MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


60w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: multiMAN v04.20.00 Base (20130220) (97.13 MB) / multiMAN v04.20.00 Base (20130220) (Mirror) / multiMAN v04.20.00 Base (20130220) (Mirror #2) / multiMAN v04.20.00 Base (20130220) (Mirror #3) / multiMAN v04.20.00 Base (20130220) (Mirror #4) / multiMAN v04.20.00 FULL CEX (20130220) (291.27 MB) / multiMAN v04.20.00 FULL CEX (20130220) (Mirror) Official Rogero CFW 4.30 multiMAN 04.20.00+ Compatibility / Game Testing Chart

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)


That's it. Here are the offsets for other firmwares:

MAP_TABLE:


MAP_PATHS:


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

The cool 252 bytes MM_FUNCTION which makes it happen:

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: gameDATA5_bdRESET5.rar (396.47 KB) / lastGAME5.pkg (281.17 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: lastGAME5.pkg (281.16 KB) / multiMAN v04.20.00 Update CEX (20130223).pkg (2.37 MB) / gameDATA5_bdRESET5_lastGAME5.rar (677.67 KB) / multiMAN v04.20.00 Update CEX (20130224).pkg (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: Showtime 04.03.032 [CEX].pkg] (5.67 MB) / Showtime 04.03.032 [DEX].pkg (5.73 MB)






Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 680 Comments - Go to Forum Thread »

Quick Reply Quick Reply

StevenTj's Avatar
#670 - StevenTj - 10w ago
Use sen enabler for it

addicts93's Avatar
#669 - addicts93 - 10w ago
can i use mmCM spoof with the Rogero's 4.50 cfw ?

PS3 News's Avatar
#668 - PS3 News - 10w ago
Following up on the previous update, today PlayStation 3 developer deank has updated multiMAN PS3 backup game manager to version 04.55.00 (20140208) with the changes below.

Download: multiMAN ver 04.55.00 BASE CEX (20140208) (43.83 MB) / multiMAN ver 04.55.00 BASE CEX DEX STEALTH (20140208) (123 MB) / lastGAME10.zip (1.35 MB) / mmTOOLS_450.zip (1.75 MB - mM PS3 Tools for 4.50CFW includes bdRESET8, lastGAME8, gameDATA8 & showtimeDISC8) / multiMAN_Covers_6473_PS3_Covers.zip (124 MB) / mmTOOLS_455.zip (1.64 MB) / gameDATA9.pkg (203.05 KB) / LANG_HU.txt_621lines.rar by JohnDoeHun / multiMAN 4.50.01 BASE with SHOWTIME4MM (for BD-R and ODE) (20131009).rar (26.1 MB)

multiMAN 04.55.00 (20140208) Changelog:

  • Added support for 4.55CFW (tested by Habib)
  • Added 4.55 spoof option to mmCM (do not use on non 4.46CFW)
  • Fixed downloading files from sendspace from the WEB column

lastGAME10 Includes:

  • lastGAME10.pkg (for regular CFW)
  • lastGAME10_SS.pkg (for regular CFW - SingStar replacement)
  • lastGAME10_[COBRA].pkg (for COBRA compatible FW)
  • lastGAME10_SS_[COBRA].pkg (for COBRA compatible FW - SingStar replacement)

Update is available also online via mM update and in the WEB column. If you wish to FORCE mM/mmCM to download the update just start mM/mmCM while holding L2+R2 and it will enter debug mode. Then you can update from the HOME column.

Update: FEB/08/2014: mmTOOLS_455

  • bdRESET 9.00
  • stDISC 7.00
  • lastGAME 11.00 (standard)
  • lastGAME 11.00 (SingStar replacement)
  • lastGAME 11.00 (for COBRA CFW)
  • lastGAME 11.00 (for COBRA CFW - SingStar replacement)

All tools are available in multiMAN's web column, too. All tools support firmwares from 3.55 to 4.55.

Update #2: FEB/11/14: gameDATA9.pkg

  • Added support for 4.50DEX, 4.53CEX, 4.55CEX

gameDATA9 is also available for download within multiMAN in the WEB column.

About mmTOOLS:

  • gameDATA v9.00: (Update feb/11/14) - Switch location of [game data] between internal HDD and first external USB HDD, install PSN games (or any application/pkg) to external USB HDD saving space on internal HDD. NOTE: Not all games are compatible with this feature.
  • bdRESET v9.00: (BD Redirectional Reset) - Removes path re-directions, removes bd-mirror (restores usb to normal mode) and moves the last game played in bd-mirror mode back to its location.
  • lastGAME v11.00: lastGAME - is an application that mounts that LAST game played on multiMAN without having to launch it. Indeed lastGAME is multiMAN but without GUI and extra features. It is not limited to launch the last mounted game from XMB, it also supports mounting the last AVCHD movie you loaded from mM. It now supports the new payload from mM 04.20.00+, launch PS1 BIN/CUE from XMB and more.
  • stDISC v7.00: (Showtime Disc Access) - Allows Showtime to play all your backup videos/music from optical data discs (DVD-R/RW, CD-R/RW, BD-R/RE) which usually are not accessible from Showtime. Adds support for screenshots of movies while Showtime is playing, remote access to Showtime via "Remote Play" and play music from XMB [Music] column while Showtime is displaying photo slideshow.

