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MultiMAN OBM PS3 Mod Version 01.13.00 with PS3 CFW Support


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204w ago - MultiMAN version 01.13.00 is now available on the first page for PS3 CFW systems with support for unsigned code execution.

A guide is available HERE and after following it closely those still having issues may want to see THIS post.

You can also update to 01.13.00 within multiMAN. Changes:

  • Added support for CFW 3.55KMW and latest PL3 (kmeaw)
  • Added check for proper access permissions
  • [FW 3.55]: [R1] resets access permissions for selected game
  • [Last Game] application updated (separate download)
  • [ps3serv] PC application updated (separate download)
  • Other fixes and improvements

I'll update the first post later with full/base/mega packages. I'll include the last themes in it.

Dean




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 4472 Comments - Go to Forum Thread »

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#4442 - imtoodvs - 149w ago
imtoodvs's Avatar
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

#4441 - kreus - 150w ago
kreus's Avatar
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

#4440 - imtoodvs - 150w ago
imtoodvs's Avatar
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

#4439 - kreus - 150w ago
kreus's Avatar
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

#4438 - imtoodvs - 150w ago
imtoodvs's Avatar
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

 

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