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MultiMAN PS3 Backup Manager v04.20.00 Arrives with New Payload


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82w ago - Following up on the previous updates, today PlayStation 3 developer deank has updated multiMAN PS3 Backup Manager to version 04.20.00 which introduces a new payload to allow for easier Firmware porting among the changes outlined below.

Download: [Register or Login to view links] (97.13 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (291.27 MB) / [Register or Login to view links] (Mirror) [Register or Login to view links]

multiMAN v04.20.00 BASE (20130220) is now available online. NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

Changelog:

  • Introducing the new mM payload which makes mM independent and easy to port for various firmwares
  • Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
  • BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
  • Compatibility-wise it is better than "Standard" and "Hermes".
  • This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
  • Added option in settings "Redirect /app_home":
  • Disable (/app_home will not be mounted at all)
  • Enable (/app_home as used in previous versions - points to the game - for disc-less)
  • Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
  • For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
  • IMPROVED DISC-LESS COMPATIBILITY: The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.

Includes:

  • multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30 MB)
  • multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37 MB)
  • multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29 MB)

CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

Additionally to the BASE version contents, the full one adds:

  • One motion background (4 MB)
  • 9 themes (125MB)
  • 5623 PS3 game covers (97 MB)
  • 3425 PS1/PS2 game covers (43 MB)

This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

FAQ:

I'm playing Assassins Creed III with an odd issue: With the disc in drive it runs as a BLES version. When running discless it runs as BLUS - it is not a major issue but it will double the install space (4,5 GB x 2 = 9 GB) and the BLES run does not use the BLUS savegame (and vice-verra). Will it be possible to look into this ?

The problem here is even though Aliens: Colonial Marines works on EXT (or INT) Disc-less you are still NOT getting the FULL game data install of 2711MB ,so this game to be 100% running NEEDS the disc in the drive to install the game data ,after which you can play it disc-less without problems.

Without a disc in the drive your install data (the game doesn't even prompt you to install a thing) is only 39KB (previous payloads it was 1KB). With the disc in the drive (which is the correct way to load this game even though it does run without a disc) your install data is much bigger, 2711MB. So tagging this game to run 100% without any problems down the road ,it simply needs a disc in the drive to install the data. At some point in the game the ps3 MAY look for that installed game data and it isn't there when you run the game first disc-less (or dont install the game data with the disc),this will cause you problems later on.

Another example of this is with RAGE. The game doesn't even prompt you at all to install any game data disc-less and will most likely cause problems later on. With a disc in the drive you get the full game data install. After the game data is installed the game can be ran disc-less with out problems

Discless (as you all call it) is a special boot mode and some games act in a very weird way (if they boot at all). There is nothing that can be done about that.

Users are VERY confused about the differences between starting a game from /app_home and from a disc icon (/dev_bdvd). You can't expect the game to act the same when using /app_home and certainly a lot of games require that you remove the old gamedata (which you intalled when you played from disc) and install it again. You should decide beforehand whether you're going to play a game from the disc icon or from app_home and keep that decision until you play/finish the whole game. If you mix both modes you'll run into problems.

Conclusion - When you run a game discless for the first time, it may not install game data. It may look fine at first, but you may run into problems with the game. So a good practice, run the game with disc with. See if the game install the data. After that you may run the it discless.

multiMAN "payload" (which is not a payload)

[Register or Login to view code]


That's it. Here are the offsets for other firmwares:

[Register or Login to view code]

MAP_TABLE:

[Register or Login to view code]


MAP_PATHS:

[Register or Login to view code]


For the improved disc-less compatibility, here is the map-order (assuming /dev_hdd0/GAMES/POPTFS is the game backup):

[Register or Login to view code]

The cool 252 bytes MM_FUNCTION which makes it happen:

[Register or Login to view code]

You can find the updated versions of bdRESET and gameDATA in the Web column. Both updated to version 5.00 and support mM 04.20.00.

Download: [Register or Login to view links] (396.47 KB) / [Register or Login to view links] (281.17 KB) / [Register or Login to view links] (2.37 MB)

p.s. These are only compatible with mM 04.20.00+ and its own payload and won't work with other payloads or redirections set by other tools/managers.

You can find the updated lastGAME 5.0 in the Web column. It now supports mM 04.20.00 and more. With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed. lastGAME now supports 3.55/4.21 DEX firmwares, too.

Update: With the next update mM will pass information to lastGAME when you launch a PS1 backup. It means that the next time you want to load the same PS1 BIN/CUE you can do it from XMB. As you know it also supports mounting the last AVCHD movie you loaded from mM.

Download: [Register or Login to view links] (281.16 KB) / [Register or Login to view links] (2.37 MB) / [Register or Login to view links] (677.67 KB) / [Register or Login to view links] (2.36 MB)

  • lastGAME now supports 3.55/4.21 DEX firmwares, too.
  • lastGAME now supports the improved disc-less game loading (regular non-bdmirror/non-extGameData games)
  • lastGAME now supports PS1 hdd/usb backup formats

If you wish to test the lastGAME+latest mM you can install this minor update to 04.20.00. It requires that you have BASE or FULL 04.20.00 already installed.

