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MultiMAN OBM PS3 Mod Version 01.13.00 with PS3 CFW Support


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188w ago - MultiMAN version 01.13.00 is now available on the first page for PS3 CFW systems with support for unsigned code execution.

A guide is available HERE and after following it closely those still having issues may want to see THIS post.

You can also update to 01.13.00 within multiMAN. Changes:

  • Added support for CFW 3.55KMW and latest PL3 (kmeaw)
  • Added check for proper access permissions
  • [FW 3.55]: [R1] resets access permissions for selected game
  • [Last Game] application updated (separate download)
  • [ps3serv] PC application updated (separate download)
  • Other fixes and improvements

I'll update the first post later with full/base/mega packages. I'll include the last themes in it.

Dean




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Comments 4462 Comments - Go to Forum Thread »

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imtoodvs's Avatar
#4442 - imtoodvs - 133w ago
from my understanding (i may be wrong) QA Flagging adds debug menu to retail consoles, so if i already have the debug menu, why would i need to qa flag it?

kreus's Avatar
#4441 - kreus - 133w ago
if you already have a debug you should only need the qa flags and and mmcm4.01 and mmcm 4.01 dex mod.

imtoodvs's Avatar
#4440 - imtoodvs - 133w ago
maybe lv2loader is what i'm missing, but i'm not sure since your set up is not an original debug unit.

can anyone confirm ?

kreus's Avatar
#4439 - kreus - 133w ago
nope, used the rebug 3.55.2 CEX and putted on dex.

Rebug 3.55.2 -> QA-fl. -> LV2Loader -> lv2_kernel.self -> mmCM 4.01 -> mmCM 4.01 dex mod

Don't mess with the rebug options. Mine worked in default.

imtoodvs's Avatar
#4438 - imtoodvs - 133w ago
2 questions

1. are you on an official debug machine?
2. what settings are you using?

maybe you can shine a little light on this for me.

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