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MultiMAN (mmCM) v04.03.00 Introduces mmOS PS3 File Manager


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118w ago - Following up on the previous Cobra mmOS multiMAN Cobra Manager (mmCM) updates, today condorstrike has made available the mmCM v04.03.00 changelog alongside mmOS PS3 File Manager functions detailed below.

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To quote from Tortuga-Cove.com (linked above) and via pastie.org/4004077 on the changes:

04.03.00 -

  • [Register or Login to view links]
  • Added support to launch DVD-Video titles (disc/folder format) from mmOS and other display modes (Showtime Media Player required)
  • Added support to load DVD-Video movies in ISO format from DVDISO folder (Showtime Media Player Required) (for non-Cobra Firmwares)
  • Added option to override SBS/TB modes in stereo player for .avi3d video titles (with L3/R3)
  • Changed: File Manager is replaced by a new powerful and memory efficient engine (mmOS) to resemble desktop environment

mmOS features:

  • Uses just 1-2MB of RAM (about 10-15 times less than the old File Manager mode), intuitive and faster
  • Desktop + Taskbar + 7 Windows + Desktop Shortcuts + Clock + Tray + Clipboard
  • Clipboard and each window support up to 4096 entries
  • Window properties: minimize, restore, close, move, sort contents by name/size/date (asc/desc), fast scroll in rows and pages
  • Window history: 16 path levels deep (forward and backward), window state and current scroll/cursor position
  • Window contents: content icons/names/size/date, status bar, header, scrollbar
  • Window actions (single click/tap): single/multiple entry selection
  • Window actions (double click/tap): start music playback, image viewer, hex/text viewer, launch executable files (.self/EBOOT.BIN), play video titles (standard 2D and AVI3D), play DVD folders/ISO, direct-boot or load "folder/jb" games, load Blu-ray/DVD-Video/PS3/PSP/PS2 ISO files and BIN+CUE PSX images, load AVCHD video folders, mount folders to install PKG files, install themes and launch PSX games from CD-R discs (when DDA mode is enabled: PSX.EXE/SYSTEM.CNF/ps1_*emu.self)
  • Taskbar actions: minimize/restore a window, minimize all, change active window
  • Context/command menu functions: Copy (copy selected entries to clipboard), Cut (copy selected entries to clipboard; entries will be deleted after "Paste"), Paste (paste clipboard contents), Paste as ISO (create an ISO file from a single folder selected with "Copy"), Delete, Rename, Properties, Create New Folder, Create Shortcut, Shadow for PKG game (when a PS3_GAME folder is selected from a game under /dev_hdd0/GAMES), Activate BD-Mirror (when a PS3_GAME folder is selected from a game under /dev_usb***/GAMES), Eject Disc, Open in HEX Viewer, Refresh Net Host
  • Added option in "Settings" - "Swap Sticks In mmOS - Change actions of Left and Right Sticks in mmOS."

Navigation:

  • Right Stick - Move mouse pointer (can be changed to Left Stick in Settings "Swap Sticks in mmOS")
  • Left Stick - Move active window (can be changed to Right Stick in Settings "Swap Sticks in mmOS")
  • LEFT/RIGHT - One directory level back (history) / forward
  • UP/DOWN - Scroll up/down window contents
  • L2/R2 - (PgUp/PgDn) Scroll window contents in pages
  • CROSS - (single tap) Select/Deselect entry
  • CROSS - (double tap) Execute/View/Play/Open folder
  • CIRCLE - (right click) Open command/context menu
  • SQUARE - (ALT-TAB) Switch active window
  • SELECT+(CROSS double tap) - Open folder in new window
  • SELECT+(CIRCLE) - (ALT-F4) Close active window
  • SELECT+(SQUARE) - (F5) Refresh active window
  • SELECT+(UP/DOWN/LEFT/RIGHT) - Move mouse pointer (useful with BD-Remote Controller)

Finally, below is how to launch PSN games via multiMAN for those interested from sealhealy (via psx-scene.com/forums/content/tutorial-2280/):

Launch PSN Games from multiMAN like any other PS3 backup:

1. Install your PSN package game like you normally would
2. In multiman go into file manager and navigate to /dev_hdd0/game
3. Find the corresponding game folder to the game you just installed eg. 'Tom Clancy's Splinter Cell HD' = NPEB00527
4. Copy this folder to your USB game folder /dev_usb000/GAMES
5. Now rename the copied folder to something meaningful eg./dev_usb000/GAMES/NPEB00527 becomes /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527
6. Inside the [Splinter Cell HD]-NPEB00527 folder create a new folder called PS3_GAME eg. /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/PS3_GAME
7. Now move all files inside /dev_usb000/GAMES/[Splinter Cell HD]-NPEB00527/ into the PS3_GAME folder.
8. Go back to your Game list and refresh it, the new game will appear
9. Mount the game
10. When kicked back to XMB start the game from App_home not the disc icon

Notes:

  • You don't always need to copy all files sometimes just creating the file structure and copying the eboot.bin and param.sfo is enough.
  • I also think the reverse maybe true for some other games that don't work copying only eboot.bin eg. leave behind only eboot.bin param.sfo TROPDIR in the /dev_hdd0/game folder.
  • Creating a shadow copy of the USRDIR may also work? Nope




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Comments 709 Comments - Go to Forum Thread »

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Ron36's Avatar
#274 - Ron36 - 101w ago
dean has made small uninformative posts and many members have asked him to elaborate on his knowledge of the cfw but he has not responded to any of the requests, so either he knows nothing about the cfw or he can not say or is not willing to.

i suggest stop asking him and wait patiently to see where the cards will fall!

JOshISPoser's Avatar
#273 - JOshISPoser - 101w ago
my brain is barely working right now... this is hard.

uhhh... i don't like this (what we're discussing). i can't keep a thought for a minute though. deank, you need to not surround yourself with controversy like with dongles. you gotta let out a few more words; realize this, you're like a president or a leader to the ps3 scene. when you say something, it's gonna get dissected and stuff. idk what i'm talking about.

utar's Avatar
#272 - utar - 101w ago
For Deank to have developed the new version with the "Added support for 4.21 CFW (CEX)" he clearly must have access to the firmware, or at the very least have testers who do have access. I think it is safe to say this is legit.

From the changelog it is interesting though as there is clearly more than one 4.21CFW in development. I would think it is unlikely these were all developed independently and just so happened to be ready for Deank to add support at the same time. Presumably some new exploit must have been shared behind the scenes among a number of developers.

Anyway I'm sure if we all wait a short while these new cfws will appear

JOshISPoser's Avatar
#271 - JOshISPoser - 101w ago
that is what is confusing and bothering me. we can't make assumptions here, cause then consoles can be compromised. i sure hope another wanikoko brick fiasco doesn't happen.

deank, do you trust this source? if so, that's great! cause i do trust you

Longshot's Avatar
#270 - Longshot - 101w ago
Well guys you should update your multiman to the new version 04.06.00

It says:

  • Added support for 4.21CFW(CEX) (syscalls 6-10 required)

and some more so i wouldn't already run around and saying CFW 4.21 will never happen.. i would assume it will happen very soon if MultiMan adds support for it ! Don't you think so ?!

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