  • You can press [TRIANGLE] in the RETRO column and select the emulator type from a list
    menu
  • Fixed saving settings/last-state when loading "bd-mirror" or "ext. game data" games

It now supports selection of "Emulator type" in the side menu in the RETRO column, making it faster to switch grouping than pressing [SQUARE] multiple times. So press [TRIANGLE] in the Retro column (over Refresh or a Rom) and select: [Group Roms by Emulator]. Then you'll see a list menu.

p.s. Updated lastGAME5.pkg to support 4.31 CFW.

All three updated to support mM 04.20.00 and firmwares 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX, 4.31CEX. lastGAME updated to support PS1 backups for direct launch from XMB (of course requires mM installed) The updated version of all three (and showtime) are available in the WEB COLUMN.

Showtime 04.03.032 by Andreas Oman is now available online for mM and as standalone in the web column.

Download: [Register or Login to view links] (5.67 MB) / [Register or Login to view links] (5.73 MB)






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PS3 News's Avatar
#714 - PS3 News - 2w ago
10 - 9 - 2014: Cobra ODE News - Information

Team Cobra can now confirm that all Cobra ODE versions (v3/v4 and v5 hardware) are functional on OFW 4.65 whilst using Cobra 2.2 fw on 4k series consoles.

10 - 9 - 2014: Cobra ODE News - Information

Pictured below is the new DMC module for PHAT PATA, SATA PHAT, 2k, 2k5 and 3k consoles which enables use of all versions of Cobra ODE (3.xx/4.xx and 5.xx) on 4.60 OFW. A swap disc is required in line with current usage of Cobra ODE on OFW 4.60 and 4k consoles.


The DMC module has an Actel FPGA on board which controls the optical lens' units disc eject motor, thus enabling us to insert and remove discs without detection by the drive controller. The onboard FPGA is linked to a USB PHY which enables full reprogramming of the FPGA at any time via USB connected to your PC.

The Cobra DMC connects to the Cobra ODE (all models) via the JTAG 24 pin FFC port on the Cobra ODE and the "main" port on the Cobra DMC. All necessary cables are included.

The Cobra DMC can be mounted adjacent to the optical drive of your PS3. The module then connects to the eject motor inside your drive, without soldering via FFC cables.

The suggested retail price of the Cobra ODE DMC is USD 29.99 or less.

First shipments of Cobra DMC will be with resellers by September 30th latest. Please pre-order early to avoid disappointment.

The 5.1B and 5.3A Cobra ODE devices can also be purchased bundled with the DMC module for 20 USD extra approximately.

The Cobra Team is now testing the recently released 4.65 OFW to confirm compatibility, verification results will be posted soon.

Notes:

  • 4k consoles - CAN RUN BACKUPS ON OFW 4.60/4.65 WITHOUT THE DMC - BUT IT NEEDS THE SWAP DISK.
  • FAT, SLIMS 2K, 3K - THEY CAN NOT WORK ON OFW 4.60/4.65 (BACKUPS WILL SHOW ERRORS) UNLESS YOU BUY THE NEW DMC MODULE AND YOU WILL NEED A SWAP DISK. IT'S HIGLY RECOMENDABLE THAT YOU STAY ON OFW 4.55 - NO SWAP NEED
  • COBRA FIRMWARE - ALL USERS, REGARDLESS OF THEIR PS3 MODEL CAN UPDATE TO LATEST COBRA (PCB) (version 2.2) FIRMWARE AND ENJOY NEW FEATURES - WITHOUT THE SWAP DISK.
  • UNLESS THAT THEY UPDATE TO OFW 4.60/4.65 FOR FATS AND SLIMS 2K AND 3K, OR IF YOU OWN A 4K AND UPDATED TO 4.55 OR 4.60/4.65 YOU WILL ALSO NEED THE SWAP DISK.
  • You will just need DMC and swap disk ONLY ON older consoles (FAT, SLIMS 2K, 3K ) if you update to 4.60 or 4.65.

HCL - Humble Cobra Laucher v0.4 by Roor

Download: [Register or Login to view links]

Hi. As promised (again), here's the fourth weekly update of HCL (Humble Cobra Launcher).
This week I didn't have much spare time, and couldn't dedicate more than a couple of hours... so there's little I was able to add to HCL.

And I had even less time for beta-testing... I hope no "big" bugs were left in this version. Sorry for that...

HCL is a Cobra ODE manager. If you want to use it, just replace the original "cobra manager" (manager.iso) and make sure that your "cobra.cfg" is already set to use homebrew.

Here are the most important changes in this version (HCL V0.4):

  • Improved PKG Installer. Now you can install "cracks" and other stuff. Please read below for further info.
  • New Emulators Section. Here I will be adding emulators for different systems, so you will be able to run ROMS from any USB Stick.
  • NES/Famicom Emulator. I included a NES Emulator (Fceu), just select it from the "emulators" section, then just "browse" and select your .NES rom.
  • SNES/SuperFamicom Emulator. I included a SNES Emulator, just select it from the "emulators" section, then just "browse" and select your .SMC rom.
  • Sega Genesis Emulator. I included a Genesis/Megadrive Emulator, just select it from the "emulators" section, then just "browse" and select your .GEN rom.
  • Alternative Installation. If you do not want HCL to put stuff inside your internal HDD, you can place a USB stick into the zero USB Slot (the one to the right). If HCL detects a file named "hcl.cfg" inside it, it will use the Stick for storing datafiles instead.

