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MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


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84w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: [Register or Login to view links] (97.13 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (291.27 MB) / [Register or Login to view links] (Mirror) [Register or Login to view links]

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)

[Register or Login to view code]


That's it. Here are the offsets for other firmwares:

[Register or Login to view code]

MAP_TABLE:

[Register or Login to view code]


MAP_PATHS:

[Register or Login to view code]


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

[Register or Login to view code]

The cool 252 bytes MM_FUNCTION which makes it happen:

[Register or Login to view code]

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: [Register or Login to view links] (396.47 KB) / [Register or Login to view links] (281.17 KB) / [Register or Login to view links] (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: [Register or Login to view links] (281.16 KB) / [Register or Login to view links] (2.37 MB) / [Register or Login to view links] (677.67 KB) / [Register or Login to view links] (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.73 MB)






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kaynshi's Avatar
#693 - kaynshi - 11w ago
Thanks Misiozol. I have only 80GB on my internal HDD, so I was hoping to play it directly from the external HDD. But if there are no other solutions, then I'll have to I guess.

misiozol's Avatar
#692 - misiozol - 11w ago
move game to internal hdd

kaynshi's Avatar
#691 - kaynshi - 11w ago
Hi,

I have a very strange problem with my PS3 and hope someone can help. I've played a lot of games with split files, but Darksiders (1 not II) gives me a lot of trouble.

I'm using Rogero 4.46 + Multiman 4.60. The installation of the game goes without any problems, but then in the Multiman window under the game I see different icons. One of the is the SPLIT icon in red. Meaning that there are split files. That shouldn't be the case if Multiman automatically merge the files. When I go into Game settings I see there is an exclamation mark over the start icon. Meaning I can't load the game from the Game settings menu. When I go back to the games list, I see the image is in grey but I can load it.

And this is where it all goes wrong: Once the game starts I see the intro and then the screen goes black. The sound works fine, but there is only a black screen. Sometimes the intro works fine, but once I'm in the game I only see the character floating in black. No monsters, no sky, ground or whatever...

I tried removing the cache for darksiders and installed it again, but the same problem occurred again.

The strange part is that I've given the game to a friend of mine and it's working fine on his PS3. I don't know which firmware he is using, but it's not up to date as mine.

Any information/tips is highly appreciated, since I can't find anything on the web about this issue.

Thanks in advance.

PS3 News's Avatar
#690 - PS3 News - 11w ago
Following up on his previous update, today PlayStation 3 developer deank has released MultiMAN v04.60.00 CEX (Full) alongside a WebMAN v1.30 update for his MultiMAN PS3 backup game manager and Showtime 04.07.095 with details below.

Download: [Register or Login to view links] (124.89 MB) / [Register or Login to view links] (42.39 MB) / [Register or Login to view links] (7.27 MB) / [Register or Login to view links] (7.34 MB) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by brunolee / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools / M@tsumoto / [Register or Login to view links] / [Register or Login to view links]

Changelog:

multiMAN ver 04.60.00 BASE CEX DEX STEALTH (20140712).zip

  • Added support for CFW 4.60

Includes:

  • multiMAN ver 04.60.00 BASE CEX (20140712).pkg
  • multiMAN ver 04.60.00 BASE DEX (20140712).pkg
  • multiMAN ver 04.60.00 STEALTH (20140712).zip
  • webMAN_1.30.zip (cobra/cappi/standard versions)

Showtime 04.07.095:

Showtime 04.07.095 is available within mM and as standalone packages.

I noticed that it won't autoselect the .srt subtitles named after the movie/video in the same folder, which is a downer for me, but still here you have the latest from andoma.

Dean

PlayStation 3 developer aldostools has also updated the Set Priority packages created by brunolee alongside some WebMAN Unofficial Mods for 4.60 CFW (linked above) by M@tsumoto as well for those interested.

Unofficial WebMAN Mods for 4.60:

WebMAN with support for 4.60 and the Habib's fixes that solve the errors 80010017 and 8001002b when running ISO with updates with disc inside. Also M@tsumot0 fixed a bug with the combos and also activated ps2emu switch for future 4.60 cobra and removed that feature for noncobra compilation (making the plugin more lighter, due it's useless on classic cfw). Thanks to DeanK, Joonie, Habib, EvilNat & Matsumot0. Also Orion90 & checcolin for the tests and reports.

Changelog WebMAN MOD 1.30.2 Multi 16:

  • Added support for Korean language [Translation by darkiris.net]
  • Addressed a data type issue spoofing IDPS/PSID.
  • Setup form is created using these functions: addcheckbox, addoptionitem, addradiobutton

Changelog WebMAN MOD 1.30.3U:

  • Labels on setup.ps3 now are clickable
  • Language now can be changed without have to restart
  • Fixed issue displaying notification messages
  • Enabled the Lowest speed to fan control
  • Increased the allowed minimum from 25 to 30
  • webMAN Setup on My Games now displays webMAN menu from XMB Manager Plus (if it’s installed)
  • Scans for covers in more folders

Changelog WebMAN MOD 1.30.4:

  • The installer now can upload into flash a modified category_game.xml, if the webMAN’s My Games entry is missing;
  • Fixed a bug switching languages;
  • Fixed a bug in the label “Show PSP Launcher”;
  • Added language: Modern Greek;
  • Correct encode UTF-8-BOM for Korean language file;
  • Change some signs utf-8 to unicodes.

