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MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


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75w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: [Register or Login to view links] (97.13 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (291.27 MB) / [Register or Login to view links] (Mirror) [Register or Login to view links]

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)


That's it. Here are the offsets for other firmwares:

MAP_TABLE:


MAP_PATHS:


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

The cool 252 bytes MM_FUNCTION which makes it happen:

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: [Register or Login to view links] (396.47 KB) / [Register or Login to view links] (281.17 KB) / [Register or Login to view links] (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: [Register or Login to view links] (281.16 KB) / [Register or Login to view links] (2.37 MB) / [Register or Login to view links] (677.67 KB) / [Register or Login to view links] (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.73 MB)






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PS3 News's Avatar
#680 - PS3 News - 16w ago
Following up on his previous update, today PlayStation 3 developer deank has released MultiMAN v04.55.01 CEX (Full) alongside the latest Showtime for his MultiMAN PS3 backup game manager with details below.

Download: [Register or Login to view links] (298.70 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (44.66 MB) / [Register or Login to view links] (140.65 MB) / [Register or Login to view links] (41.18 MB) / [Register or Login to view links] (7.02 MB) / [Register or Login to view links] (7.08 MB) / Mirrors / [Register or Login to view links] by ZOMBIEKILLAH

multiMAN ver 04.55.01 FULL CEX (20140412) Includes:

  • 1 Motion background
  • 6 Themes
  • 33 Languages
  • 8000 PS3 covers
  • 4800 PS1/PS2 covers

multiMAN Updates:

  • multiMAN ver 04.55.01 BASE CEX (20140322).pkg
  • multiMAN ver 04.55.01 BASE CEX DEX STEALTH (20140322).zip

Includes all of the above + stealthMM + webMAN + mmTOOLS.

Showtime (mM Edition):

  • Showtime 04.05.302 [CEX].pkg
  • Showtime 04.05.302 [DEX].pkg

Changelog v04.55.01:

  • Fixed USB bus scanning and reset for CFW 4.53 and 4.55
  • Updated Showtime for mM to version 04.05.302
  • Fixed few other things

All updates are also available online within mM and in the WEB column.

Dean

Finally, below, is Cobra Box v1.01, v1.02 and v1.03 from Reza684 (via console-hax.com/forum/showthread.php?t=3832&page=2&p=43615#post43615) with updates from sadeghgenavehi:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (CobraBox 1.01 Redesign by EpicModz) / [Register or Login to view links]

Certainly, many users are familiar with the Cobra Custom Firmwares and different capabilities. This Custom Firmwares terms of security and features are better than normal Custom Firmwares.

Now, I have released a new version of app called Cobra Box v 1.01. Cobra Box can fixes many bugs and problems in cobra cfws and provide new feature in this cfws to you and a lot of users who will use the cobra custom firmwares.

With this tool you can get the latest version of webMAN directly and very quick to install and also take advantage of other programs.

First release v1.01:

  • Possibility installing webMAN 1.29.3 (MOD)
  • Possibility installing Cinavia Remover for firmware 4.55
  • Possibility installing dynamic ColdBoot proprietary. (Beta version)
  • Possibility installing Habib 4.55 Spoofer on all CFW,s 4.46, 4.50, 4.53
  • Possibility enabling the ability to play your music in the game. (Beta version)
  • Possibility enabling the ability to take screenshots from games Custom Firmware 4.46.

CobraBox 1.01 Redesign by EpicModz:

Hey guys. Just done a little re-design of cobra-box.

  • New Homebrew Logo
  • Hover Background Edit

Changelog v1.02:

  • Fix some minor bugs
  • Possibility installing HabibPlugin on all CFW Habib Cobra Cfw 4.55 V 1.03

Attention: For more Security recommend installed Habib Cobra V 1.02 to up. because other app and function such as run music on games and webMAN installed in the folder Dev_habib to the limit possible banning on running games.... to zero.

Please tell me what you like the new features to be added in the next version of the program can ask in this thread.

Changelog v1.03:

  • Fixed Bugs
  • A new gui designed for this Version
  • Now All Options v1 and v1.02 are in This Version and no need to Install two PKGs

Delete Previous Versions and Install New Version & Enjoy!

