MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


61w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: multiMAN v04.20.00 Base (20130220) (97.13 MB) / multiMAN v04.20.00 Base (20130220) (Mirror) / multiMAN v04.20.00 Base (20130220) (Mirror #2) / multiMAN v04.20.00 Base (20130220) (Mirror #3) / multiMAN v04.20.00 Base (20130220) (Mirror #4) / multiMAN v04.20.00 FULL CEX (20130220) (291.27 MB) / multiMAN v04.20.00 FULL CEX (20130220) (Mirror) Official Rogero CFW 4.30 multiMAN 04.20.00+ Compatibility / Game Testing Chart

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)


That's it. Here are the offsets for other firmwares:

MAP_TABLE:


MAP_PATHS:


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

The cool 252 bytes MM_FUNCTION which makes it happen:

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: gameDATA5_bdRESET5.rar (396.47 KB) / lastGAME5.pkg (281.17 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: lastGAME5.pkg (281.16 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB) / gameDATA5_bdRESET5_lastGAME5.rar (677.67 KB) / multiMAN v04.20.00 Update CEX (20130224).pkg (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: Showtime 04.03.032 [CEX].pkg] (5.67 MB) / Showtime 04.03.032 [DEX].pkg (5.73 MB)






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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#640 - PS3 News - 22w ago
Tutorial: Easy Batch Generate ISO's (Script Included) / IRD ISO to non IRD ISO Script Tutorial by SDeath

Hi all, I've been busy creating a script and Tutorial that can batch convert iso to iso using the genps3iso tool. As most of you know using a IRD verified iso will cause a performance hit on the COBRA ODE., but will let you know what files are not original so you can replace them.

So after I verified my games I wanted to convert them back to non IRD iso's to keep performance to the max. So I wrote this script. So anybody who created IRD iso's to verify if all files are original and present, can now convert all iso's back to non IRD.

Update: And a whole new update of my tool came together with the 2.0 COBRA ODE update. To make sure you can convert all those games for the 4.55 bypass more easily. And also supports the merging of the games dumped by the new Manager.

Easy Batch Generate/Merge COBRA ISO's Tool (Including OFW 4.55 ISO's + Swap Disc)

This tool can be used to:

  • Easily batch create game ISO's from other ISO's or rip folders, with IRD support for both.
  • Easily batch generate the OFW 4.55 Bypass ISO's and OFW 4.55 Bypass SwapDisc. That you can then burn to a BD-R disc.
  • Easily batch merge game ISO's either dumped using the COBRA Manager, or split with genps3iso.

Make sure you read all the tips and instructions and make sure you understand them.

Changelog:

28-02-2014 (dd-mm-yyyy):

  • Updated to latest version support files released today by the COBRA Team.
  • Added support for OFW 4.55 Bypass batch ISO creation.
  • Added support to generate the OFW 4.55 Bypass SwapDisc.
  • Added support to batch merge game ISO's either dumped using the new 1.6 COBRA Manager, or split with genps3iso.
  • Added Check to see if source folders are empty.
  • Generated a exe from the script.

15-01-2014 (dd-mm-yyyy):

  • Updated to latest version support files released today by the COBRA Team.
  • Added support for dry run genps3ISO to check rip against IRD file.
  • Several improvements.
  • Output is now redirected to a txt file that will be created for each game so you can check the status in those files in the converted folder. You can delete these after that.
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!

17-11-2013 (dd-mm-yyyy):

  • Added folder-to-iso support
  • waitTime removed, the script now waits until the iso is mounted and then continues immediately.

16-11-2013 (dd-mm-yyyy):

  • Initial release iso-to-iso

Know Issues:

  • There is one bug but it's in the genps3iso (v2.3) tool and not my script when using a IRD and splitting the iso's the tool will give a output error. I contacted magneto about this issue.

