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MultiMAN v04.06.00 is Released, Adds Support for PS3 4.21 CFW


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122w ago - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

What's new in multiMAN 04.06.00:

  • multiMAN celebrates 2 years. CONGRATULATIONS!
  • Added support for 4.21CFW (CEX) (syscall 6-10 required):
  • "Standard" BD-Emulator option (sc36) (Hermes not supported yet)
  • Direct Disc Access (LV1&LV2 patched for Storage Manager access)
  • Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
  • BD-Movie Region Changer
  • BD-Mirror for INT/EXT games

! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)

What's new in multiMAN 04.06.01:

  • Added support for 4.21CFW (DEX) (syscalls 6-7 required):
  • "Standard" BD-Emulator option (sc36)
  • BD-Mirror for external / USB games

Finally, below are some related comments on the multiMAN v04.06.00 update as follows:

From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*

FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.

From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.

I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!

Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.

I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.

I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.

When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.

Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.

Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.








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Comments 1254 Comments - Go to Forum Thread »

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#174 - cfwprophet - 156w ago
cfwprophet's Avatar
Today we have a little snipesd of the COBRA dongle with a few interesting parts of code they proof that what we sayed is true and that you can turn a normall retail ps3 into a debugger one or at least into debugger mode. Enyoi reading and have fun


[Register or Login to view code]


flags -> 0x8x

-> load /apphome/liblv2.sprx

/devflash/sys/external/libv2.sprx

sys process elf

sys prx user

sys prx kernel

elf fixed

it's a patch !!

real time patch

elf -> LV2


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and after they said that cobra/tb2 are not related to debugger

Version -> 0x08X the PS3

revision -> boot mode


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selfdecrypter ??

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hmmm

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kernel memory shrinked ? there is the part emulator etc
[CODE]/apph@.ome...../devusb0D.00...........D.|...d......P..... ..r....t.`...,....

#173 - HeyManHRU - 157w ago
HeyManHRU's Avatar
That new display mode looks awesome, it's simple and easy to use. I'm also glad they added new themes, the ones that came with the first mmCM weren't that good.

#172 - PS3 News - 157w ago
PS3 News's Avatar
Below is a mmCM (multiMAN Cobra Manager) v04.00.01 Base (20120126) update for those with the dongle, with the changes outlined as follows:

Download: [Register or Login to view links]

26 - 01 - 2012

  • Added new display mode (Board 5x4x5), replacing the oldest "Game list (plain)" mode

  • "Board" display mode shows ICON0.PNG game images by default. You can use covers by changing the option "XMMB Icon Swap" in Settings

  • Improved File Manager visuals when used in SD resolution (480p/576p)

  • Fixed an issue, which prevented operation on CFW/MFW 3.41

  • Added support for showing PSN titles in all display modes from internal/external HDD (PSN titles cannot be loaded and you have to put empty RELOAD.SELF in game's USRDIR folder to make it show!) (requested)

  • Added lastGAME2 and bdRESET applications

  • Added 11 new themes to the theme download section (total of 14 now)

  • Updated 15 language files

  • Added separate background images for Board and XBDM display modes (PSVBG.JPG and XBDBG.JPG)

  • Updated mmCM Original Theme (includes new images PSVBG.JPG, XBDBG.JPG, PBOX0.PNG, PBOX1.PNG)

  • Preparations to support loading of network PS3, DVD and Blu-ray ISO files

  • Preparations to support firmware version spoofer (auto-spoofing to latest official FW or to user-defined fixed version)

  • Required Cobra USB update will be announced when network ISO and firmware spoof support is available

Q: So what's the advantage of lastGAME2 over the original LastGame app?

A: There are 3 versions actually:

1) The original lastGAME works with mM 01.13.* - 02.09.02.
2) lastGAME2 works with mM 04.00.00+.
3) lastGAME2 for CobraUSB works with ISOs (DVD/PSX/PS1/PS2/PSP/PS3/BD-movies), too.

#171 - HeyManHRU - 158w ago
HeyManHRU's Avatar
There is no way to play PSP games without it unless it is a PSP Mini game from PSN that works on CFW (someone correct me if I'm wrong). PSP games are mountable on the PS3 though ([Register or Login to view links]).

#170 - Alibaba123 - 158w ago
Alibaba123's Avatar
That wasn't very specific lol. Can I play extracted PSP ISO images then?

#169 - HeyManHRU - 158w ago
HeyManHRU's Avatar
You cannot play PSP .ISO files without the Cobra USB.

#168 - Alibaba123 - 158w ago
Alibaba123's Avatar
Can the newest version play FFVII : Crisis Core (PSP game) WITHOUT the dongle? Yes/No

#167 - yzp1998914 - 158w ago
yzp1998914's Avatar
i have a 60GB, this is good.

#166 - zero233 - 158w ago
zero233's Avatar
has anybody got this to boot on a non bc ps3?

tried it on my 160gb non bc phat and all i get is the ps2 gameboot sound and then a black screen.

#165 - HeyManHRU - 158w ago
HeyManHRU's Avatar
You need to extract the .ISO file in the .RAR download and then move it to your internal HDD (/dev_hdd0/PS2ISO) using a file manager or FTP program. Then it should show up in the "Retro" column on multiMAN and you can play it. (You need the Cobra USB to use it on your PS3).

This is great from Slim PS3 and Cobra USB owners since most PS2 games will now work flawlessly on it.

 

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