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MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


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92w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: [Register or Login to view links] (97.13 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (291.27 MB) / [Register or Login to view links] (Mirror) [Register or Login to view links]

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)

[Register or Login to view code]


That's it. Here are the offsets for other firmwares:

[Register or Login to view code]

MAP_TABLE:

[Register or Login to view code]


MAP_PATHS:

[Register or Login to view code]


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

[Register or Login to view code]

The cool 252 bytes MM_FUNCTION which makes it happen:

[Register or Login to view code]

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: [Register or Login to view links] (396.47 KB) / [Register or Login to view links] (281.17 KB) / [Register or Login to view links] (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: [Register or Login to view links] (281.16 KB) / [Register or Login to view links] (2.37 MB) / [Register or Login to view links] (677.67 KB) / [Register or Login to view links] (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.73 MB)






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PS3 News's Avatar
#419 - PS3 News - 100w ago
MultiMAN v04.17.00 is now available from deank with both speed optimizations and reduced PS3 RAM usage. Be aware the Stealth version (StealthMAN) isn't completely safe as Sony (or other users) can still see when you 'Install Package Files' (as pictured below) at the moment.

Download: [Register or Login to view links] (111.88 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] (PKG)

Changelog:

Includes:

  • multiMAN ver 04.17.00 BASE CEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE DEX (20121220).pkg
  • multiMAN ver 04.17.00 BASE CEX STEALTH (20121220).rar
  • Latest versions of mmRAS and mmRAS_server by aldostools
  • Latest version of installPKG (with support for /dev_hdd0/PKGTMP)
  • Showtime, bdRESET, stDISC, gameDATA, lastGAME as usual

Here are the changes from 04.16.02/03/04/05/06 to the latest:

  • Improved overall speed of all functions and GUI
  • Data Test/Verify functions now take fraction of the time compared to previous versions
  • Improved 'Verifying data' of USB games by a factor of 50
  • Improved scan before copying a game/folder
  • Improved loading folders in mmOS
  • Improved just a bit deleting games/folders
  • Greatly improved loading content when browsing PS3 HDD/USB drives in game modes
  • Loading Retro ROM/Video/Photo and ISO folders while browsing PS3 HDD/USB is now about 15 times faster
  • Added "Friendly" name option in "Settings"/"Network Servers" for /net_host parties
  • Fixed over-scrolling when browsing through large number of entries
  • Increased max number of entries in game modes by 50% to 3072 (from 2048)
  • Improved speed when copying games/files from/to USB HDDs
  • Improved speed when copying games from PS3 Game Discs
  • Improved speed when copying/browsing folders via FTP (LIST/MLSD)
  • Added support for up to 99 pkg files in the [* Install Package Files] queue
  • [* Install Package Files] function will scan /dev_hdd0/PKGTMP and will MOVE the queued pkg files from this folder (saving HDD space by not copying to temp location)
  • mmOS will now honor the "Verify USB Games" setting when starting games from icons/shortcuts/game-folder
  • Scanning for active USB storage devices is now performed in the background and will speed up loading games on 4.xxCFW
  • Verifying games in now performed in the background (when possible) to avoid delays when loading games

While on the 'improvement' track I decided to remove and completely rewrite another major function in mM - copying folders/games. Currently the memory used by the new function is down to 6MB (from 12MB - used to be 32MB in the beginning). While at it I added the double progress bar so you can monitor the progress for each file and the overall progress.

I used LittleBigPlanet game as a test/reference when I started improving things last week and finally got about 15-30% speed increase.

8343MB (240 files):

Before the optimizations:

  • HDD->USB = 13:20min (800 seconds) (~10.4MB/s)
  • USB->HDD = 11:30min (690 seconds) (~12.1MB/s)

After the optimizations:

  • HDD->USB = 10:30min (630 seconds) (~13.3MB/s) (about 28% faster)
  • USB->HDD = 08:30min (510 seconds) (~16.4MB/s) (about 35% faster)

Of course with games with less files the transfer speed hits the limit of the internal HDD (~30MB/s) or the external USB (~20MB/s) like for example copying GT5 (14056MB in 19 files):

  • HDD->USB = 15:05min (905 seconds) (~15.5MB/s)
  • USB->HDD = 11:58min (718 seconds) (~19.6MB/s)

Copying from PS3 Game Disc is at ~8.4MB/s (which is the max. read rate of the ps3 bd-drive). It may not look THAT much faster, but probably with larger games the saved time will be a lot more. 5 or 15 mins saved is still something.

p.s. To those who wonder about the latest speed improvements - you may remember my posts during the year: "Saved 5MB or RAM here... 20MB or RAM there... another 15MB RAM saved..." so finally I found time to utilize the resources I managed to free. Now I had to rewrite a lot of functions from scratch and optimize them as much as I can. The result is more speed and stability.

