63w ago - While everyone is awaiting further details on PlayStation 3 Custom Firmware 4.21 from the Red Power Team, today multiMAN was updated to version 04.06.00 followed by v04.06.01 adding PS3 4.21 CFW support among the changes outlined below.
Added support for 4.21CFW (CEX) (syscall 6-10 required):
"Standard" BD-Emulator option (sc36) (Hermes not supported yet)
Direct Disc Access (LV1&LV2 patched for Storage Manager access)
Raw access to optical media (PS1 backups & Showtime access to BD/DVD/CDs)
BD-Movie Region Changer
BD-Mirror for INT/EXT games
! Not fully tested with Red Power's 4.21CFW (Hermes payload used and syscall 1021 required)
What's new in multiMAN 04.06.01:
Added support for 4.21CFW (DEX) (syscalls 6-7 required):
"Standard" BD-Emulator option (sc36)
BD-Mirror for external / USB games
Finally, below are some related comments on the multiMAN v04.06.00 update as follows:
From Lightyear: multiMAN has supported 4.21 for a LONG time. now it's just CEX 4.21 support... it's really not that different. and deank releasing mm that supports 4.21 does NOT mean a completely 3rd party scene group is working on a new 4.21 CFW! they are not even working with dean... they have their own backup manager, according to their posts. *facepalm*
FWIW, multiman automatically worked on 4.21... dean didn't change anything to make that happen. someone just tested it out and realized it worked. just like PSX support. that was just a native thing that someone just "discovered" was working one day.
From deank: I see no mentions of DEX in the "What's new"/change log, quite the contrary. And - no - the mM update server is not hacked.
I just woke up and read some posts about some chinese shtty dongle for 4.21... Just to make it clear - the mM update has nothing to do with it and doesn't need a dongle if used with 4.21cfw. It is a pure speculation I guess, because there are a lot of people around who won't allow another dongle to surface anyway. I don't believe that their dongle (which I doubt it exists at all) will see the light of any day!
Why do you ask me about their stuff? I don't know any of them nor do I know what they're going to do. Someone leaked a file from their 'promo system' (the eboot.bin they use to launch that old multiMAN version), I took a look at it, I saw what patches they use for 4.21 and implemented some of them in mM and added syscall36. As simple as that - that way nothing is hidden in 'their system/manager' and is available in the regular public mM version. I know for sure that their firmware uses hermes because I saw how the payload and stuff is loaded in that leaked eboot.bin, hence I mentioned it in mM's changelog.
I already posted what I think few pages back. In addition to that - I think it will be a huge mistake if they decide to sell dongles.
I added some additional checks to make mM recognize when it is running on peek/poke-enabled 4.21CFW. Then it adds syscall36 just like it does on 3.55, which means that games should work without patching.
When asked why update MM to a hypothetical 4.21 his reply was quite arrogantly: Because I can, no other reason.
Also from deank when asked why 4.21 CFW support was listed if not fully tested yet: Ah, just don't tell me what and where I should put.
Finally a few weeks later he partially comes clean, revealing what used to be open source code and making the following statement for those interested.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Shame on the coder for patched games. I'm not a skilled programmer but i know that this is just a offset thing to add. And i doubt that he is really working on that, just adding new code but it seems that dean himself is not really interested in. I think that he only implemented the usage of the psp/ps1 emulator and doesn't try to improve the hole thing.
Also we get no information on that kind meaning why this or that don't work. Looks like he still try to put a mass of things into the app without thinking on other things.
I doubt it would help. The last update did nothing to improve capability for PSP games. And I highly doubt this will. If I update and test the games I tested before and if they blackscreen... then it proves me right. Not just that but there is no game covers... I never was able to download game covers in it. So I doubt this would fix that.
Reporting back, what a surprise... it still can't play patched games.
Below is MultiMAN Cobra Manager - mmCM v03.01.01 update for those with the dongle, with the changes as follows:
27 - 12 - 2011
Multiman Cobra-USB Manager v03.01.01 UPD
Added support to extract PSP CSO (compressed ISO) files in File Manager (extracted image is saved in /dev_hdd0/PSPISO)
Added support to show and extract PSP CSO files in XMMB/XBDM display modes (Retro column)
Added support for loading PSP ISO and extracting PSP CSO from USB connected PSP (MemoryStick MS:/ISO folder)
Added shortcut to ISO folder when browsing external USB devices (PSP connected with memory stick /ISO folder, containing CSO and ISO files)
Added support for loading PSP CSO (CSO will be extracted to ISO and saved in /dev_hdd0/PSPISO before loading)
Added music playback fade-out when leaving mmCM
Added couple of themes in the Web/Download themes menu
Changed displaying of PSP game titles in Retro column when game name match is found in local database
Added new PSP game names to local database (now over 700)
Updated online PS1/PS2/PS3 covers to 6558 total: 3147 PS3 covers and 3411 PS1/PS2 covers