More PlayStation 3 News...

PS3 News's Avatar
#679 - PS3 News - 19w ago
Today magneto has made available the Cobra ODE 2.1 Public Beta with changelog below, as follows:

Download: v2.1_beta.rar

We are releasing a public beta for the 2.1 firmware which is soon to be released. This beta is for v4.20, v4.30 and v5.10 boards only. Unfortunately, we are still finalizing the FPGA images for v3.x boards. You can download the beta from here: v2.1_beta.rar

For v4 board users, make sure you flash both FPGA images correctly. For v5 board users, you MUST update to the 2.0 firmware before using this beta. If you did not update to 2.0 already, then the 2.0 firmware file is included in the beta archive.

Here is the changelog:

  • FPGA1: Fix timing issues in AES core
  • FPGA3: Improve stability
  • Fix encryption issues causing 80010017 errors for v3, v4 and v5 boards
  • Fix bypass method for MPX001 motherboards
  • Fix crash when disc dumping finishes
  • Fix issue when BD-RE disc is detected in drive
  • Added support for bypass.delay option (default is 10000 in milliseconds)
  • Enable mcu.underclock by default
  • Set default manager type to browser
  • Enable eject.on_selection by default
  • Enable eject.add_menu by default

Small changes are required, the browser, eject on selection, eject add menu and underclock are enabled by default, so in order to disable them you would need to use : mcu.underclock=0 or eject.add_menu=0 for example in cobra.cfg

EBOOT/SELF/SPRX Resigner for ODE by Joonie86

Hi everyone, this is Joonie. I would like to introduce this useful tool for ODE users.

I've seen some EBOOT resigners for ODE that resolves the issue with 80010017 error due to the non-original eboot, but it seems that no resigners could resign self and sprx files for ODE users unless the files are renamed to EBOOT.BIN instead.

Lots of games like Cod, God of War, FFX 10/10-2 HD, has tones of files including EBOOT.BIN, *.SELFs and *.SPRXs needed to be resigned for lower FW to work with.

This tool can be useful for people who use lower FW version, but the game requires higher FW,
I think this is very helpful for 4k users who use OFW 4.53 but willing to play future release game that requires 4.55+ FW.

Some of games can't work without properly resigning all of those files if the game has been touched for CFW, or you're trying to convert PSN games to DISC type.

Games like Lost in the rain [PSN] does not work without resigning sprx files [it has about 26 files to be resigned as NO-DRM]



How to use:

1. unpack the zip file
2. choose the desired folder to resign each file
3. put the file you want to resign, if it's EBOOT.BIN put that inside EBOOT Resigner folder, if it's Self file then inside the self.

*it does not support multiple self / sprx files, so please do it one file at a time

4. run the batch file [EBOOT Resigner] [SELF Resigner] [SPRX Resigner]
5. it'll be automatically delete the original file and create new file that's resigned with 3.55's key in order for ODE to work.



*This tool originally had Chinese translated gui interface, but I removed it, if that's needed I can add it upon request.

Usage of EBOOT/SELF/SPRX Resigner for ODE

1. Resolves the issue with the game due to the missing original EBOOT.BIN/*.SELF/*.SPRX [80010017 error fix]
2. Modded EBOOT.BIN to enable some cheat codes.
3. Homebrew/PSN pkg conversion to Disc type ISO file.
4. Lowering PS3 System software requirement from 4.XX to 3.55 [It can be very useful for 4k users who wish to stay on 4.53 but willing to play future release games]

*Regarding resigning npdrm psn pkg eboot/self/sprx. In order for those npdrm files to be resigned, first it has to be NO-DRM type, you can make those file "RAP" free by using True Anscestor Eboot Resigner 1.91. As long as it's NO-DRM EBOOT/SELF/SPRX, It should work with this resigner for ODE. Because this resigner does not support NPDRM files [requires RIF KEY]

Non-supported feature:

1. Batch resign for multiple files. This resigner can only resign one file at a time.

Download: [Register or Login to view links] (COBRA_ODE.zip)

I originally found this from Chinese forum called Duowan. This tool is kinda similar to JjKkYu's older version of True Anscestor Eboot Resigner. Unfortunately I couldn't figure out who originally made this tool.