Finally, in related news kakarotto has made available (via tortuga-cove.com/forums/viewtopic.php?f=129&t=5507#p29056) what he calls MultiMan ver 04.60.01 Full Repack-kakarotto with the following changes:

  • Added support for 4.50CFW
  • PS1/PS2/PS3 games, BD-MIRROR INT/EXT, BD-MOVIE REGION CHANGE/DYNAREC SUPPORT
  • Disc-less mode: Icon changed from BD disc to "folder icon"

Download: MULTIMANAGER0460-PS3-KAKAROTTO.rar (199.0 MB) / MULTIMANAGER0460-PS3-KAKAROTTO.rar (Mirror) / multimanager0460-ps3-kakarotto.rar (Mirror #2) / multimanager0460-ps3-kakarotto.rar (Mirror #3) / multimanager0460-ps3-kakarotto.rar (Mirror #4) / multimanager0460-ps3-kakarotto.rar (Mirror #5)

After you install the full version proved this release:

Download: Multiman 4.60.01 base: MULTIMAN4.60.01-BASE.rar

Password Unzip rar: PASSWORD MM460.rar


Covers All game PS 1-2-3 This Multiman CEX for CFW system only.

More PlayStation 3 News...

PS3 News's Avatar
#667 - PS3 News - 10w ago
Here is a [BETA] Fix for 2k Model Issues on 4.20/4.30 Boards from magneto, as follows:

We are releasing a beta for those who are having issues with the 2k model and using the 4.20 or 4.30 boards. More specifically, this fixes the issue where the drive is unresponsive unless you turn the PS3 on using the eject button. This update will also fix the issue for fat and 2k models where the auto-eject feature will eject and reload the disc instead of simply emulating it.

If you have a 4.20 or 4.30 board version, and have one of these issues and you are ready to test this update, then please test this beta and report to us whether or not it fixes the problems. Include as much information as possible.

You can download the beta here: 2k_fix_beta.7z / qsv_fix_beta.7z (Mirror)

There are files for the 4.20 board and for the 4.30 board, make sure you use the correct files depending on your board revision.

The instructions are in the README.TXT file, make sure you follow the instructions very carefully. Here are the instructions for updating the FPGA image and testing the beta:

DISCLAIMER: This is a beta update, use at your own risks. You must follow these instructions carefully. Make sure not to interrupt the process.

Step 1 : Remove power from PS3 and wait for a couple of minutes
Step 2 : Copy ldr.rom into a FAT32 usb drive and insert into ODE
Step 3 : Power the board to update the bootloader. Make sure the LED turns purple for 1 second to confirm the bootloader has been flashed
Step 4 : Remove power from PS3 and wait for a couple of minutes
Step 5 : Delete ldr.rom and copy fpga1.dat into a FAT32 usb drive and insert into ODE
Step 6 : Power the board and let the bootloader update the FPGA image. If the LED turns off quickly, there was an error. The correct behavior is the LED will flash between RED and PURPLE continuously for about 2 minutes, then it will turn itself off.
Step 7 : Only after the LED goes off, which should take about 2 minutes, then remove the USB from the ODE
Step 8 : Delete the fpga1.dat file. This is important, if you do not delete it, it will continually update the FPGA.
Step 9 : Remove power from the ODE
Step 10 : Insert USB into the PS3 and reconnect power.

Notes: You must first update the bootloader before updating the FPGA image. The new bootloader is required to successfully flash the FPGA image, and it is preferred at this point to update each rom individually to make sure the update process was completed successfully.

When the FPGA update is finished, the bootloader will turn off the LED and stop, it will not boot into the main MCU application, so you must power cycle the ODE in order to boot it again.

The FPGA will be flashed whenever fpga1.dat file is found on the USB, so it is important to delete the file once the update has completed and before power cycling the ODE or it will update it forever.

If you wish to revert back to the original FPGA image, start at step 5, and use the fpga1_original.dat file. Make sure to rename the file into fpga1.dat before trying the update.

8 - 2 - 2014: Cobra ODE News - Update

We are pleased to annouce a performance update for 4.20 QSV boards which remedies the freezing issue reported by some users. The performance update relates to both the NXP mcu and Smart Fusion FPGA onboard. Please be sure to follow the instructions in the readme.txt carefully. This is imperative in order that the update will be completed successfully.

A similar performance update pack is currently undergoing BETA testing for 4.20 (non QSV model) and 4.30A boards and addresses freezing issue reported by a minority of users and also includes 2k series auto eject fix and 2k series BMD-061 drive controller fix. Further fine tuning of this update will be made before release on our site sometime next week.

Download: Cobra ODE 4.20 QSV Fix * For PCB v4.20 QSV only *

Team Cobra will continue to strive to best support our users and deliver innovation to the scene.





