29w ago - Following up on the previous update, today PlayStation 3 homebrew developer deank has updated multiMAN PS3 game backup manager to version 04.09.00 Base and Full (20121030) with the changes outlined below.
Updated gameDATA3, lastGAME3 and bdRESET3 to support 4.30CFW
Updated showTIME to 04.01.208 (standalone PKG and showTIME for mM)
Added hidden option in options.bin "kid_protection" (to control access to settings/mmos)
For 3.41-4.30 CFW (CEX)
multiMAN ver 04.09.00 BASE
For 3.41-4.30 CFW
multiMAN ver 04.09.00 FULL (CEX) (8700 PSX/PS2/PS3 game covers, 2 motion backgrounds)
multiMAN ver 04.09.00 BASE (DEX)
Showtime 4.1.208 (CEX/DEX)
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Today Cobra has released mmCM version 04.01.01 update (20120209) for their dongle with details below, as follows:
Note: In order to install this Update package, you must first be on version 04.01.00.
09 - 02 - 2012 Changelog:
Increased max number of entries for directory listing in file manager to 3584 (from 2560), fixing issues with PSX/PS2/PS3 covers
Optimized scanning for network content (ISO/CUE+BIN) (Video, Music, Photo and Roms are also supported)
Added "4.10" option in "System Firmware Version" to spoof reported version to the latest OFW 4.10
Added support for creating ISO images from PS2 DVD, PS3 BD, Blu-ray and DVD discs *directly* to remote host (remote file system must support 4GB+ file sizes)
--> You can now create backups of your games and movies directly to your PC and play them remotely! (Blu-ray movies/DVD-Video titles may require additional decryption)
Added support for extracting ICON0.PNG for network PS3 ISO games, which don't have .png/.jpg thumbnail in the remote folder (when game ISO is loaded)
Added support for extracting coverart (/BDMV/META/DL) for Blu-ray ISO movies, which don't have .png/.jpg thumbnail in their folder (when movie ISO is loaded)
Added support for installing PKG package files from remote host (clicking over a .pkg file from /net_host folder in File Manager)
Added "Network" device-browse entries in PHOTO, MUSIC, VIDEO and RETRO columns to enable browse/view/playback functions for remote content
Added support for loading RETRO games (ROMS) from remote host
Added support for thumbnails for ROMS, PSX, PS2, PSP, BD and DVD titles
Added new game titles to internal database (PSX/PS2)
Fixed an issue which caused mmCM to lock during boot (on boot screen)
Fixed a potential issue which may have caused creating invalid *split* ISO files from PS3/BD discs (when output exceeds 4GB and is stored on USB)
NOTE 1: Playing video content from remote hosts requires caching to local storage
NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:
! - BDISO - for Blu-ray movie titles in ISO format
! - DVDISO - for DVD-Video titles in ISO format
! - PS3ISO - for PS3 games in ISO format
! - PSXISO - for PS1/PSX games in ISO or CUE+BIN format
! - PSPISO - for PSP games in ISO/CSO format (NOTE: Currently used ONLY for storing backups and not to play games)
! - PS2ISO - for PS2 games in ISO format (NOTE: Currently used ONLY for storing backups and not to play games)
! - MUSIC - for audio files in MP3 format
! - PICTURE - for image files in JPG/PNG format
! - VIDEO - for supported video files
! - ROMS - for supported RETRO games (gen/fba/vba/snes/fceu emulator subfolders)
! - PKG - for installable package files (.pkg) (NOTE: You can install packages from remote host in File Manager mode)
! - GAMES - for PS3 games in folder/jb format (NOTE: Currently used ONLY for creating/storing backups and not to play games)
Added support to play isos from a PC using network connection. No more waste of time copying between PC and ps3, play directly from the files on your computer!
Requires to run the supplied ps3netsrv server application (it is inside mmCM 04.01.00 download) on the PC, a version for windows and linux is provided (mac users can use the windows version with wine
Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).
Currently the following items can be played from network:
PSX cue+bin or isos
Currently the following items cannot be played from network:
PS3 games in JB directory format (planned for 5.1 release)
PSP isos (planned for 5.1 release)
PS2 isos (planned, but we cannot estimate the version)
Although Cobra doesn't restrict the isos from being loaded through wifi, wifi is too slow for most uses, we recommend to use a wired connection.
Optimized a bit the read of PS3 isos (15-20% gain in external disk, not noticeable in internal disk)
Added dynamic firmware version spoofer capabilities. You can set the spoof in mmCM settings. As Sony release new firmwares, the spoofer can be updated by updating mmCm, without need of updating Cobra USB fw. No system files are modified by the version spoofer, all take place in ram.
