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MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW


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96w ago - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

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What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.








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Comments 694 Comments - Go to Forum Thread »

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smokyyuwe's Avatar
#264 - smokyyuwe - 96w ago
The latest version for MM is 5.0 if you are using CEX. The latest version for DEX is 5.0.7, I think.

A lot of people are using DEX because it allows you to play games without patching but you lose a lot of homebrew apps.

mgkmgk's Avatar
#263 - mgkmgk - 96w ago
I havent updated my MM for a while - the latest version I can find is mmCM v04.03.02 BASE (20120606)

I see a few pages back multiMAN 04.05.07 DEX Base (20120910)... is this one ONLY for DEX consoles or can I install on my 3.55 CFW.

I been a few pages back but everything seems to be DEX - is this what everyone is using now?

Thanks

Hamilton Zeus's Avatar
#262 - Hamilton Zeus - 97w ago
I have to see it to believe it!

Tepoo's Avatar
#261 - Tepoo - 97w ago
the switch for games seems to be bugged. when i select "get bdemu titles" he loads around 1 minute, then he auto select the game in the first slot and shows that all other slots are empty"

i have a Samsung G2 portable with 640gb, 10slots created through open bd manager and 4 games in the first slots.

PS3 News's Avatar
#260 - PS3 News - 97w ago
Here are more file attachments for the above post from aldostools... also below is a mmDM Game FAQ by Patrick Batman & Omnomnom (via ps3crunch.net/forum/threads/4951-mmDM?p=53518#post53518):

mmDM Game FAQ - Patrick Batman & Omnomnom

1.00 patches:

put patch files in full game backup let mmDM convert files to DEX on mount

1.01+ updates:

Get official sony update convert pkg to DEX with aldostools, highlight sony update pkg press ctrl+shift+enter (Will make cex sony package into pkg.original, dex will become .pkg, and there will be extracted folder of sony cex pkg.)

If 3.55 and lower update:

Take any eboot/sprx/self files out of extracted cex sony pkg folder (from above step), create temp folder put in there for now.

If N0DRM patched update:

Put patched N0DRM files in temp folder for now. Install newly created DEX PKG on PS3. Put temp folder with N0DRM files or 3.55 or lower eboot/sprx/self etc in USRDIR of any game, then mount that game. This will convert them to DEX.

In target manager on the left there is Target explorer hit the plus sign next to icon of debug unit with green light and IP address. Pick file explorer browse to dev_hdd/game/(Game ID) of dex update pkg you previously installed. Drag and drop converted DEX files in USRDIR/temp folder to dev_hdd/game/(Game ID).

ERRORS & WHAT TO DO:

  • 80022D74 = Trophy error (or any message involving trophies) - delete trophies for game (XMB>GAME>Trophy Collection>(hightlight game)press triangle delete


  • 8001003D / 8001003E = Needs disc error - Old update cex pkg or Dex pkg with eboot etc that's not fself (DEX) is installed. Delete update in game data utility if old CEX update, if dex add fself eboot, sprx, self etc files into dev_hdd0/game/(game title) Generally although mmDM instruct says so, changing dev_bdvd to app_home in eboots/sprx/self is not needed, actually pretty much never.


  • 80010009 error = change Boot mode from software to release mode in debug settings (Doesn't always work)


  • 80028F14 error = nothing mounted at app_home - Usually just give mmDM a few more moments to mount before selecting app_home


  • BLACK SCREEN - Generally files in full game backup need to be moved around. A lot of games just require moving folders in USRDIR to root folder (folder with PS3_GAME folder in it)To get an idea of where to move them, before starting game from app_home go to file serving in Target Manager's target explorer, click the green "play"button, then start game. Study the directories here and look at Console Output for hints. (Make sure all eboot/self/sprx are DEX by mmDM before moving stuff around)

    Try to get as many games as you can working in System Software Mode as last resort try game in Release Mode.

Also some games are already posted at: [Register or Login to view links]

-Patrick Batman & Omnomnom

Finally, from deank: Path for your games: X:\FOLDER1\FOLDER2\GAMES

Example for a game path: X:\FOLDER1\FOLDER2\GAMES\BLES12345\PS3_GAME\USRDIR \EBOOT.BIN

Set "X:\FOLDER1\FOLDER2" as path in mmDM (as you noticed - GAMES is omitted).

mmDM starts ps3netserv using the path you selected for your games. multiMAN connects to ps3netserv and retrieves the games from the path + \GAMES (so it becomes X:\FOLDER1\FOLDER2\GAMES).

That's how it is supposed to work. Make sure that games are located in "GAMES" subfolder (not GAMEZ or anything else) and that the path set in mmDM is correct.

When you select a game and activate it, mM tells mmDM to convert the game to DEX (if needed) and then mmDM mounts it in /app_home.

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