BIN then to active the BDemu in the game option screen.

You also need the 465emu in the system folder.

From haz367: 4 files resigned (incl OTHER Compatibility Flags!) [ALL] ELF's are identical!

1) SP.SELF > resign +365 using[*] Using keyset [appldr 0x0004 03.41]

Instead of original:

  • Using keyset [appldr 0x0001 03.15]
  • Header decrypted.
  • Warning: Skipped decryption of section 005 (marked encrypted but key/iv index out of range)

+ new flag

2) PS2C.BIN compressed instead + new flag, same keyrev..

3) PrepNTFS.SELF (same v.) resigned

  • Using keyset [appldr 0x0004 03.41]

instead of original 3.15 keyset...

4) EBOOT.BIN + new flag

[Register or Login to view code]

scetool comm:

[Register or Login to view code]

EBOOT.BIN 68KB

[Register or Login to view code]

So what's the special secret, the new Compatibility Flags? thx for enlighten us noobs..

From Isleofdoom: I originally set this on 4.65 but when seen issues had to dig deeper. Now to do this you can't use any system n need to activate certain features to do this n had to reconstruct how I did this back when I used dongle.

I did a lot of peeking around mm pkg to get info be4 this was done as the drm causes issues with accessing files but can still be accessed. This is why I stated the ps2 controller sync issue isn't all on cfw side a lot of it is on mm side as well.

Also this was not a simple hex edit trick or anything like that n have one file to access be 4 can access everything Aiomod.Bin which takes time but after activated can be reversed.

I had more of a sneaky approach on this but also requires of knowing when mm checks to see if the encrypted keys are valid. But once activated it flags it. Now the ps2emu you are all using is from my console n has bin extensively tested. No I don't have src code but trying to get at it. As I have viewed the 4.60emu file. Which is only 460 lines.

This is a 2 console process tho to pull it off. And isn't easy to activate the ps2emu n set the flag.

Also keep in mind I wanted to share this with others as I felt it was right to give something to the scene n have known bot it for long time n figured now is a good time. Now this is possible with other managers as long as they have ps2iso emu. There is no hex edit trick or anything like that involved in my work but didn't have much time to work once the flag was set.

No there isn't any new flag used in this I just figured out how to set it so it stays active. Now I did find away to set so games higher than 4.65 can set to downgrade which cod possibly lead to a way of getting more info from mod.bin

I never used breakself mate not for this as it breaks operation n sets up keyflag error and that's why it deletes games. Also even after getting into src you won't find my work as it was done on console n pc but if you have questions pm me.

When resigning files like these you have to be cautious. I also use scetool to see what's in each one to keep close to the same flags. Now ps2c.bin isn't actually compressed but when modding files there's always changes in each file compared to the original.

No this don't just work for slims it will work on phat systems as well as i have tested both. It does work well along with all the different iso support i do have a custom pkg for psplauncher and pspremaster built into one and does work but games with encryption really struggle on cfw.

Finally, from deank: What you do clearly shows that you have no idea what is it all about.

There is nothing hidden in mM files and there is nothing to reverse. mM is signed with 3.40 keys for a reason and would work on any current and future firmware - that's the reason to use lower keyset. Some .selfs use even lower revision.

SP.SELF - Stereo player for .divx3d videos (in case you play such in mM)
prepNTFS.SELF - Simple tool to prepare mM to handle ISO files from NTFS drives.
AIOMOD.BIN - libfs.sprx (128 times for /dev_usb000 -> /dev_usb127)
DATA0 -> mM
DATA1 -> mM with cobra functions
IEMU0_***.BIN -> patched ps1emu
IEMU1_***.BIN -> patched ps1netemu
IEXP0_***.BIN -> patched explorer.sprx
PS2C.BIN -> SELF to encrypt standard ISO files to ps2emu format
IPS2Z_VMC.BIN -> PS2 memory cards

There are some plugins embeded in DATA0/DATA1 which you may think are separate .sprx files - don't waste your time - these are just netiso/libfs. I really fail to see what you are trying to do. You can't add support for new firmwares nor change the functions of mM.

More PlayStation 3 News...

#714 - PS3 News - 14w ago
PS3 News's Avatar
10 - 9 - 2014: Cobra ODE News - Information

Team Cobra can now confirm that all Cobra ODE versions (v3/v4 and v5 hardware) are functional on OFW 4.65 whilst using Cobra 2.2 fw on 4k series consoles.