All I did was adding "SPRX" resigner to support more files. Please remind me if anyone knows who built this tool originally, I'd like to give him many many thanks.

Special Thanks

naehrwert [scetool], Team Cobra, The person who originally built this tool.

P.S. SDeath, Can you make batch script for this tool to support multiple self / sprx files? games like FFX HD has about over 1000 sprx files.. ;; I really enjoy your batch tool for ISO. Please consider this if that's possible.

How to Install and Play PSP Remaster PKG on the Cobra ODE by Joonie86

Hi this is Joonie, today I want to introduce this tutorial to show you how to play PSP games on PS3.



About a year ago, this method was discovered by the well known developer zecoxao and since then all the scenes got hyped and as a result, lots of great tools were developed, but sadly, due to the its compatibility issue with games, lot of people have lost interested in doing this. I personally confirmed this PSP remaster work on OFW by data transfer from CFW to OFW.

But at that time, I did not have ODE and Cobra ODE was still in developing stage, so probably because of that, people have forgotten about this PSP Remaster conversion. So today, I'd like to bring it back here so hopefully it helps some people who really want to play PSP games on PS3.

First of all I would like to send my thanks to everyone that contributed to this forum as it has taught a lot on the topic and I doubt I could have done this without them!

Requirements:

1. Sonicman ODE v1.01
2. PSP to PS3 Conversion tool
I use Aldostools' [Register or Login to view links] updated on 2013-05-09! Based on the awesome scripts created by szczuru, and the tools created by Pink1, arnold (swapperneger), zecoxao, tpu, doobz, sandungas among others devs. This "mod" tries to streamline the process of conversion of PKG/ISO/CSO/PBP to PSP package for PS3. Latest versions include a GUI and improved compatibility.

3. Compatible PSP Game ISO files for PS3

PSP to PS3 conversion's compatibility is not really good, probably as much as PSN Game to ISO, which means I'd say 50% of the chance you may get it to work. Before you begin, you could look at compatibility list:

4. FAT32 Formatted USB Stick or HDD [Big enough to contain PSP PKG Games minimum 2GB
5. Cobra ODE

How to:

Step 1: PSP iso to PS3's remaster PKG Conversion

For this example i will use the following:

GAME ISO: Parasite Eve: The 3rd birthday
Disc ID: ULES-01513
Unpacked size: 1.36GB
Image Format: .ISO



Drag the ISO file to the file Path and it will automatically process and fix ISO file properly for Conversion, In the middle of the process it will ask if you want to fix EBOOT, MINIS2,EDAT and such, Just click "YES" so it will continue.

Soon you will see this screen below:



Then click "MAKE PKG" and it will start process. As soon as you're done, you'll see the message saying "Process finished" and then find the where the result is by clicking black folder icon and open the results folder:



Copy the pkg file to External USB FAT32 HDD or STICK, and plug it to PS3's front USB ports.

Then launch the SonicMAN ODE. You DO NOT have to change your Cobra.cfg setting to make it as default setting, you can just put that manager.iso file inside PS3_GAMES folder on your NTFS HDD for ODE.

Step 2:

Launching SonicMAN ODE and Install the pkg.

This multiMAN fork called SonicMAN ODE has pkg install feature, and it does not matter if the PKG file is repacked or not. It can unpack the PKG file without going thru PS3's signature check, and gets registered inside the system so you do not have to put your system on Recovery mode and data rebuild like old way, it's really easy to install pkg just click and go.

*A little tip for DLC install. I know it's off topic, but it is very useful tip for people who want to install DLC pkgs as well other than PSP pkgs.

With the same method, you can install DLC pkgs too, but since it unpacks everything from the package including PARAM.SFO, you may eventually face the issue with the particular game you want to play, so the best way to do is, if it is possible, after the installation of DLC pkg, manually install game update at the very last, so that way you can overwrite the PARAM.SFO over DLC's:



Select the SonicMAN ODE from the browser and mount, then launch it!