Instruction Video:

Easy Batch Generate ISO's Instruction Movie / Instruction Video (OFW 4.55 Bypass not included but is self explanatory):





Update: Hi all, been busy a couple of days trying to make a script that will automate the iso creation (iso-to-iso), and I succeeded. The code is probably a big mess to the programmers among us but it works.

Know issues:

Update: None

There is one bug but it's in the genps3iso (v2.3) tool and not my script when using a IRD and splitting the iso's the tool will give a output error. I contacted magneto about this issue.

Tips:

  • DON'T PUT ANY EBOOTS FROM GAMES OR FROM THE VAULT INTO THE EBOOTS FOLDER, THESE FILES ARE GENERATED FROM THE SOURCE ISO'S AND ARE NOT THE SAME AS NORMAL EBOOTS!!
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!
  • MAKE SURE THERE IS ENOUGH DISK SPACE FOR THE SOURCE AND ALSO THE CONVERTED ISO'S, DO THEM IN MULTIPLE BATCHES IF YOU DON'T HAVE ENOUGH SPACE.
  • For ISO to OFW 4.55 Bypass ISO make sure you enter the correct Game ID of the original disc you use as bootdisc in the PS3, for example: BLES01060.
  • The Full version contains all IRD and EBOOT files released by the COBRA Team in the 2.0 update and the ones from my own game collection and DarkKitarist's. The light version contains none but if you downloaded the 2.0 firmware from the COBRA Website they should be included so just copy them to their respective folders.
  • You will only need to burn the SWAP.ISO when the tool informs you in the end of the process, if the message doesn't appear you don't have to burn it again.
  • When merging don't use spaces in file or folder names, remove them before using this tool.

Usage:

  • Download Daemon Tools Lite (disk-tools.com/download/daemon), and install it (use the green Download button below the table).
  • Setup Daemon tools and note down the drive letter assigned to the virtual drive.
  • Download (Easy Batch Generate ISO's Package 2.0 Full.rar / Easy Batch Generate ISO's Package 2.0 Light.rar) or the older version of my package / Easy Batch Generate ISOs Package (Updated).rar and copy it in the same directory as the iso's in a location on the drive with enough disk space for the source files/ISO's and the resulting ISO's.
  • If you want to use a IRD file to verify the iso then make sure it has the exact same name as the iso itself but with the ird extension and it is in the same folder as the iso's. (the script will use IRD verification if the .ird file is found if not it will use normal iso generation).
  • Run the script Generate.vbs / Run the Generate.exe (see updated instructions below).
  • Enter the drive letter that is assigned to the virtual drive (just the letter), for mine it is M:\ so I entered m.
  • Enter if you want to split the files, enter y for yes and n for no. Default is no if nothing is entered. (Read the known issues above)

The iso's will be generated from the bottom up so it will start with games starting with z and will end with a. The generated iso's will be placed in the Converted directory.

And now wait for any errors the genps3iso tool comes up with if you used verification, if it does find a error, note down the game and the error and press enter or close the window. The script will start working on the next game.

If the loading of the iso takes a bit longer than on my computer you can change the waitTime in the script on the 6th line, default is 6 seconds wait time. Also beware that creating a iso with IRD verification will cause a performance hit in the game. The code of the vbs file:

Updated Instructions:

  • Choose the generation type ISO-to-ISO, Folder-to-ISO,Extract Eboots and Create Swap Disc, ISO to OFW 4.55 Bypass ISO or Merge ISO's.
  • For ISO-to-ISO: Enter the drive letter that is assigned to the virtual drive (just the letter), for mine it is M:\ so I entered m.
  • Enter if you want to dryrun the rips to check them against IRD, see txt files in the converted folder for results.
  • Enter if you want to split the files, enter y for yes and n for no. Default is no if nothing is entered.
  • For ISO to OFW 4.55 Bypass use option 3 first and select you external HDD that contains all your games, this will add all those games to the swap disc and will create it for you, make sure you enter the correct Game ID of the original disc you use as bootdisc in the PS3, for example: BLES01060.
  • Then you burn the SWAP.ISO using imgBurn and use the image to disc option.
  • Now you can convert all your games in one go, make sure you have enough disc space! Or convert them in batches of 5 or 10 games. You won't have to re-create the swap disc.
  • Copy the converted iso's to your HDD and remove the old ones.
  • When merging see the screenshots below, make sure all split files for each game are in a separate folder, the folder name will be used for the output iso.