10 - 9 - 2014: Cobra ODE News - Information

Pictured below is the new DMC module for PHAT PATA, SATA PHAT, 2k, 2k5 and 3k consoles which enables use of all versions of Cobra ODE (3.xx/4.xx and 5.xx) on 4.60 OFW. A swap disc is required in line with current usage of Cobra ODE on OFW 4.60 and 4k consoles.

s3nint3!The DMC module has an Actel FPGA on board which controls the optical lens' units disc eject motor, thus enabling us to insert and remove discs without detection by the drive controller. The onboard FPGA is linked to a USB PHY which enables full reprogramming of the FPGA at any time via USB connected to your PC.

The Cobra DMC connects to the Cobra ODE (all models) via the JTAG 24 pin FFC port on the Cobra ODE and the "main" port on the Cobra DMC. All necessary cables are included.

The Cobra DMC can be mounted adjacent to the optical drive of your PS3. The module then connects to the eject motor inside your drive, without soldering via FFC cables.

The suggested retail price of the Cobra ODE DMC is USD 29.99 or less.

First shipments of Cobra DMC will be with resellers by September 30th latest. Please pre-order early to avoid disappointment.

The 5.1B and 5.3A Cobra ODE devices can also be purchased bundled with the DMC module for 20 USD extra approximately.

The Cobra Team is now testing the recently released 4.65 OFW to confirm compatibility, verification results will be posted soon.

Notes:

  • 4k consoles - CAN RUN BACKUPS ON OFW 4.60/4.65 WITHOUT THE DMC - BUT IT NEEDS THE SWAP DISK.
  • FAT, SLIMS 2K, 3K - THEY CAN NOT WORK ON OFW 4.60/4.65 (BACKUPS WILL SHOW ERRORS) UNLESS YOU BUY THE NEW DMC MODULE AND YOU WILL NEED A SWAP DISK. IT'S HIGLY RECOMENDABLE THAT YOU STAY ON OFW 4.55 - NO SWAP NEED
  • COBRA FIRMWARE - ALL USERS, REGARDLESS OF THEIR PS3 MODEL CAN UPDATE TO LATEST COBRA (PCB) (version 2.2) FIRMWARE AND ENJOY NEW FEATURES - WITHOUT THE SWAP DISK.
  • UNLESS THAT THEY UPDATE TO OFW 4.60/4.65 FOR FATS AND SLIMS 2K AND 3K, OR IF YOU OWN A 4K AND UPDATED TO 4.55 OR 4.60/4.65 YOU WILL ALSO NEED THE SWAP DISK.
  • You will just need DMC and swap disk ONLY ON older consoles (FAT, SLIMS 2K, 3K ) if you update to 4.60 or 4.65.

HCL - Humble Cobra Laucher v0.4 by Roor

Download: [Register or Login to view links]

Hi. As promised (again), here's the fourth weekly update of HCL (Humble Cobra Launcher).
This week I didn't have much spare time, and couldn't dedicate more than a couple of hours... so there's little I was able to add to HCL.

And I had even less time for beta-testing... I hope no "big" bugs were left in this version. Sorry for that...

HCL is a Cobra ODE manager. If you want to use it, just replace the original "cobra manager" (manager.iso) and make sure that your "cobra.cfg" is already set to use homebrew.

Here are the most important changes in this version (HCL V0.4):

  • Improved PKG Installer. Now you can install "cracks" and other stuff. Please read below for further info.
  • New Emulators Section. Here I will be adding emulators for different systems, so you will be able to run ROMS from any USB Stick.
  • NES/Famicom Emulator. I included a NES Emulator (Fceu), just select it from the "emulators" section, then just "browse" and select your .NES rom.
  • SNES/SuperFamicom Emulator. I included a SNES Emulator, just select it from the "emulators" section, then just "browse" and select your .SMC rom.
  • Sega Genesis Emulator. I included a Genesis/Megadrive Emulator, just select it from the "emulators" section, then just "browse" and select your .GEN rom.
  • Alternative Installation. If you do not want HCL to put stuff inside your internal HDD, you can place a USB stick into the zero USB Slot (the one to the right). If HCL detects a file named "hcl.cfg" inside it, it will use the Stick for storing datafiles instead.

Coming features (in following weekly updates):

  • Disc Ripper (present right now, but seems that doesn't work in ALL Cobra ODE, I'm still investigating the issue).
  • Better PKG Installer (support for game updates and DLC installs)
  • Param.sfo Viewer.
  • Image Viewers.
  • Better and more Emulators.
  • Sound Effects.