Open the File Manager:



Click the dev_usb00X [the number depends on which port you use from [S3]



Fine the package and double click:



Click Ok to unpack the package.





As soon as you're done exit to XMB. If the game doesn't appear right away, try to eject the disk and mount any PS3 games on ODE Browser.

As soon as the game is mounted, it will refresh the system and PSP game will appear. Once it's appeared, you don't need to use SonicMAN ODE anymore, it's permanent like homebrew, you don't need bootdisc or SonicMAN to launch it.

If you use Superslim PS3 and enabled 4.55 bypass, whenever you launch PSP game, your Clipboard's LED will blink as if it was doing bypass process, do not worry, you don't need to swap any disc, you can just leave the bootdisc.

It will launch no matter what. Again, you will see lots of games will have issue, eventually freeze, or blackscreen, so please check the compatibility list first and then try, if you try many times and fail, you will feel so frustrated.

Games that are confirmed by me:

  • Final Fantasy 0
  • Final Fantasy 7 Crisis Core
  • Parasite Eve The 3rd birthday
  • CPGX





*How to make your PSP games run in full screen:



Go to the game setting from XMB.





Video: Examples of three different bypassing behaviors on OFW 4.55 (Only 4k models)

















Since OFW 4.55, Sony made changes on PS3's Official Firmware to block ODE, but for some reason, only the 4K/4.2K models are affected and as a result, Team Cobra successfully managed to bypass the anti-ode check on OFW 4.55.

Unfortunately, To be honest with you all, running back up games on 4K/4.2K models is not as easy as before, but, ODE still does its job and allows you to play back up games no matter what.

Bypassing procedure is a little bit different depending on the game title, so in this video, it will show you how it is different.

Basically there are three different behaviors.

1. A game with no update [1.00 version] : Only requires one swap [Boot disc -> Swap disc]
2. A game with update [1.0x version] : Requires two swaps [Boot disc -> Swap disc -> Boot disc]
3. A game with update but does not check LIC.DAT [license data] [Boot disc ->Boot disc]

In this video, there are three games that show each case of bypass procedue.

1. Dynasty Warrior 8 Extreme Legend US release [1.00 version with no update]
2. Dai-3-Ji Super Robot Taisen Z JP release [1.01 version with game update patch]
3. Metal Gear Solid 4 Guns of Patriots US release [2.00 version with game update patch but no LIC.DAT]

Tested system setup:

PS3 CECH-4001C
Cobra ODE 4.30a
MCU 2.1 Public Beta
Bypass Enabled
Cobra ODE Browser 1.6
OFW 4.55
WD Elements 1.5TB
Bootdisc : BLUS30111 PES 2008 US
Swapdisc : SONY BD-RE 25GB SL
BD Disc's MID : RITEK-BW1-001

Finally, from Joonie86 comes a Cobra Manager 1.6 [Stealth version] with details below:

Download: [Register or Login to view links]



This is as the same as Cobra Manager v1.6 that's on the official Cobra-ODE's Web site, but properly spoofed. I saw the ban report recently and decided to make proper spoofed version of Cobra Manager.

I can not guarantee if this will prevent ban from PSN, but one thing I can tell is this won't be flagged as Cobra Manager, but Kung fu rider instead.

I extracted PS3_DISC.SFB / LIC.DAT / PARAM.SFO from the original game. so it's almost as close as the original game.. but I didn't put the original ICON,PIC files because I don't think that's necessary.

I haven't tried this with my system yet since it's more work for me because I have to re burn new SWAP disc.

If someone wants to try this out please replace the manager with this one and report back.

SDeath mention that whatever file that you put inside the COBRA folder as manager.iso, on XMB it would be shown as "Cobra Manager", but I believe it won't be flagged as "Cobra Manager" because I saw how Sonic-man-ODE was flagged as Sonicman ODE instead of PS MOVE Starter Edition unlike Multiman for ODE.

Again, this is NOT Cobra ODE "Browser" but Manager which is useful for people who want to dump their own game discs.

PS3 News's Avatar
#678 - PS3 News - 19w ago
Today PlayStation 3 developer deank released MultiMAN v04.55.01 which features a USB bus scanning fix for 4.53-4.55 CFW alongside the latest Showtime for MultiMAN with the changes outlined below.