Changelog WebMAN MOD 1.30.5:

  • Added option to include the ID of the game as part of the title;
  • Fixed issue scanning the covers;
  • Fixed issue on some labels displaying the (tm) symbol on XMB.

Changelog WebMAN MOD 1.30.6 Multi 17:

  • Disabled the option in the installer that upload the category_game.xml to dev_flash.
  • Expanded the size of 3 notification messages to fix an issue in Greek language.

Changelog WebMAN MOD 1.30.7:

  • Added display of webMAN startup notification on non-Cobra CFW.
  • Fixed PL language. Thanks to Raskolnikow.
  • Improved the algorithm for covers scanning: only existing folders are scanned.
  • Set back the minimum allowed fan speed to 25.

Changelog WebMAN MOD 1.30.8 Multi 18:

  • Addressed the duplicate “My Games” issue in the installer. (Thanks zar)
  • Added new “Copy Folder” option to the File browser.
  • Added option to copy individual files using /copy.ps3/
  • Replaced some copy code in mount_with_mm with the new copy functions. - Re-made the get covers / icons. Merged all related code in 3 functions.
  • Added Croatian language. Updated Hungarian.
  • Added new labels to all languages for the new Copy function.

Changelog WebMAN MOD 1.30.8 (Fix4) Multi 18:

  • Fixed a missing quotes that prevented the 'Copy Folder' work on the web interface;
  • Fixed "webMAN loaded" notification not being translated;
  • Updated Italian language for the new Copy functions;
  • Fixed the issue not scanning the "video" folder on non-Cobra editions

Changelog WebMAN MOD 1.30.8 (Fix9) Multi 19:

  • Fixed a missing quotes that prevented the 'Copy Folder' work on the web interface.
  • Fixed "webMAN loaded" notification not being translated.
  • Updated Italian language for the new Copy functions.
  • Fixed the issue not scanning the "video" folder on non-Cobra editions.
  • Fixed an error listing net host files
  • Re-added scan for covers in WMTMP folder like before
  • Hrvat → Hrvatski
  • Addressed a rare case where webMAN generates a blank name in mygames.xml for ISO games inside /dev_hdd0/PS3ISO
  • Added Bulgarian language (thanks to Dzver).
  • Removed the option "Remove cfw syscall at startup" option for noncobra
  • Fixed "Copy Finished" displayed untranslated.

Changelog WebMAN MOD 1.30.9 Multi 19:

  • Enabled a fast auto eject/insert when a game is mounted on nonCobra CFW
  • Added option to scan a user defined path indicated in the COVERS_PATH entry of the language file.
  • Added option "Disable startup notification of WebMAN on the XMB" to the web panel.
  • Updated language files with this new entry.

Changelog for webMAN Mod 1.30.11 Multi 19:

  • Fixed various bugs in the peek/poke function.
  • Added web command to search value: /find.lv1?{from-hex-address}={hex-value} or /find.lv2?{from-hex-address}={hex-value}

Changelog for webMAN Mod 1.30.12 Multi 19:

  • More bug fixes in the peek/poke function.
  • Found value is now highlighted
  • Better integration with PS3 Web Debugger

Changelog for webMAN Mod 1.30.13 Multi 19:

  • Bug fix in the address for Pokes
  • Highlight poke value
  • Translated “Not found!” to the other 18 languages.

Changelog for webMAN MOD 1.30.14 Multi 19:

  • Fixed a regression that prevented to mount second game and perform other tasks.
  • Updated Hungarian and Bulgarian translations.
  • Changed html error codes responses from 200 to 400/503

The {hex-value} for poke/find commands now can be 8bit/16bit/32bit/64bit.

WARNING: Use poke function with caution!!! You could brick your console if you don’t know what you’re doing!

Changelog for webMAN MOD 1.30.10 Multi 19:

  • Fixed issue with blank titles when parsing PARAM.SFO with multiple TITLE
  • Added ability to peek/poke lv1/lv2 using web commands: /peek.lv1?{hex-address} or /poke.lv1?{hex-address}={hex-value} or /peek.lv2?{hex-address} or /poke.lv2?{hex-address}={hex-value}

Examples:

[Register or Login to view code]

The issue with the Greek language must be fixed in this build... It was due some text strings were using more space than the one reserved by webMAN.

Changelog for webMAN MOD 1.30.15 Multi 19:

[*]Added 4 new ftp SITE commands:
[*]SITE FLASH

PS3 News's Avatar
#689 - PS3 News - 12w ago
10 - 7 - 2014: Cobra ODE News - Update

We have now uploaded the 2.1 release for 5.1B QSV users who have the Microsemi M2S025 chipset.

In the future release for M2S010 and M2S025 version of 5.1B will be simultaneous.

Download: Cobra ODE Firmware v2.1 * M2S025 Only*










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