About EMULATORS:

I can't take credit for the emulators nor for Elleganz, nor for the bugs they may carry.
I'll try to make sure that HCL gets the best version available for each, and of course that they run fine with Cobra ODE.

I noticed, for example, that the "font size" for the NES one is "extremely" small, and so...
I'll try to work our these issues for next version, and "recompile" and modify the emulators from their latest source if necessary.

About PKG INSTALLER:

  • PKG Installer, for now, only allows you to install Games, Demos, Homebrews, and others. But it WILL NOT allow you to install Game Updates nor DLCs (nor PS1 games, nor PS2 games... ONLY PS3/PSN GAMES); Although now you can "overwrite" folders and files in order to install DLC, or cracks; HCL will tell you and ask if you want to "overwrite stuff". Take into consideration that everytime you overwrite something there's a chance you "break" the previously installe game.

  • The INSTALLER does not "crack" the games for you. Most PSN content, if not cracked before install, will just run in "demo mode" or not run at all.

  • The INSTALLER will NOT install PS1, PS2 classics content and others (only PS3 GAMES); this kind of packages cannot be installed with HCL yet (they might have crash HCL).

  • After installing a PKG, you need to enter into GAMEDATA TOOL menu of PS3, this will force XMB menu to update, and then it will display the icon to the stuff you just installed.

  • If you want to add more files to an already existing installation, I suggest to use the File Browser and copy the files as needed.

Please write feedback.

Cheers.

Update: Sorry. I've been away since last week; and wasn't able to do much progress. Next update will have to wait until October the 6th; so I can prepare something that's worth so much wait.

Please let me know if there's any specific improvement that you expect for next update. Some I'm already preparing:

  • Updated version of bundled "Eleganz".
  • More and better "emulators".
  • Better support for PS1 and PS2 covers.
  • Miscellaneous "usability" improvements.

How to Update Cobra ODE VER 05.10B (v5p10B10.spi) Tutorial by alzaabi

This is only for Cobra Ode VER 05.10B with the chip of (v5p10B10.spi) By ALZAABI as the image shows...

s3nint3!
After testing and testing several times, and i am sure of these steps to FIX

1- for those who could not update to FW2.2
2- for those who get errors when using swap disk

Try to update your Cobra Ode twice...

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

OR download from the attached files... You Should have a good flash drive... if you follow these steps you will be able to update your Cobra Ode with this chip (v5p10B10.spi) successfully without and problems and you will be able to play games without errors.

*Disconnect your ps3 from the Power and put the updates one by one... every update should finish with green Led... when it finish with green Led put the next update... and so on

1- FW_2.0(v5p10B10.spi)
2- Defective_Boards_Update_File(v5p10B10.spi)
3- v2.2_FIXED2(v5p10B10.spi)

Try to update your Cobra Ode twice with the steps above. When you turn on your PS3 with the correct setting in your HDD you will see Cobra Browser 2.2, and you will get rid of the errors

just, thank me.

Finally, from jarmster: Well I just tried my 4.65 mfw with the anti-ode patch... And it works

It still suffers from the same issue of games with updates not running but I'm running street fighter right now.

I compared habib 4.60 ode lv2 with 4.60 OFW lv2 in a hex editor and was able to locate his 2 patches.

I then disassembled all 3 lv2's. I located and compared his edits and was able to relocate the offsets in 4.65. I patched 4.65 and just finished installing and testing...

Like I said, games with updates will not work but at least we know that there isn't a second check and his original patches work on 4.65.

[Register or Login to view code]

These are the patches for 4.60 and 4.65...

#713 - evilpacer - 14w ago
evilpacer's Avatar
Hi, Is it possible with CFW Creator to generate a 4.65 MFW as a Firmware DB, with a cobra ode patch?

Like a merge with [Register or Login to view links] and [Register or Login to view links]

With:

Disabled ECDSA in LV0 loaders (Isoloader).
Disabled ECDSA in SPU PKG (spu_pkg_rvk_verifier).
No function for CFW'S enabled. So, no nothing Homebrew and Backup.
No QA FLAG Enabled.
Possible Downgrade.
Size of the PUP almost identical to that of OFW 4.65.
PATCHED LV2 TO DISABLE 4.60 ANTI-ODE MEASURES (NO SWAP DISC REQUIRED)

I'm sorry for my bad english
Thanks

 

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