Download: [Register or Login to view links] (44.66 MB) / [Register or Login to view links] (140.65 MB) / [Register or Login to view links] (41.18 MB)

multiMAN 04.55.01 Changelog:

  • Fixed USB bus scanning and reset for CFW 4.53 and 4.55
  • Updated Showtime for mM to version 04.05.302
  • Fixed few other things

All updates are also available online within mM and in the WEB column.

Showtime v4.5.308 Changelog:

4.5.308 (by Andreas Oman)

skin/osk.view: Get rid of a trace() message
view: Support backslash escaped characters
Move deescape_cstyle() to misc/str.c
misc/str: Use av_url_split() instead of a copy
glw: Make sure sinewave() always output a different number than last time
osk: Make captions on some buttons translatable
Put on screen keyboards in a category of its own
Add support for On screen keyboard plugins
glw/deck: Add missing cases for GLW_SIGNAL_RESELECT_CHANGED
Fix double free()
glw: Optimize evaluation of dynamic statements
glw: Do dynamic statement evals without signal handlers
glw: Remove priorities from signal handling
glw: Remove remaining signals that needed to return values from generic signal dispatcher
glw: Move pointer events out of generic signal handling
glw: Remove GLW_SIGNAL_EVENT from generic signal dispatch
glw: Rework padding/border/margin attribute implementations
glw: Increase math precision in sinewave()
skin: If log is not visible, don't even load the views
glw: Add scheduled forced redraw of UI for various glw view functions
glw: Rename gr_schedule_refresh() -> glw_need_refresh()
glw: Fix more issues related to missing screen refreshes when in conditional rendering mode
ass: Leave some debug printf() in which is ifdef'ed out
Fix some minor sub/ass parser issues
Fix various bugs related to font loading and improve glyph caching
text: Fix problem with right aligned text spanning multiple lines
Fix broken JPEG file detection
Remove the index.html parser that will parse HTML as directory scan: It was buggy and the use case is somewhat limited / doubtful
subtitles: Add support for absolute positioning and fontsize changes in ass/ssa
glw: Fix recent regression causing empty label/text not to be cleared correctly
glw: Trig UI refresh when scrollbar moves
Rework image loader / decoding pipeline to be more flexible: Prepares for HW accelerated image manipulation
Add some more keymappings:
. Shift-F7: Seek backwards
. Shift-F8: Play/Pause
. Shift-F9: Seek forwards
Add some ugly hacks for decoding RGBA lossy jpegs
Add missing file: metadata.h
xmp: Trig end-of-track after first loop
metadata: Remove locking during I/O: This should make the metadata UI stuff feel a lot more snappy.
metadata: Don't use metadata_source_t for temp storage during queries
backend/image: Fix broken locking around image loader
metadata: Split metadata.c into multiple files
httpclient: Correctly deal with HEAD req. returning 404
Set page in loading state during video demuxer init
videodecoder: Make sure to clear "too slow decoder" if we switch decoder
Fix audio settings page a bit
Various fixes to some race conditions in image loader
glw: Reinitialize frame queues when switching video engine
glw/video: Improve AVDIFF trace message
ps3: Parse extradata in annexb mode if it's formated that way
ps3: Show notification to user if h264 level parameters is violated: In particular number of reference frames
Fix focus bug on upgrade page
Convert decoded video frames to YUV420 if video render driver can't display it
Fix regression in opengl video renderer
Add audio speaker tests (found in settings->audio)
Set good defaults for cache and persistent path when running in STOS

oscarsu2003's Avatar
#677 - oscarsu2003 - 20w ago
Please help, error unusable PS3 update 4.55 OFW. First apologizes for my English, It is not my language.

I have a PS3 Slim 2501A - 160GB HDD - Cobra ODE 1.9 (4.20A motherboard), OFW 4.53

I changed Cobra_ODE to PT mode and It has had this mode during all the tests I've done. I did not think the PT test mode before upgrading, but it worked some weeks ago, then I went to EMU mode until PT mode again for the update.

