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MultiMAN v01.15.05 OBM PS3 Mod with New Display and More!


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188w ago - MultiMAN OBM PS3 Mod version 01.15.05 is now released and is also available for update with [R3] within multiMAN.

Download: MultiMAN OBM PS3 Mod version 01.15.05

It is a bit improved now with nice looking game title + game ID and a pulsing bounding box + 4 different backgrounds

Changes are detailed below...

MultiMAN OBM PS3 Mod version 01.15.05 Changelog:

  • Added new display mode (#2) 4x2 icons
  • Fixed bug for [select]+[x] combo (when using very long paths)

Dean




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Comments 4462 Comments - Go to Forum Thread »

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imtoodvs's Avatar
#4442 - imtoodvs - 136w ago
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

kreus's Avatar
#4441 - kreus - 137w ago
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

imtoodvs's Avatar
#4440 - imtoodvs - 137w ago
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

kreus's Avatar
#4439 - kreus - 137w ago
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

imtoodvs's Avatar
#4438 - imtoodvs - 137w ago
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

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