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MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


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84w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: [Register or Login to view links] (97.13 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (291.27 MB) / [Register or Login to view links] (Mirror) [Register or Login to view links]

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)

[Register or Login to view code]


That's it. Here are the offsets for other firmwares:

[Register or Login to view code]

MAP_TABLE:

[Register or Login to view code]


MAP_PATHS:

[Register or Login to view code]


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

[Register or Login to view code]

The cool 252 bytes MM_FUNCTION which makes it happen:

[Register or Login to view code]

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: [Register or Login to view links] (396.47 KB) / [Register or Login to view links] (281.17 KB) / [Register or Login to view links] (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: [Register or Login to view links] (281.16 KB) / [Register or Login to view links] (2.37 MB) / [Register or Login to view links] (677.67 KB) / [Register or Login to view links] (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.73 MB)






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Comments 728 Comments - Go to Forum Thread »

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HeyManHRU's Avatar
#193 - HeyManHRU - 124w ago
It's about time MultiMan Manager become it's own OS. I wonder if it will have an inbuilt browser in the near future though, never like the PS3 one.

Roach95's Avatar
#192 - Roach95 - 124w ago
awsome

PS3 News's Avatar
#191 - PS3 News - 124w ago
Below are some details on the upcoming Cobra mmOS and multiMAN Cobra Manager (mmCM) updates from Gary Wayne Bowser aka GaryOPA (via ps3crunch.net/forum/threads/3597-EXCLUSIVE?p=40536#post40536) as follows:

It has been very silent recently in 'mmCM' updates, but we have good news today, developers behind 'Team Cobra' have contacted us and shared with us what they been working on since March, and it is is awesome, basically a full featured desktop enviroment called 'mmOS' to replace the old multiman file manager.

Click on the above picture, for a jaw-dropping HD screenshot of 'mmOS' in action, and after your jaw lifts off the keyboard, see below some of it's features:

  • supports 8 windows with up to 4096 entries per folder
  • double-click to launch video/music/picture/games...
  • single-click to multiple-select for copy/move
  • desktop icons for fast access to various options/functions
  • (shortcuts for showtime, games, themes, user created shortcuts)

This is just a hint of what is coming in the next big update, so we can't wait to see 'mmOS' all completed and fully in action with its many new jaw-dropping features on our PS3 consoles, and it might not be too long either as the developers are hinting at before this month's end for a big release, so this is already heating up to be nice hot summer for us Jailbreak Sony PS3 owners!

PS3 News's Avatar
#190 - PS3 News - 129w ago
Below are details from anonymous on IRC (via DemonHades - pastebin.com/a5fKfFHw) on using a USB drive as a Blu-ray drive to dump the entire RAM alongside the Cobra USB Payload 2 code leaked.

Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]


Using USB DRIVE as Blu-ray Drive:

[Register or Login to view code]


Dump entire ram when USB specific is introduced:
[code]
/****************************************************************/
/* JaiCraB 14/07/2011 */
/* Plugin TheGrid: */
/* Dump entire ram when USB especific is introduced */
/* Private use to demonhades.org */
/****************************************************************/
#include "defines.h"
#include "gccpch.h"
#include "ps3Utils.h"
#include "ps3FileSystemUtils.h"

void lv1dumplv1()
{
uint64_t Valor;
uint64_t x=0,i=0;

char internal_buffer[255];
unsigned char buffer_dump[0x400];
int result, fd;

for (i=0;i

PS3 News's Avatar
#189 - PS3 News - 133w ago
Here is the mmCM v04.02.04 (20120315) Update for those with the Cobra dongle and the changes outlined below, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

mmCM v04.02.04 Update (20120315) Changelog:

04.02.04 - (Stereo 3D related)

  • Fixed rare issue when launching video files from NTFS and /net_host (when file is >2GB and there is no space on /dev_hdd1)
  • Added support for playing video files (including AVI3D) from NTFS drives and remote /net_host servers
  • Returning from Stereo Player will fall back to standard 2D mode
  • Stereo files (avi3d) in 1920x1080 resolution are treated as SBS 960x1080 per eye (default)
  • Audio output uses Dolby Digital if available (for 5.1 AC3 audio)
  • Controls:
    [START] - Pause / Resume
    [RIGHT / LEFT] - Skip 120 sec forward/rewind
    [DOWN / UP] - Skip 10% forward/rewind
    [SELECT] - Toggle 4x fast-forward / normal playback
    [R3] - Toggles SBS and TB/OU modes if autodetection fails
    [CIRCLE] - Return to mM
    [TRIANGLE] - Exit to XMB
    [L1/R1/L2/R2] - Change L/R-eye color bias in anaglyph display mode

Finally, from zadow28:

Here is the Cobra-USB_PS3_Updater_v1_0.pkg unpacked and decrypted.

I named the eboot.bin cobra1.elf the eboot.bin decrypted: [Register or Login to view links]

The pkg extracted: [Register or Login to view links]

I've manage to sign the cobra1.elf with 3.55 keys:

[Register or Login to view code]


Here is the cobra eboot with 3.55 keys: [Register or Login to view links]

The strings from cobra.elf

[Register or Login to view code]


From CrashSerious: Case in point: (first 8 lines of the cobra driver)

[Register or Login to view code]


The device ID and Vendor ID should be useful eventually, but it's so easy to get I'm not sure it's worth mentioning. (Though, it is documented in the wiki.) The device GUID is simply a windows thing so the libusb drivers can be found in the registry, etc.

From lewy20041: Cobra PC update and Debugging Tools for Windows

I have used Debugging Tools for Windows when the proces cobraflash.exe were used to flash Cobra-USB_Firmware_v5.0.cba to dongle and here is the outcome to open this file you need to install Debugging Tools for Windows. maybe some one can look at this. there are wery interesting info about cobra update process on pc.. have fun.

Download: [Register or Login to view links]

Some of it:

[Register or Login to view code]



I used 7 zip on cobra.elf ([Register or Login to view links]), inside there are some more files without extensions.. ran it in ida pro and they are also regenized as PPC elf 64 and now the strings look little different: [Register or Login to view links]

From blazek566: Got this from the cobra1 file.. tell if its any good [Register or Login to view links]

Finally from zadow28: Been testing my new tracker on the cobraflash and got some visual results with big difference in security. you can see the results here.

first download: [Register or Login to view links]

small guide to open the visual files, then download the visual files: [Register or Login to view links]

just open the files with the guide. i would recommend cobratrack first. blue spot is start, and you scroll in with mouse. this is from start, too when i load the different images.

its show the way with fake loops, as they are in the software (encryption) the path. it speaks for themselves.

regards

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