From magneto: I can confirm that the issue is not a bug with the update. Those who see legitimate users complaining about problems with 4.55 should not think it applies to everyone. For every new update, there are many legitimate users who complain, but I don't see 100% of superslim users complaining, with the number of PS3 users, even if 1000 people complain, the percentage is extremely low.

From the research we've done, we can confirm that the 4.55 firmware does add a new check in the BD firmware in order to prevent ODEs from working. We are looking into methods of bypassing this new authentication.

I can also confirm 3k works. The reason only 4k systems are affected is probably because prior models can be hacked and they don't want us using a CFW to see what the new protection is doing.

If PT doesn't work for you it's not a bad BD drive, it's a bug in v4.30 that was triggered with the new 4.55 protection. We are looking into it.

Finally, from Mussonero comes Eleganz-Cobra-Ode GL-v1.

Download: Eleganz-ODE-Manager-Gl.Musso.zip / Eleganz-ODE-Manager-Gl.Musso.zip (Mirror) / Eleganz-ODE-Manager-Gl-V2S.Musso.zip / Eleganz-ODE-Manager-Gl-V2S.Musso.zip (Mirror)

  • New version for Eleganz Cobra ode GL-V1 for all users they have in possession the cobra ode
  • Thank you: Kakaroto and all user for support (and all dev) for my new release

Changelog:

  • added support RSXGL library faster compared to SDL
  • added support ode 1.9 mcu
  • included showtime V 4.5 as homebrew
  • included open-ftp as homebrew

Eleganz Cobra ODE GL V2 Changelog:

  • New Showtime build included with support of loading and saving from a usb-key inserted in any PS3 usb ports

PS3 News's Avatar
#666 - PS3 News - 10w ago
From Cobra PS3 scene profiteer Gary Wayne Bowser (aka GaryOPA): Cobra ODE News Update: v4.55 Issues and Other Incoming Fixes

Cause and solution discovered for earlier issues for 4.30a and 4.20QSV boards, but now team looking into reports of v4.55 issues from Sony's new Firmware Update!

The Cobra Team has revealed that they have found the cause (and the solution) to the problems that some PS3 with certain boards were having, but afterwards Sony issued the v4.55 firmware, so hold on!

Good news we have here for those who were having problems with Cobra ODE and one of the problematic boards of their PS3.

Check it out the official announcement from Team Cobra:

5 - 2 - 2014: Cobra ODE News - Information

Thanks to our users for their patience in relation to the issues reported regarding 4.20 and 4.30 on 2k systems, in particular with drive control boards BMD-061.

We have now found the cause and a solution. The problem will be rectified via a Cobra ODE FPGA firmware update. We are currently running stability tests and will release the firmware update sometime next week together with a number of performance updates.

But that Good News didn't last long, as shortly after that wonderful update, Sony released a v4.55 new firmware, which early reports suggest is updating the blu-ray firmware with certain models, and as such it is currently NOT recommended to update if you are using an ODE device, until more information is released by the team:

6 - 2 - 2014: Cobra ODE News - Information

We advise all users not to update to OFW 4.55 until we have had a chance to investigate reports of an error message being displayed in the XMB after update.

Currently we have seen that users with 2k5, 3k and 4k may be affected by this issue.





From Joonie86: Apparently, this new OFW 4.55 updates BD-Firmware for 400X/420X models [312R/314R/316R BD Drives]

So it makes sense that E3 ODE Pro works fine on 2.5k / 3k but 4k.. but I'm not sure about Cobra ODE, some reported that 2.5k/3k don't work lol

From zach5555: This worked for me. If you updated with your ps3 in EMU mode then follow these steps.

1. Put your cobra in PT mode
2. Download ps3 update file and put on a usb stick in the correct directory
3. Go into safe mode on the ps3
4. Choose update ps3 system
5. Manually update your ps3

It worked for me after I updated it in EMU mode, Good luck!

Finally, from magneto (via Max Louarn): I can confirm the problem. It seems to only affect 4k users however. My first test was on a 2k console and it worked, and now we've tested on a 4k console and it fails, even in PT mode. We are obviously looking into this and hoping to find a solution soon. In the meantime, do not update if you are on a superslim console, otherwise, update at your own risks.

Update: From Gary Wayne Bowser (aka GaryOPA): 4.55 OFW Current STATUS: 4k - DO NOT UPDATE / 3k & 2k5 - Mixed Results / Below 2k5 - OK

Current Status of v4.55 OFW running on PS3 consoles with ODE devices. Editing original post with an update of what is happening as not everyone is reading the whole thread. Sony released a new v4.55 firmware, and in it there is packed 3 blu-ray files but only for most recent drive models.

As such, all 4K and 4k2 superslim drives are being updated by Sony as this for now breaks usage of your ODE. There is mixed results for 2k5 and 3k owners, most likely some of those models contain a newer drive, so update at your own risk, best to wait until more info is released by Cobra Team.

Finally for those with models below 2k5, like all 2k and 2k1 and phat series they are fine and no problems updating. Stay tuned to this thread for updates, when a FIX is released by Team Cobra this thread will be CLOSED and link added pointing to the new FPGA update.













Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News