34w ago - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the
Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.
Download:
MultiMAN v04.06.00 /
MultiMAN v04.06.00 (Mirror) /
MultiMAN v04.06.00 (Mirror #2) /
MultiMAN v04.06.01 /
MultiMAN v04.06.01 (Mirror)
What's new in multiMAN 04.06.00:
- multiMAN celebrates 2 years. CONGRATULATIONS!
- Added support for 4.21CFW (CEX) (syscall 6-10 required):
- "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
- Direct Disc Access (LV1&LV2 patched for Storage Manager access)
- Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
- BD-Movie Region Changer
- BD-Mirror for INT/EXT games
! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)
What's new in multiMAN 04.06.01:
- Added support for 4.21CFW (DEX) (syscalls 6-7 required):
- "Standard" BD-Emulator option (sc36)
- BD-Mirror for external / USB games
Finally, below are some related comments on the multiMAN v04.06.00 update as follows:
From
Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*
FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.
From
deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.
I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!
Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.
I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.
I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.
When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.
Also from
deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.
Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following
statement for those interested.
Any update on this ?
Rgds
msam17
Download: http://www.sendspace.com/file/h580zv (5.68 MB) / http://www.sendspace.com/file/hr8s7k (5.74 MB)
Also available online for mM and in the Web column.
Also attached below is LANG_CZ.TXT by varinek, LANG_TR.TXT (Turkish) from ozayturay and http://temp-share.com/show/YgFHvryEy by Robi666 who states: Here is Croatian (Hrvatski) translation of MM v4.30.00 All letters working under User #1 (font0) and User #2 (font1) 621 lines.
4 - 04 - 2013
We're pleased to present pictures of the final Cobra ODE hardware - Main PCB assembly. As you can see there are two switches which enable configuration of PATA (FAT consoles)/SATA (FAT CECHL consoles) and 2k, 2k5k, 3k and 4k series slim and super slim consoles. Cobra ODE is the first truly universal PS3 ODE bringing maximum convenience to end users and resellers alike.
As you can see we've designed everything to be connected via FFC cables directly between ODE and console or console, ODE and daughter boards in the case of the 2k5,3k and 4k series consoles. A great deal of effort and time has been put into designing a system with best performance and maximum convenience for installation.
We're working hard on the finalization of the software, stay tuned for further information....
Features:
Play all PS3 games.
Play PS2/PS1 games on backwards compatible consoles
Movie ISO's supported
Compatible with all PS3 models including phat/slim and super slim
Solderless installation on all FAT consoles and 20xx/21xx SLIM consoles
Easy and fast installation for 25xx series SLIM, 3000 series SLIM and 4000 series SUPER SLIM consoles
Supports all current OFW and CFW's
OSD selection of ISO's
UI commander included
Easy selection of Emulation and pass through modes
Flexible and powerful embedded OS
High speed ARM and onboard FPGA's are updatable via inbuilt updater mechanism
256 Mbits SDRAM onboard
Supports USB hard drives
Additional hardware interface included to support future hardware addons, giving user maximum flexibility
* Designed by the team who brought so many firsts to the scene!
* 3000 series SLIM and 4000 series SUPER SLIM hardware supported from launch
* Manufactured at a high tech facility = superb quality
Download: http://www.cobra-usb.com/downloads/Cobra-USB_PSX-Launcher.rar
Cobra-USB_PSX-Launcher
Some users have reported problems with some PAL ps1 games on NTSC systems and viceversa.
It is a bug that only affects a portion of users. This package solves those problems.
Instructions: after selecting a ps1 game of different TV system wtith mmCM, launch the included application instead of starting the ps1 game with the disc icon. If the game is of your TV system or if you don't have this problem at all, we recommend to play the game using the disc icon, as always, as it is expected to have bigger compatibility.
Download: http://www.sendspace.com/file/23lque (2.78 MB)
Includes:
multiMAN ver 04.30.00 UPD CEX (20130331).pkg
ps2classics.rar (modified by me)
This test update requires that you have 04.30.00 BASE or updated online to 04.30.00. The online version is also updated to this build.
Changes in ps2classic:
Added 64bit file access functions to support 4GB+ files (for LIMG and encryption)
Added asynchronous READ/WRITE to improve encryption speed (1GB / 3min)
Added progress bar and 'Remaining time' information to the encryption
Added check if the provided ISO is a CD or DVD image for proper LIMG header creation
Changes in multiMAN:
Added support to encrypt standard disc-backup PS2 ISO files from /dev_hdd0/PS2ISO and /dev_usbxxx/PS2ISO to PS2 Classics
Added support to delete PS2 Classics (ISO+folder)
Added support to load PS2 Classics from USB HDD (folder will be transferred to internal HDD)
Encryption is done by spawning "ps2classics" which resides in mM's USRDIR/sys/PS2C.BIN (the one provided in the ps2classics.rar above)
Basically it comes down to:
1) Rip your original PS2 game disc with multiMAN (it took just 4-5 mins to backup my KILLZONE disc) / or transfer a PS2 ISO backup to /dev_hdd0/PS2ISO
2) Go to RETRO column and load the ISO - you'll be prompted to convert to PS2 Classic
3) Conversion takes 2 to 5 mins and you'll be returned to multiMAN (you'll see the converted game with [PS2 Classic] suffix in the name)
4) Activate the PS2 Classic and start it from XMB/PS2 Classic Placeholder
Default CID and KLICENSE used (compatible with aldostools and CaptainCPS-X tools/apps):
CID: 2P0001-PS2U10000_00-0000111122223333
KLC: E4E54FD67C16C316F47829A30484D843
p.s. I was FINALLY able to test all this PS2-Classics stuff:
1) Download and install ReactPSN 2.24 and PS2ClassicsPlaceholder from mM's WEB column
- Create "aa" account and login with it (make sure AUTO-LOGIN is disabled so you can chose "ReactPSN Xrif Xedat" account)
- Copy /exdata folder (included in ReactPSN zip) with 2P0001-PS2U10000_00-0000111122223333.rap file in it on USB stick
- Start reactPSN and login with your regular account after reboot
= 2mins
2) Start multiMAN and put KILLZONE PS2 original disc
3) From game column select "Copy" while Killzone disc is displayed
4) Backup to /dev_hdd0 (PS2ISO)
= 10mins
5) After copy completes go to RETRO column and activate "KILLZONE" ISO
6) It prompts for encryption (4,4GB)
= 12min
7) Back to mM and RETRO column - activate "Killzone [PS2 Classic]"
8) Quit to XMB and start "PS2 Classics Placeholder"
= 30sec
TOTAL = 24mins to RIP a full 4,4GB DVD, convert to PS2 Classic and start it. ALL THAT ON THE PS3.