Coming features (in following weekly updates):

  • Disc Ripper (present right now, but seems that doesn't work in ALL Cobra ODE, I'm still investigating the issue).
  • Better PKG Installer (support for game updates and DLC installs)
  • Param.sfo Viewer.
  • Image Viewers.
  • Better and more Emulators.
  • Sound Effects.

About EMULATORS:

I can't take credit for the emulators nor for Elleganz, nor for the bugs they may carry.
I'll try to make sure that HCL gets the best version available for each, and of course that they run fine with Cobra ODE.

I noticed, for example, that the "font size" for the NES one is "extremely" small, and so...
I'll try to work our these issues for next version, and "recompile" and modify the emulators from their latest source if necessary.

About PKG INSTALLER:

  • PKG Installer, for now, only allows you to install Games, Demos, Homebrews, and others. But it WILL NOT allow you to install Game Updates nor DLCs (nor PS1 games, nor PS2 games... ONLY PS3/PSN GAMES); Although now you can "overwrite" folders and files in order to install DLC, or cracks; HCL will tell you and ask if you want to "overwrite stuff". Take into consideration that everytime you overwrite something there's a chance you "break" the previously installe game.

  • The INSTALLER does not "crack" the games for you. Most PSN content, if not cracked before install, will just run in "demo mode" or not run at all.

  • The INSTALLER will NOT install PS1, PS2 classics content and others (only PS3 GAMES); this kind of packages cannot be installed with HCL yet (they might have crash HCL).

  • After installing a PKG, you need to enter into GAMEDATA TOOL menu of PS3, this will force XMB menu to update, and then it will display the icon to the stuff you just installed.

  • If you want to add more files to an already existing installation, I suggest to use the File Browser and copy the files as needed.

Please write feedback.

Cheers.

How to Update Cobra ODE VER 05.10B (v5p10B10.spi) Tutorial by alzaabi

This is only for Cobra Ode VER 05.10B with the chip of (v5p10B10.spi) By ALZAABI as the image shows...



After testing and testing several times, and i am sure of these steps to FIX

1- for those who could not update to FW2.2
2- for those who get errors when using swap disk

Try to update your Cobra Ode twice...

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

OR download from the attached files... You Should have a good flash drive... if you follow these steps you will be able to update your Cobra Ode with this chip (v5p10B10.spi) successfully without and problems and you will be able to play games without errors.

*Disconnect your ps3 from the Power and put the updates one by one... every update should finish with green Led... when it finish with green Led put the next update... and so on

1- FW_2.0(v5p10B10.spi)
2- Defective_Boards_Update_File(v5p10B10.spi)
3- v2.2_FIXED2(v5p10B10.spi)

Try to update your Cobra Ode twice with the steps above. When you turn on your PS3 with the correct setting in your HDD you will see Cobra Browser 2.2, and you will get rid of the errors

just, thank me.

evilpacer's Avatar
#713 - evilpacer - 2w ago
Hi, Is it possible with CFW Creator to generate a 4.65 MFW as a Firmware DB, with a cobra ode patch?

Like a merge with [Register or Login to view links] and [Register or Login to view links]

With:

Disabled ECDSA in LV0 loaders (Isoloader).
Disabled ECDSA in SPU PKG (spu_pkg_rvk_verifier).
No function for CFW'S enabled. So, no nothing Homebrew and Backup.
No QA FLAG Enabled.
Possible Downgrade.
Size of the PUP almost identical to that of OFW 4.65.
PATCHED LV2 TO DISABLE 4.60 ANTI-ODE MEASURES (NO SWAP DISC REQUIRED)

I'm sorry for my bad english
Thanks

makemind's Avatar
#712 - makemind - 2w ago
Hi guys, i'm new to this world and a friend has told me that i need showtime ...

How can i install it on mine PS3? What more can i install on it?

Thanks a lot

ABEDROOF's Avatar
#711 - ABEDROOF - 3w ago
i'm asking if i can use mfw to play on cobra ode with out swap disc ?

saito1234's Avatar
#710 - saito1234 - 3w ago
I'd like to install the 1.01 patch for Mugen Souls Z, which is a very important fix, otherwise the game freezes in different places.

After I install the patch for EUR version the game boots up, but I can't do anything, as an XMB system message comes up "You have to quit a game".

I also have the Japanese version of the game, and the japanese 1.01 patch, if I install that there's only a "black screen", while with the english patch at least there's an error message, though the difference isn't big.

Without installing the patch both versions work fine, while after installing the patch both of them are unplayable.

I heard this problem ONLY occurs on Cobra CFW (Rogero, Habib, etc.), and it works fine on "normal" CFW.

Does anyone have any idea if it's possible to fix it on Cobra?

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