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MultiMAN v01.14.00 OBM PS3 Mod with Syscall36 Functionality


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204w ago - Today the MultiMAN v01.14.00 OBM PS3 Mod update has arrived, which now includes a stable syscall36 functionality among the changed detailed below.

Download: multiMAN 01.14.00 for PS3

First post updated with links for all packs for all PlayStation 3 firmwares - version 01.14.00 with the following changes includes:

  • Implemented stable syscall36 function (thanks to they know who)
  • Fixed file manager default character mode
  • Fixed network icon/text when no network is available
  • More user friendly messages when problem appears
  • New update/cover server (thanks to shaj)
  • Option to download updates without USB stick
  • New 'options.ini' format (thanks to SiGMAniac)
  • [Last Game] updated (separate application)
  • A lot of other stability fixes

Dean




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Comments 4472 Comments - Go to Forum Thread »

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#4442 - imtoodvs - 150w ago
imtoodvs's Avatar
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

#4441 - kreus - 150w ago
kreus's Avatar
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

#4440 - imtoodvs - 150w ago
imtoodvs's Avatar
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

#4439 - kreus - 150w ago
kreus's Avatar
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

#4438 - imtoodvs - 150w ago
imtoodvs's Avatar
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

 

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