I had installed OFW 4.53 and tried to pass OFW 4.55, first through WIFI, an error occurred, not pointed, and then I spent updating via USB. Everything seemed fine, but during the update process stopped at 58% presenting UPDATE ERROR MESSAGE 8002F14E.

The machine got into a loop It could not leave, beginning the upgrade, as high as 58% and give the error again.

From here I performed the following processes:

A) I get out the HDD, I gave FAT32 format on the PC with "HDD Low Level Format Tool" and put in the ps3.

A.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.

I connected a USB with OFW 4.55, the process began, presented the message "Checking please wait" for the end, after about 20 minutes, end up giving the message "NO WERE FOUND DATA APPLICABLE UPDATE, connect a storage device contains update data version 4.53 or later, and press both START and SELECT. ".

I have repeated this several times all with the same result.

A.2.) I turned on the PS3 in RECOVERY mode and using the option 3.-RESTORE FILE SYSTEM-. I pointed message "connect a storage device to update data 4.53 or higher and press SELECT + START"

I performed the operation with both the OFW 4.53 as the 4.55, pressing Select + Start, presents the message "Checking ... Please wait" at least for 20 minutes, and finally presents message "ERROR HAS OCCURRED . contact technical support for assistance (8002F281)"

A.3.) I turned on the PS3 in RECOVERY mode and using option 6 -. SYSTEM UPDATE-I indicated message "connect a storage device to update data 4.53 or higher and press Select + Start"

Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.) I take out the HDD, format it to NTFS, and return to introduce in the ps3.

B.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.
Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.2.) 'll be back once again to take out the HDD of the PS3, I connect it to PC and see that the PS3 HAS NOT GIVEN ANY FORMAT the HDD, the disc appears to me empty and NTFS format.
Is this normal?

B.3.) Use the "HDD Regenerator" program on the HDD brand and I do not have bad sectors, I understand that the HDD is fine.

Do you find normal that the PS3 has not formatted the HDD?
So what this message "not found applicable update data"?

I do not know what else to do, please, can anyone help?

PS3 News's Avatar
#676 - PS3 News - 20w ago
Today PlayStation 3 developer Samson has ported the PS2 homebrew game Geotron and the PS2 utility MCMAN to PS3 (Cobra CFW) with details below.

Download: [Register or Login to view links] (25.1 MB) / [Register or Login to view links] (24.6 MB)

Geotron ISO For Cobra CFW

Another cobra autobooting blast from the ps2 scene Geotron.

GEOTRON version 0.5 for PS2. This is a beta version of a clone of XBox "Geometry Wars" for PS2. New features include 2-player mode, hiscore save, and major bugs fixed.

PS2 MCMAN For Cobra CFW

Another little tool from the ps2 days in autobooting iso format that cobra users might find handy..

Mount your ps2 mc's in the xmb and boot mcman to delete or backup saves to another mc, highlight a save and press start for options.

OdeFixUpdate v1.0 Beta from BiteYourConsole

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Rough translation: Many users of the Ode on Firmware console Superslim 4.55 and found quite a few problems to update their games, waiting for the user Pal0x releases a solution that ultimately we put on a pair of instructions to try to make it easier to prepare updates.

The application is simple to use, just enter the PKG update file in the program folder and launch the file OdeFixUpdate.bat.

The package will be extracted to a folder where the application will fetch the file EBOOT.BIN and PARAM.SFO elaborating, at the end of the two files will be stored in the folder extracted earlier.

Following re-create the file E3boot.ISO or in the case of Cobra Ode performed a series of applications in order to bring the right file for the start of our games, finally burn the image onto a Blu-ray single layer.

From magneto: Cobra team release of IRD parsing library

Note that this release is only for application developers. ODE users will not find any use of these files.

The Cobra Team has decided to release its IRD parsing library under a GPLv3 open source license. We hope that it helps other developers integrate IRD support into their application. On top of parsing v6, v7, v8 and v9 IRD file formats, a helper function was included that parses the ISO file structure to populate the list of all files in the ISO. It can be useful for listing iso files from an IRD and checking their MD5 hashes.

The IRD library can be downloaded from here: libird.rar

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