The generated ISO's will be placed in the Converted directory. Also beware that creating a ISO with IRD verification will cause a performance hit in the game of you run below CORBA ODE update 2.0.

Output is now redirected to a txt file that will be created for each game so you can check the status in those files in the converted folder. You can delete these after that. DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!

Updated Instructions #2:

  • Download my Full package (recommended) or Light package and copy it in a location on the drive with enough disk space for the source files/ISO's and the resulting ISO's.

ISO-TO-ISO

  • Download Daemon Tools Lite, and install it (use the green Download button below the table).
  • Setup Daemon tools and note down the drive letter assigned to the virtual drive.
  • Copy ISO files to the ISO folder.
  • If you want to use a IRD file to verify the ISO then make sure it has the exact same name as the ISO itself but with the ird extension and it is in the same folder as the ISO's. (the script will use IRD verification if the .ird file is found if not it will use normal ISO generation).
  • Run the Generate.exe.
  • Select option 1.
  • Enter the drive letter of Daemon tools, just the letter, i.e.: m
  • Enter y if you want to ONLY CHECK the ISO with the IRD no new ISO will be made, this is just to check possible errors with the ISO, enter n if you want to create a ISO.
  • Enter if you want to split the final ISO, for FAT32 select y for NTFS select n.
  • The tool will now convert all ISO's to new ISO's, see the txt files in the Converted folder for possible errors, if none remove them.
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!
  • Copy the converted iso's to your HDD.

FOLDER-TO-ISO

  • Copy the source folders to the Folders directory.
  • If you want to use a IRD file to verify the game folder then make sure it has the exact same name as the folder itself but with the ird extension and it is in the same folder as the folders not in the game folder itself but in the root of the Folder directory. (the script will use IRD verification if the .ird file is found if not it will use normal ISO generation).
  • Run the Generate.exe.
  • Select option 2.
  • Enter y if you want to ONLY CHECK the ISO with the IRD no new ISO will be made, this is just to check possible errors with the ISO, enter n if you want to create a ISO.
  • Enter if you want to split the final ISO, for FAT32 select y for NTFS select n.
  • The tool will now convert all ISO's to new ISO's, see the txt files in the Converted folder for possible errors, if none remove them.
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!
  • Copy the converted iso's to your HDD.

EXTRACT EBOOTS AND CREATE SWAP DISC

  • If you downloaded the light version of this tool you need to make sure you copy the EBOOTS and the IRD's from the COBRA release in their respective folder in the TOOLS directory.
  • Run the Generate.exe.
  • Select option 3.
  • Select the PS3_GAMES folder on your external HDD or any other folder that will hold all your games.
  • If it's the first time you run this tool it will create the first Swap Disc for you, if new EBOOTs are added from your games it will create a new Swap Disc and overwrite the other, the tool will let you know if you need to burn a new one. It will ask you for the game ID of the original supported bootdisc you will use, enter the correct game ID, i.e. BLES01060.
  • Follow the instructions if the tool created a new Swap Disc.
  • Run the tool again and now choose option 4, see the steps below.

ISO TO OFW 4.55 BYPASS ISO

  • Copy ISO files to the ISO folder.
  • Run the Generate.exe.
  • Select option 4.
  • If you didn't create a first Swap Disc in the previous step then the tool will quit and ask you to run again with option 3.
  • If you created Swap Disc before the tool will start converting the ISO's to 4.55 Bypass ISO's, see the txt files in the Converted folder for possible errors, if none remove them.
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!
  • Copy the converted iso's to your HDD and remove the old ones.