Changelog of mmCM 04.01.00:
Changed: Nethost PC server application "ps3serv" is replaced by new windows/linux application "ps3netsrv"
Added support for playing PS3 and PSX games in ISO/CUE+BIN format from remote net_hosts (PCs connected to the LAN)
Added support for playing Blu-ray and DVD-Video movie titles in ISO format from remote net_hosts
! NOTE: For best performance and compatibility of the new net_host interface, a WIRED network may be required (Wi-Fi is also supported)
! NOTE: Root folders served by remote hosts must contain /PS3ISO, /BDISO, /DVDISO and /PSXISO folders to enable remote content
Added new option in SETTINGS column: "Network Servers" for setting up to 10 remote nethost IP:PORT values
Removed: *nethost* settings from options[_default].ini are ignored and no longer supported
Added new option in SETTINGS column: "System Firmware Version" for "spoofing" current FW version to 4.00 or higher
Added support for thumbnail images for remote BD/DVD/PS3/PSX ISO/BIN+CUE files (*.jpg / *.png)
Added support to copy files from one net_host to another
Added support to delete folders from remote net_host
Added support to view files in TextViewer from remote net_host folders
Added support to copy games and ISO images to remote host from SIDE menu ([TRIANGLE] in XMMB/XBDM/BOARD display modes)
Finally, below is a usage guide from coveman via: tortuga-cove.com/forums/viewtopic.php?f=77&t=2509&p=4828#p4828
1) Pick a folder which will be used for sharing: I created a folder called H:\PS3_ROOT
2) Created the subfolders for different type of content: BDISO, DVDISO, PS3ISO, PSXISO, PSPISO, PICTURE, VIDEO, MUSIC
3) Double click the ps3netsrv_GUI.exe to start the GUI
4) Click the box under "Folder to share" and selected my folder H:\PS3_ROOT
5) Click [Start] button
If everything is okay, a black window will appear with message "Waiting for client..."
6) Go to my PS3 and in SETTINGS -> Network Servers I added my PC as /net_host0. I set the IP address of my PC and used the default port 38008. Make sure that you find the IP address of your computer and even better - using a STATIC IP ADDRESS will make it easier for you, because it will not change between PC restarts.
7) After you complete step 6 - you should see the messages in the black-box "Connection from xxxx" where xxxx is your PS3's IP address.
In case you don't have "Connection from..." message, make sure that your WINDOWS FIREWALL is either disabled or it allows incoming connections to the selected port (in our case the default 38008). Also check if you entered the IP address correctly.
That's it. I guess I was helpful!
Tip: If you want to save yourself a bit of time next time you need the ps3netsrv, just create a simple .bat or .cmd file (I created one called ps3.cmd) and save it in the same folder where ps3netsrv.exe is saved. You can see mine in the first screenshot.
Just put this single line in your cmd/bat file and save the file:
ps3netsrv.exe . 38008
Pay attention that there is a DOT "." before the port. You can also use any other path and replace the dot if you wish, but that's not necessary. The next time you can simply start the ps3.cmd by double clicking on it and you won't have to use the ps3netsrv_GUI.exe.
Today we have a little snipesd of the COBRA dongle with a few interesting parts of code they proof that what we sayed is true and that you can turn a normall retail ps3 into a debugger one or at least into debugger mode. Enyoi reading and have fun
# Vflash recovery mode.###.......emer_init.self..creating the vflash recover process (emergency program) : ......OK .....
-mode=safe......creating the recover process (for safe mode) : .creating the initial system process : ..OK....../devflash.......###.### HDD copy mode.###......hddcopy.self...creating the HDD copy process (%s): .....### sysinitosd.self is coming up ....processutils::createinitialsystemprocess : can't allocate memory for putting path name.......###.### Factory diagnostic mode.###....mounting the USB mass storage (usb000)
Failed (error code:0x%08x).....%s/%s...Lv2diag.self....DEH.....Continue ........#.# Detected USB dongle..#.....mounting the flash file system : .......Skipped..........###.### Safe mode.###..........processutils::createinitialsystemprocess : ssparams::getupdatestatus failed (%d)..........###.### Software update mode.###.......mounting the builtin HDD1 : ....PS3UPDATE/ps3swu.self...sys/internal/sysinitosd.self../apphome.......sysinitosd.self........# WARNING : lv2::ssparams::getupdate_status() returned an invalid value (0x%02x).....-mode=1.-mode=2..###.### creating the ps3swu process : Failed (path:%s, error code:0x%08x).### exiting software update mode.###
startschedtrace......physmemallocatorbuildup......@...............................physmemallocator...... !!!hit!!!.....MEMORY SETTING MISMATCH (total=%d[KB] kern=%d[KB])......kern memory shrinked to %d[KB]..kern physmem....user physmem....kasstackarea_create
kernel memory shrinked ? there is the part emulator etc