Here is how I do it in installPKG and mM: Method of calling to install "/dev_hdd0/PKG/TestFile.pkg":

[Register or Login to view code]

The example doesn't include "copying" the PKG to a temp location if using USB HDD. This one just moves the file from one location on the internal hdd to the game_pkg folder. It is very simple (just 20-30 lines or so) and doesn't need explanation - it only creates d0.pdb and the ICON_FILE.
[code]
u64 is_size(char *path)
{
struct CellFsStat s;
if(cellFsStat(path, &s)==CELL_FS_SUCCEEDED)
return s.st_size;
else
return 0;
}

int exist(char *path)
{
struct stat p_stat;
return (stat(path, &p_stat)>=0);
}

void array_to_file(char *_path, unsigned char* _buf, int _size)
{
FILE *flistW;
flistW = fopen(_path, "wb");
if(flistW!=NULL)
{
fwrite( _buf, _size, 1, flistW);
fclose(flistW);
}
}


u8 bubble_pkg( char* _path, char* _file)
{
char task_path[512];
char temp_path1[512];
char temp_path2[512];

cellFsMkdir((char*)"/dev_hdd0/vsh/game_pkg", S_IRWXO | S_IRWXU | S_IRWXG | S_IFDIR | CELL_FS_S_IFDIR | 0777);

for(u8 n=0;n

CREEPSHOW's Avatar
#418 - CREEPSHOW - 100w ago
i got one of the Cobra USB dongle but i should have waited for new cfw with the contents of the Cobra USB dongle so you can play psp and ps2 and full blu ray film iso and 1 ps1 and some one will do it new cfw with 430 or 431 with the contents

PS3 News's Avatar
#417 - PS3 News - 101w ago
The best advice we can offer is simply to hold off buying mod products used to assist in running backups and wait for free PS3 scene solutions to surface... they always do, sure they may be 6+ months after the profiteers cash in but as they say patience is a virtue.

BerserkLeon's Avatar
#416 - BerserkLeon - 101w ago
What ps3news posted seems to makes sense. I also find it funny that cobra ODE is being developed right after this xk3y for 360 comes out... isn't that amazing? Perhaps they're made by the same people.

Scene should be free. if you need a dongle to load this onto its not all that much better than the original cobra. Also find it amusing that he says the TB dongle and the cobra dongle are very similar, but he didn't notice this until after he 'swallowed his pride' and bought a dongle. Why didn't you notice that when you were diving through the dumps?

I initially thought PS3News was just being paranoid, but something does stink.

PS3 News's Avatar
#415 - PS3 News - 101w ago
Today deank updated to multiMAN v04.16.04 and aldostools also updated to PS3 Tools Collection v2.0.54, which now includes the mmRAS PS3-to-PC Server application that allows users to control a connected PC via multiMAN.

Download: [Register or Login to view links] (2.57 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (486.47 KB) / [Register or Login to view links]

multiMAN 04.16.04 is available online now:

  • Improved speed when copying games/files from/to USB HDDs
  • Improved speed when copying games from PS3 Game Discs
  • Improved speed when copying/browsing folders via FTP (LIST/MLSD)
  • Added support for up to 99 pkg files in the [* Install Package Files] queue
  • [* Install Package Files] function will scan /dev_hdd0/PKGTMP and will MOVE the queued pkg files from this folder (saving HDD space by not copying to temp location)
  • mmOS will now honor the "Verify USB Games" setting when starting games from icons/shortcuts/game-folder
  • Scanning for active USB storage devices is now performed in the background and will speed up loading games on 4.xxCFW
  • Verifying games in now performed in the background (when possible) to avoid delays when loading games

The last one means that mM will scan your USB game folders in the background. It if manages to scan a game at least once you'll never be bothered with 'Verifying data...' again Along with the background scanning of usb devices it is now "Press [X] and game is loaded..."

I hope you like that... Let me know if you have any issues.

From aldostools: I just updated the mmRAS Server 01.01.02 with new features:

  • It now allows to configure a white list of allowed IP that can connect to your computer. (F6)
  • The server port can be configured from the popup menu on the system tray. (F2)
  • Minor optimizations in the code.
  • Added support up to 8 concurrent clients (clients can be multiMAN or mmRAS client for PC)

I also updated Bruteforce Save Data to version 1.3.3 with some suggestions from haru3173

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