MERGE ISO'S

  • Create a new subfolder (without spaces!!) in the folder SPLIT_ISO.
  • In the folder you just created cop the split iso files.
  • Run the Generate.exe.
  • Select option 5.
  • The tool will now convert all split ISO's to new full ISO's, see the txt files in the Converted folder for possible errors, if none remove them.
  • DON'T CLOSE THE CMD WINDOW, IT STAYS BLACK BUT IS STILL RUNNING, OUTPUT IS DIVERTED TO THE TXT FILE!!
  • Copy the converted iso's to your HDD.

Know issues: None

Merge folder structure screenshot:
s3nint3!
Source Code:

I included the source code in the bottom of the post. I's a vbs file converted to a exe so that's probably why it flags it. But the code contains nothing strange, I can replace the exe with a vbs file if that makes you feel safe.

Finally, from Vic comes a PS3 Game (Rip-to-iSO) Mass Converter for those interested.

PS3 News's Avatar
#639 - PS3 News - 23w ago
11 - 11 - 2013 Cobra ODE News - Update

We are pleased to present the 1.7 release which adds IRD support for generating ISO's which have improved stealth.

GenPS3iso:

  • Add IRD support

GenPS3extra:

  • Fix adding more than 100 games in the video category.

We have also updated the user manual to reflect change concerning creation of ISO's.

The installation manual will be also updated soon to reflect change concerning newer PCB revision 4.20 or higher.

Enjoy







Download:


16 - 11 - 2013 Cobra ODE News - Update

The waiting is finally over and we are pleased to present the 1.8 release which fix issue from the last release.

MCU 1.8:

  • Increase version number and recompiled 1.7 to avoid a compiler bug which caused MCU to crash

GenPS3iso v2.3:

  • Fix crash when application finishes
  • Less strict IRD verification that caused valid IRD files to appear as invalid
  • Added support for IRD file format version 8
  • Added support for files bigger than 4GB in IRD generated iso

We have also updated the user manual to 1.8 to reflect the MCU version and change concerning creation of ISO's. Enjoy

Download:


misiozol's Avatar
#638 - misiozol - 23w ago
Well it seems that server REQUIRES to have javascript enabled other wise will not work , good DL but would be nice if there would more info on files included.

BTW you tube link is dead account closed.

osama9921's Avatar
#637 - osama9921 - 23w ago
Thanks a lot.. also an update from the Cobra Team:

Current status is that IRD support for genps3iso is finished and has been sent to webmaster and should be online in the next couple of days. This will go online with the fixed genps3extra for the more than 100 games in video category, and firmware 1.7 which increases stealth for IRD generated iso.

We are now currently handling ps1 disc support, but there is no ETA for the moment for that feature. The disc dumping bug is also being worked on in parallel. It will require an update to the FPGA images as the bug is in the FPGA so it is being handled by other members of the team. I do not have an estimate on when the fix will be available but I know it is currently being worked on.

seeman's Avatar
#636 - seeman - 23w ago
i just created a whole mod pack... everything you need is inside! with easy to install zip files and a easy guide!!!

download contains these files... CFW, multiman, webman, system manager with fan utility, custom game tab with multiman, xmbm+ and my games, flag files for faster usb booting tools for pc (fan utility, retroxmb for ps2 psp and rom pkg, netsrv for nethosting) and a how to install txt file!

Download: MCLOW_COBRA_MOD_PACK.rar (321.36 MB)





Also below is PS3WebTemp 1.0 (aldostools.org/temp/PS3WebTemp.rar) by aldostools, who states:

This is a small semi-transparent web window that stays always on top. It can connect to your PS3 console to monitor the CPU and RSX information. Requires webMAN 1.16 running on a 4.46 COBRA 7.0 compatible CFW. The plugin and instructions are included in the XMB Manager+ (mod).













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