Sponsored Links

Sponsored Links

MultiMAN v01.16.07 OBM PS3 Mod Arrives with Fixes and More!


Sponsored Links
177w ago - MultiMAN OBM PS3 Mod version 01.16.07 is now released via update or from the first post and includes several bug fixes among the changes detailed below.

Here we go with: multiMAN ver 1.16.07 MEGA (20110306_190000) (299.96 MB) (1431 covers) (41 themes)

Available now and first post updated with links to all versions for firmwares 03.40-03.55.

MultiMAN 01.16.07 Changelog:

  • Added: last selected/launched game remembered for next MM start
  • Added: parental control to File Manager (launching EBOOT.BINs)
  • Added: "restart" command to control console
  • Added: support for games without PIC1.PNG (using PIC0.PNG)
  • Fixed options.ini parsing (for lock_display_mode)
  • Fixed lock after multiple NTFS->FAT mode switching
  • Fixed lock when starting game EBOOT.BINs directly from File Manager
  • Removed prompt/requirement for BD game disc when launching BSG games
  • Added: [START]+[R2] to screen capture in RGB RAW format (to /dev_hdd0 or usb)
  • Added: support for games without PIC0/1/2.PNG (delete cache folder)
  • Added: "launch" pkg files from File Manager (install manually from XMB)
  • Added: Refresh/delete/copy won't change currently selected game in the list
  • Fixed: shadow copy function in File Manager ([R3])





Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 4462 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

imtoodvs's Avatar
#4442 - imtoodvs - 129w ago
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

kreus's Avatar
#4441 - kreus - 129w ago
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

imtoodvs's Avatar
#4440 - imtoodvs - 129w ago
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

kreus's Avatar
#4439 - kreus - 129w ago
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

imtoodvs's Avatar
#4438 - imtoodvs - 129w ago
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News